@makayu: I think once we reach a point where everything in a game world can be used and interacted with so that any special vision is unnecessary it will be great. But first it will probably be a huge mess to grab them, especially in third person games.
@ghozt2014: Thanks. The loss of Silent Hills is truly depressing. Allison Road is a game you should google if you really liked PT. Almost a carbon copy but more PT isn't a bad thing in my eyes.
@charlie_victor_bravo: While I agree a time limit can add a good challenge they don't really add anything to modern Mario games. I feel like at its core the 3D mario games are a combination of platforming and puzzles whereas the 2D games focus almost solely on precision platforming. The addition of the puzzle element clashes with the carrying over of the timer. It would be like if every puzzle in portal had the player complete it under a time limit. There is no more or less satisfaction if the player completes the puzzle with the time limit so why even include it. I feel like Majora's Mask is another Nintendo game that a time limit is introduced to the player and feels completely necessary to the core design of the game, with the needing to track all of the npcs' schedules and what not, similar to your examples of the Dead Rising games.
@csl316: The funny thing is Spelunky is probably my favorite game of all time. I agree the ghost adds tension but it also isn't a guaranteed failure when it arrives. Also the ghost brings its own benefits pretty much being the ultimate risk/reward in the game.
I blame John Vignocchi. If Dave Lang wouldn't have had to use precious time getting a new phone he could've single handily polished the pc port himself.
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