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mocbucket62

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mocbucket62

2701

Forum Posts

1106

Wiki Points

16

Followers

Reviews: 3

User Lists: 9

Weird we’re bumping this thread but...6

-Rocket League (season)

-Sonic Mania

-Celeste

-Steamworld Heist

-Yoku’s Island Express

-Mario Tennis Aces (adventure mode)

Looking to beat Octopath soon.

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mocbucket62

2701

Forum Posts

1106

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16

Followers

Reviews: 3

User Lists: 9

I don't really like the shields. I have landed some good parries and projectile counters and that's fun, but I'm bad with the timing and I'll eat some damage too. I much prefer using bows and throwing knifes.

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mocbucket62

2701

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1106

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Reviews: 3

User Lists: 9

#3  Edited By mocbucket62

At least you’ve gotten farther than me. I’m digging this, but I suck at playing this. The farthest I’ve gotten has been to the Ramparts and each time I have a good run, but an elite wipes me out. Still I feel like I need to search out the side quests and beat the elites to get the runes that provide power ups. There’s suppose to be the daily challenge right? So that gives you some kind of option after completing the story mode.

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mocbucket62

2701

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1106

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Reviews: 3

User Lists: 9

Visually this looks stunning. I like how in depth they got about animals in this trailer ranging from picking the right horses in certain scenarios to looking out for predators like gators and bears and how they interact with each other. The good/bad morale tech looks intriguing too, but would like to see how that plays out more in game.

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mocbucket62

2701

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Reviews: 3

User Lists: 9

Don't forget Shovel Knight being an Assist Trophy too! I know some people were bummed that he's not playable, but that has to be a huge deal for Yacht Club games. A mascot of a fairly successful indie game making an appearance as an assist trophy is huge!

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mocbucket62

2701

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Reviews: 3

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Yeah this is a terrible look for IGN, one of the biggest names in video game journalism (and multi media journalism really). Filip should have at least made a much stronger effort in making his review feel more distinct than the Boomstick Gaming one. I don't know much about Filip Miucin on whether he's an experienced writer for IGN, but sounds like he's gonna lose his job over this. Don't plagiarize people. Be more original in your own writing.

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mocbucket62

2701

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1106

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Reviews: 3

User Lists: 9

#7  Edited By mocbucket62

I've been playing a good amount of Octopath Traveler for July and August. I adore it. I'm not normally into JRPG's, but I'm really enjoying the set of this game. Having 8 different tales for 8 separate protagonists is something that feels refreshing rather than having 1 core main character and a bunch of side characters for a singular story. Its also really good for short sessions as I can get through a character's chapter within 1-2 hours or do some battles and side quests. The combat system is excellent as you guess what weaknesses the enemies have and home many times you have to hit their weakness before their shield breaks and they don't attack for a turn. All the characters feel good, but I've gone with this party: H'aanit/Cleric (Main), Alfyn/Thief, Tressa/Warrior and Cyrus/Dancer. The secondary job system adds a lot more depth to the battles too as you might think with H'aanit as a Cleric, do you want to heal up your party before a boss might attack or land an incredibly powerful hunter attack on the boss and potential defeat it or get it really weak? Oh and the art style is lovely and the music might be the best music winner of 2018 for me. Love Octopath and look forward to beating more chapter 3's and then some 4's.

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mocbucket62

2701

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Reviews: 3

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Alfyn as a thief is a really fun combo. He can access two new weapons in swords and daggers and with the ability to do armor corrosive to reduce the defense of an enemy of a boss, he can precede with a maxed out amputation or last stand to deal some serious damage. Plus it opens up for the rest of the team to land heavy weapons. Plus him being able to reduce physical attack power and stealing SP so he can rehabilitate or heal the team is real nice too.

I also have Tressa as a Warrior and she went from being a good support character to now becoming a tank in her own right. Being able to do incite to encourage enemies to hit her while they're stunned and then do a sidestep makes for a good defensive counter on the enemy. Plus she can max out her own physical attack and that can be handy for tenderizing enemies before you collect.

Also Cyrus as a Dancer is the best. He can either buff himself with Peacock Struts or he can buff physical members with lion dance and their attacks can be ridiculously high. Sometimes the Mole Dance has saved Cyrus from complete destruction too (He has the lowest health on my team).

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mocbucket62

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@fezrock: Steamworld Heist is a great example too! I remember beating the final boss on that and was thrilled with the fight from beginning to end. I’m with you it does a good job forcing you to use your character’s weapons and powers in the best use possible. Also like XCOM, there are other enemies that I guess you don’t need to kill as long as you kill the boss, but Heist does a better job at making these enemies legitimate threats than XCOM that you might as well get them out of the way before you focus on the main boss again.

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mocbucket62

2701

Forum Posts

1106

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16

Followers

Reviews: 3

User Lists: 9

#10  Edited By mocbucket62

Exquisite Corps has finale met its conclusion in what ended being, well, a very polarizing finale with are commanders debating whether the set up for the final room was good game design or not. So maybe instead of XCOM, what games have some of the best or really good final boss design.

A good, obvious pick is Mike Tyson from Mike Tyson's Punch Out. Just when you think you've won it all as a rising boxing champ, taking down Super Macho Man. You haven't seen anything yet. You got to fight boxing legend Mike Tyson in his prime and he does not loosen his foot off the metal. Many of his punches are lethal and will take you down quickly You need to be super keen on his ques in order to find out when to dodge and hit. As you might have seen one Dan Ryckert learning about the techniques to knock out Tyson:

Also while this game's last boss isn't necessarily the final challenge of the story per say, the "Final Boss" of this game was epic in Celeste.

In this fight, you fight your pessimistic side of yourself who came to life while you climbed the magical mountain of Celeste. After the protaginist Madeline tells her that they're better off separated, the pessimistic side gets furious and manages to throw Madeline off the mountain into rock bottom. She finds the pessimistic side again and learn that separating a big part of herself was not the solution, but rather have the pessimistic side work with her in climbing the mountain. The bad side gets mad again and you go into a fight where you have to dash or land onto your bad self while she's shooting orbs or negativity and Homing lasers at you. That's not all as the core platforming to get to her is tough with many different spike picks and walls to avoid. You'll even get yellow feather power ups to help you zoom above bottomless pits and get to the boss to land a blow. The second half gets crazy as the boss will make platforms move up and down which doesn't sound too tough, but those moving platforms can mess with your trajectory of your jumps and might makes you jump higher into a ceiling of spikes if you're not careful. if you're smart, you can use the momentum of the move platforms to your advantage in landing i safe spots or move around to avoid a homing laser flash. Also when you beat the boss, Madeline comforts her pessimistic side and needs her to actually help her climb this mountain. In actuality, her bad side isn't actually evil, but resembles Madeline's fears of climbing this mountain and her self doubt. If Madeline can give herself more confidence and have her other side work with her to climb this mountain despite her fears, then they can succeed and overcome the adversity.

This fight is again not the "final challenge" as there are two more chapters afterwards in Celeste, but this is by default the "Last Boss Fight" of the game and an amazing one at that.