moonwalksa's forum posts

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

#1  Edited By moonwalksa

Appending the api key should also work for videos watched through .m3u playlists, right? I just started getting the "This is an error message" redirects again a few minutes ago, but this time it isn't happening when I use the download links on the site itself

EDIT: Confirmed, seems like they do. It'll be a pain to go in and manually edit all those links but at least it's still functional

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

MGS5 is by miles and miles the best game made so far in the open world genre. The first one that actually delivers on the concepts promised by Open World in a way that's actually lasting and satisfying and doesn't just feel like a novelty that wears off. If you could call any modern release a "required play", I'd say it's this one.

Witcher 3 is well-made and makes improvements over the rest of the series, but ultimately suffers from the same problems all the other Witchers did, which is sorry dialog and a mostly dull world. I wouldn't call it a game that's necessary to play in the first place unless you love fantasy enough to tolerate schlock.

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

#3  Edited By moonwalksa

@deerokus said:

Patrick isn't the only streamer of this game I have seen who doesn't know how spin jumps, cape and other fundamental elements work. It's strange, really.

It's not that strange for a lot of people. Super Mario World is an old game these days. It's a giant shame, but there's gonna be a ton of kids and teenagers coming into Super Mario Maker as their first experience with a Mario game that isn't 3D or in the NSMB style. And even among people who played SMW, not all of them will have realized the absurd versatility of the spin jump, since the game itself never requires it except to break blocks.

That said, it's not so excusable for Patrick. He's not just some kid or teen who grew up long after the SNES, he's an adult who has been in the games business for a while, so it's kind of shocking that he doesn't know a lot of the basic mechanics for what is maybe the most beloved classic in all of gaming. Especially how the cape works.

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

#4  Edited By moonwalksa

After watching Patrick's first Morning attempt, I can say with some certainty: No, he will not beat the challenge.

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

PC/WiiU/3DS lately, with the PC seeing the most use for obvious reasons.

I've also got a SNES, PS2, and PS3 if I get in the mood for non-current non-PC stuff, and a 360 which maybe hasn't even been turned on this year.

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

#7  Edited By moonwalksa

I didn't put it together right off the start, but I figured it out when I got to the flashback bits with Paz (which are apparently optional, and you might never see them if you don't explore the MB medical deck??). The way the scene was shot was bizarre in a way that made it seem like Big Boss was a separate person, like there were two Bosses in the helicopter and you're only following the perspective of one of them. That made me think back to the intro, like the character creator, and then back to Ishmael - specifically how you never see his face, how he disappears after the intro, and how he knew better than your character how to do stealth and infiltration.

That was the point where I went from just thinking there might be some sort of twist to really strongly suspecting that you're playing as a different person entirely.

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

I'd like people to take a break from making games next year. Just slow it up, save them for 2017. There's so much great stuff out now, I need time to catch up, so Please Stop Releasing New Games For A Little While

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

#9  Edited By moonwalksa

MGS5 is the first open-world game I've played that didn't feel pointless or low-content or low-gameplay or poorly-conceived. It's the first actual, proper realization of a genre that has been consistently underwhelming and failed to capture or hold my attention. So to have something that finally delivers in a way that's actually satisfying on the things that open-world has tried and failed to do for years... it's difficult not to call that GOTY automatically.

The problem is that Mario Maker also came out this year. And that's a huge thing. The first truly great Maker game (that also happens to be SMB+SMB3+SMW) or the first truly great Open-World game? Fuck man, I'm not even going to call that decision. They're tied for first as far as I'm concerned.

Honorable mentions: Splatoon. Monster Hunter 4U. Shadowrun:HK. Shovel Knight. LISA: The Joyful. Undertale. Beginner's Guide. Rocket League. Pillars of Eternity. Bloodborne. I've loved pretty much every release that got some positive reception this year (that i've played) besides The Witcher.

This has been an insanely good year for games... like, possibly the best single year in gaming to date. It's nuts.

Avatar image for moonwalksa
moonwalksa

649

Forum Posts

216

Wiki Points

7

Followers

Reviews: 0

User Lists: 1

#10  Edited By moonwalksa

Huh, good and interesting review for something I'd never heard of until now, and well-written. It's a shame he stole that title, because it'd fit great on a tell-all from somebody who actually works in the industry and wants to address the massive systemic labor issues, rather than some guy who worked as a writer at games-related sites for a handful of years and decided to publish his not-fully-informed thoughts.

It feels too cheap and easy to say "they don't understand what they're talking about" to criticize a work as substantial as a book (or even a significant news article), since that sort of thing is a pretty involved endeavor that normally brings in a lot of research and editing and effort - so of course the author would think it through and of course they'd know what they're talking about, if they had to put in all that. But in the case of this book, at least from what I can tell by your review, it seems like most of his criticisms boil down to a specific core problem: Phil Owens doesn't understand what the word art means.

Because seriously, that's where almost everything he says trips up (some of his arguments trip up in other spots too, obviously). He thinks "art" is basically a synonym for storytelling, and you can see him go back to that assumption over and over again. That mistake is especially obvious when he writes off the concept of gameplay as a meaningless thing, but it's really shaping the way he views both the games and film industries, and hell, he even mentions it when describing music in the excerpt you posted. It's not necessarily that he thinks film is inherently superior, but that he recognizes that almost all films are narrative stories (especially the popular ones that he references... I wonder how he'd do with an experimental film that's filled with non-narrative content, or if he even knows those exist), and his expectations for Games As Art are shaped by his expectations for storytelling in visual media because he thinks that's what art is supposed to be. Incidentally, because of his Art=Storytelling mentality, he's not even questioning (and probably not even considering questioning) the idea that a major studio film might not be art - there's an argument to be had there from the standpoint of art philosophy and whether or not one considers a focus-grouped project designed to maximize sales as a valid artistic expression, but that's not a discussion that Owens is even remotely ready to approach. I could probably go on, but honestly, it probably doesn't need to be explained to people here why it's flawed to claim that making games more cinematic and story-driven and accessible is the way to advance the gaming artform.

Anyway, to drop the academic politeness for a moment: The dude's a fucking caveman-ass philistine. fuck em.