Deltarune Chapter 2, [[BIG SHOTS]], and Free Will. [SPOILERS / Theory Crafting]
By MooseyMcMan 0 Comments
Three years ago, Toby Fox basically stealth released the first chapter of the now episodic Deltarune...series? Or, technically singular game, considering Chapter 2 is just a free update, and not standalone. Now, Chapter 2 has released, and I got around to not just Chapter 2, but also replaying Chapter 1, just to refresh myself on the story, characters, world, etc. After playing both chapters, and falling down a bit of a hole on the Deltarune wiki, I couldn't stop thinking about it, and here I am writing about it.
But that's getting way ahead of myself. I'm glad I played the first Chapter again, because it was good to refresh myself. And even though I did remember more of what happened than I would have thought (or rather, when scenes came up, I'd remember, “oh this is the part where you can make the thing look like the duck,” or “this is where you don't follow Lancer because he has no idea where to go”), all the jokes and whatnot held up better on a second go through than I also might have guessed.
Anyway, it left me primed and ready to embark on another adventure with Kris, Susie, and Ralsei. This time as they enter “A Cyber's World” to save fellow classmates Noelle (who totally doesn't have a crush on Susie (spoilers, she does)) and Berdly from the clutches of the not really that evil Queen. Even if at times it feels like the Queen wants you to save her from Berdly, who is perhaps the most (intentionally) obnoxious character I've encountered in years.
The short version is that I loved it, all the writing and humor are as great as ever, at least assuming it appeals to you. Personally I love Toby Fox's brand of goofy slapstick nonsense combined with the corniest puns imaginable, but humor is always the most subjective thing. The music is just as catchy and memorable as ever (I'm going to have “NOW'S YOUR CHANCE TO BE A [BIG SHOT]” stuck in my head for weeks), and I even think a couple of smart changes make the combat better too.
Perhaps most crucially, I think Chapter 2 feels like Toby Fox and company figured out how to give Deltarune more of its own identity, so it doesn't just feel like a rehash/remix of Undertale, like Chapter 1 did, to an extent. Undertale still holds a special place in my heart, it's still one of my all time favorites, but it's good that Chapter 2 feels less like a one trick pony just doing that same trick for a third time now.
Even if the tricks are pretty similar. But like I said, the combat especially feels like it's almost at that sweet spot where it needs to be. My biggest complaint with Undertale was that there were way too many fights, and even playing the pacifist route (which personally feels like the ideal way to experience these), the puzzles to pacify each enemy type were only fun to solve once. Deltarune made that more engaging by increasing the party size from one to three, and adding a gauge that fills by defending or grazing enemy shots, and can be spent on spells to heal, or do other bespoke actions in fights.
Chapter 2 has a couple other small, but key changes. First, enemies now have a Mercy meter next to their health, indicating how close they are to being spared (removed from the fight without killing). It makes it a lot easier to keep track of things, especially because now more enemies take multiple steps to be fully removed from fights. The other key change, is that Kris is no longer the only character that can “Act” during fights, as early in Chapter 2 someone points out in dialog that there's not really any reason why the other two can't just do stuff on their own. There's still group actions that tend to be more effective, or affect multiple enemies at once, and those will use the turn for every character involved. Still, simply being able to “Act” more than once per “friendly” turn just helps make the fights feel a lot smoother than before. Now Susie and Ralsei can do more than just cast heal or defend to fill the meter!
There's also more reason than before to actually fight enemies more than once. Aside from getting money (or EXP if you're a monster and kill). Between chapters Ralsei, Lancer, and friends (probably mostly Ralsei) set up a little town, but it needs people to keep growing, and become a real community. Spare enough of an enemy type, they'll be recruited for the town, and go live there. There's even a handy checklist viewable at save spots (which also now feature a storage box for excess items) to keep track of what enemies have and haven't been recruited. I think I managed to recruit everyone in Chapter 2, and it was cool to see them around town, and how the town had expanded by the end of the Chapter.
As far as I know, there's no “game play” benefit to recruiting. This isn't MGSV where they can be assigned to do things, or anything like that. And I'm fine with that, maybe even glad. As much as the game part of Chapter 2 is the best I've played yet from the Toby Fox-iverse of games, the writing and characters are still where it's at its best. That's the main draw, and I'd rather get a goofy line of dialog or two from an NPC than feel obligated to recruit for some tacked on mechanic, or something.
Otherwise, aside from the party changing a bit throughout the Chapter (notably when Ralsei and Susie split off for a while and Noelle follows Kris instead), that's kind of it for the game part of the game. There's some environmental puzzles to solve, and secrets to be found, which...I'll get back to. It was a delight to go on another adventure with those characters, great to have them fleshed out even more, and to see Noelle get to become a main character in this Chapter. The bit in Chapter 1 where you can intrude on her visiting her father in the hospital was about all she got then, and as touching as that moment was, it was just a moment.
Susie in particular felt like the one who had the most growth from Chapter to Chapter, and probably turning into my favorite character in the game. So far, at least. Her arc in the first Chapter was basically just learning to begrudgingly work with other people, but now she's become genuine friends with Kris and Ralsei, and all the different goofs and hijinks the three of them get up to are so funny. Plus, her interactions with Noelle are also cute and kinda heartwarming, but I'll not spoil what does or doesn't happen there.
This is probably the part where I should throw up the [SPOILER] warning for real. I mentioned some stuff in passing, but what made me feel like I had to write about Chapter 2 is not just key story stuff in the game, but also theory-crafting (for lack of a better term) about the future of Deltarune, so even if you have played Chapter 2, if you want the future of your Deltarune experience to be just playing the games, duck out now and write yourself a reminder to finish this blog next decade when every chapter is out!
And if you haven't played Deltarune yet, it's still free! PC, PS4, Switch, the first two Chapters are both free, and given that Undertale is pretty reasonably priced, I can only assume that even if the later Chapters are more expensive than that, they'll be on the cheaper end of new game prices.
Like I said, I loved Chapter 2, I think it's better than the first, and even in some ways better than Undertale, despite not yet being a complete narrative. But if the story's going where it seems like it could be, I think certainly the potential is there for it to do some really interesting stuff beyond what Undertale did, but the wait will be long. Just hopefully not as long as I fear it will be.
[Final SPOILERS warning.]
Anyway, thank you for reading. And sorry if you read all of this, because that likely means that like me, you also have Deltarune brain rot. I had to get this out of my system, and writing's the only way I know how.
Hopefully the wait isn't as long as I fear, because I'd hate to have to wait until 2036 to have the full story.