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moonwalksa

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moonwalksa

649

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@snail: assuming you're talking about supergroups in general and not just videogames, Them Crooked Vultures was an excellent band.

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moonwalksa

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@winsord: The reason they localized Project Diva F was almost certainly because it cost them incredibly little money or time or effort. They only needed to translate some menus, convert the subtitles to romanji, and didn't need to hire any voice actors (hell, they didn't need to hire VAs for the JP version either, since the whole point is anime voice synth robots). Super-simple stuff that they could expect to easily make them back the money they put into it, even though it's incredibly niche.

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moonwalksa

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They really fucked up all the PR before this point, but at least they're finally doing something.

Still, most of the damage is probably done, since a lot of that bad PR exposed the fact that the people in charge of OUYA have no idea what they're doing (or at least made it more obvious than it was from the start).

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moonwalksa

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#4  Edited By moonwalksa

SEGA's been really lax about translation and localization lately, so having an excellent studio like Atlus USA under their banner could help them bring over more than just Atlus stuff.

I really doubt they'll interfere creatively with anything Atlus is known for doing. Also maybe they'll release some persona-themed outfits for PSO2.

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moonwalksa

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#5  Edited By moonwalksa

Yeah, I'm inclined to agree with Dark. It's basically a pre-order with a bonus attached and usually sold at a discounted price, and reviewers shouldn't be giving scores for alpha or beta builds as though they are a full product. I think that some devs are abusing early access somewhat, in a few different ways, but it's fine in concept and ultimately you shouldn't buy a pre-release game if you aren't okay accepting the fact that it could be broken.

There's maybe an argument to be made for giving pre-release scores/reviews and changing those when the game updates, but that's a bunch of extra work for the reviewer to be continuously keeping up with the game's development, and it's likely to just muddy things more than it helps, especially if sites like Metacritic were to take the initial score and refuse to change it. It would also be likely to give the wrong impression to people who don't pay much attention, so even if the game is a 9/10 on official release, some people might still be remembering the time you gave it a 4 and assuming that still hasn't changed, because changing is not what review scores traditionally do. Even if it satisfies people who are angry that their alpha doesn't work, it would be irresponsible of reviewers and not really fair to the people who worked on the game.

"Released" hasn't meant "finished" in PC games for a long time, for anything but the most lazily-supported games. There are always post-release patches and there are always content updates, and those things have been fairly commonplace even before the days of Steam and digital downloads. It's always been fairly clear which version should be reviewed.

@zevvion said:

@dark: I have to disagree with you on one thing, frame rate of 2-3 is not a bug. That's severe technical issues and I don't think you can sell a game in that state, finished or not.

Bugs are literally technical issues, regardless of how severe they are. It is a severe bug that destroys playability, but it is still a bug by definition.

Regarding your bit about League of Legends (I don't want to quote a bunch of different paragraphs, this post is long enough as is), that game isn't sold. You said yourself that reviews should be purchasing advice, so it seems a little pointless to give purchasing advice for something that costs no money. There are already niche sites which do review individual champions or skins since those are what are being purchased, but that's already way outside the role of traditional gaming press sites.

The cutoff point for when a game is complete is where the developer says the cutoff point is. Full stop, no ambiguity at all. It's when they call their game released, which implies that they have enough confidence in the product to feel comfortable selling it and that they have enough confidence in it to subject it to reviews.

It seems to me like you're under the impression that the beta and alpha releases are the product being sold to you during early access - unless access to the game is taken away from you upon release and you have to buy it again, you are simply paying early for the official release version of the game. I think you could definitely argue that games like Prison Architect which nonsensically charge more during pre-release are an exception to that, but Prison Architect at least tries to make it very clear that it's in alpha, and charging more for early access is very much not the norm from what I've seen. Early access is not equivalent to buying a full game that receives continuous updates because in most cases you did not buy or pay for the beta build, you simply have access to it.

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moonwalksa

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#6  Edited By moonwalksa

Every game from MGS 1 through 3 was excellent, and I think that 3 is probably the best in the series, but my personal favorite will probably always be 2. It's just too endearing in its wholehearted fuckery.

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#7  Edited By moonwalksa

I consider finishing a single-player game to mean seeing the ending to that game, regardless of how much optional content you might have missed on the way, and regardless of whether or not there are alternate endings or New Game+ endings.

Simply reaching the normal end counts, to me, though if I played a game long enough to get to that point, I probably enjoyed it enough that I'm going to do most of the optional content anyway. I'm usually not done with games when I finish them.

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moonwalksa

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#8  Edited By moonwalksa

@big_jon said:

Edit: gave it a shot, no luck, maybe it never saved in the first place, does it save you inventory usually? And you controller settings?

Yeah, your settings and all the unlocks/achievements/costumes you've collected are supposed to be saved.

If it's still not working, you might have to resort to trying to contact the devs. Smaller teams like that are often fairly responsive, especially for such important bugs, though I don't know their contact info myself. If you have twitter, @adultswimgames might work, or you could try their steam community forum.

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moonwalksa

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@big_jon: Right click the game in your library and go to properties, cloud sync is under the Updates tab. Steam's settings page also has a section for cloud stuff.

If all else fails, it might also be worth it to use the "Verify Integrity of Game Cache" option in the game properties, under the local files tab.