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Moonshadow101

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The missed opportunity here is really kinda sad? Like, they could have made something truly bizarre and trippy, but they didn't bother.

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Moonshadow101

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Moonshadow101

760

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An ancient Mesoamerican temple, except it's a tourist trap so the outer parts are filled with shitty people wearing hawaiian shirts. But also there are parts of it still being explored, so they have Indiana Jones-style traps. The costume progression would be like Tourist -> Security Guard -> Archaeologist.

An factory. A MEGAFACTORY like the one Elon Musk is building out in the desert. Just a gigantic facility filled with heavy machinery and robot arms.

A cloning facility wherein clones of Agent 47 are being made. Every NPC is you.

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Moonshadow101

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#4  Edited By Moonshadow101

Morrowind > Skyrim > Daggerfall > Staring into the sun until your eyes melt > Oblivion. The Dark Brotherhood questline is literally the only aspect of Oblivion that isn't a crushing disappointment.

I'm exaggerating a bit with the "stare into the sun" thing, of course. Oblivion is... fine. It's just not good. Never played Arena so I don't presume to have an opinion on it.

In my humble opinion, anyways.

Anyways, for TES6, yeah. Summerset is where the smart money is. They didn't go through all that Thalmor stuff in Skyrim to not exploit it in the next game.

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Moonshadow101

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#5  Edited By Moonshadow101

Killing the target without escaping the consequences of doing so is totally unimpressive to me. Any idiot can run up to a guy and shoot him. Doing so without successfully escaping afterwards is not a success, it's a failure.

From my perspective, therefore, they both achieved exactly the same thing with regards to the objectives - nothing. So I give the win to Dan, because his run was at least entertaining.

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Moonshadow101

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#6  Edited By Moonshadow101

The US Horde Zul'jin guild (Bomb Squad) isn't wildly active, but it's been picking up a bit since the pre-patch dropped.

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Moonshadow101

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I'm 20ish hours into my first real game and loving it. The emergent stories are beautiful.

The thing I'm truly loving, though, is how little emphasis there is on "winning." My least favorite part of the Civ games is when I've established my neat little nation and suddenly the realization sets in that I'm supposed to be pursuing these "victory conditions," and if I don't, one of the AIs will get there first. I vastly prefer the Dwarf-Fortress-esque playstyle of setting your own goals and just pressing forward until you feel like you're ready to stop, and Stellaris accommodates that nicely.

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Moonshadow101

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#8  Edited By Moonshadow101

I'm pretty into this. Still, it's coming out on Dark Souls day, so...

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Moonshadow101

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It's their own damn fault for expecting a card game to be canon.

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Moonshadow101

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I feel like there's an enormous amount of projection going on with DSIII. People who were really into Bloodborne are talking about how much Bloodborne they see in it. People who liked Demons Souls are pointing out the Demons Souls bits. So on and so forth.

Not sure if that's a good sign or not.