Huh, good and interesting review for something I'd never heard of until now, and well-written. It's a shame he stole that title, because it'd fit great on a tell-all from somebody who actually works in the industry and wants to address the massive systemic labor issues, rather than some guy who worked as a writer at games-related sites for a handful of years and decided to publish his not-fully-informed thoughts.
It feels too cheap and easy to say "they don't understand what they're talking about" to criticize a work as substantial as a book (or even a significant news article), since that sort of thing is a pretty involved endeavor that normally brings in a lot of research and editing and effort - so of course the author would think it through and of course they'd know what they're talking about, if they had to put in all that. But in the case of this book, at least from what I can tell by your review, it seems like most of his criticisms boil down to a specific core problem: Phil Owens doesn't understand what the word art means.
Because seriously, that's where almost everything he says trips up (some of his arguments trip up in other spots too, obviously). He thinks "art" is basically a synonym for storytelling, and you can see him go back to that assumption over and over again. That mistake is especially obvious when he writes off the concept of gameplay as a meaningless thing, but it's really shaping the way he views both the games and film industries, and hell, he even mentions it when describing music in the excerpt you posted. It's not necessarily that he thinks film is inherently superior, but that he recognizes that almost all films are narrative stories (especially the popular ones that he references... I wonder how he'd do with an experimental film that's filled with non-narrative content, or if he even knows those exist), and his expectations for Games As Art are shaped by his expectations for storytelling in visual media because he thinks that's what art is supposed to be. Incidentally, because of his Art=Storytelling mentality, he's not even questioning (and probably not even considering questioning) the idea that a major studio film might not be art - there's an argument to be had there from the standpoint of art philosophy and whether or not one considers a focus-grouped project designed to maximize sales as a valid artistic expression, but that's not a discussion that Owens is even remotely ready to approach. I could probably go on, but honestly, it probably doesn't need to be explained to people here why it's flawed to claim that making games more cinematic and story-driven and accessible is the way to advance the gaming artform.
Anyway, to drop the academic politeness for a moment: The dude's a fucking caveman-ass philistine. fuck em.
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