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MooseyMcMan

It's me, Moosey! They/them pronouns for anyone wondering.

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MooseyMcMan

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@cjduke: Yeah, if you're already feeling that way relatively early in the game, I'd be hard pressed to recommend sticking with it when there's other better games to play.

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MooseyMcMan

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@bigsocrates: I think I'd rather a different setting, as if I never had to hear, "It's not the best choice, it's Spacer's Choice" again, I wouldn't be upset.

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MooseyMcMan

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@bigsocrates: I see! Also interesting to see how they would do a sequel given how this one ends.

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MooseyMcMan

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@frytup: I mostly included a paragraph about it because I heard Austin Walker bring it up in relation to Outer Worlds on Waypoint Radio, specifically about how much more it has choices matter and whatnot compared to Outer Worlds. I haven't played it, and don't want to, just going by what Austin said! Can't speak for that other person you were actually replying to.

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MooseyMcMan

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@bigsocrates: I hope you're right!

@stephen_von_cloud:Witcher II is still, by far the game I've played where choices actually matter. Or, at least that one choice that determines the entire second act of the game mattered.

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MooseyMcMan

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@bigsocrates: My only worry is that, from what I've heard, it sounds like the intent of the Obsidian purchase was to focus more on the types of games they'd been making prior to Outer Worlds. You know, those more tactically minded top-down-y RPGs on PC. Which, I mean, hey, those games have an audience too, that audience just isn't me.

But frankly, I'd almost rather they just ditch all the combat and RPG mechanics, and focus solely on a good story. Their take on a Life is Strange style 'choose your own adventure' game (for lack of a better term) would certainly appeal to me more, because I do think they have the writing chops. At least enough of the time.

@stephen_von_cloud: I didn't mention it in the blog, but I definitely did also think about Witcher III while playing Outer Worlds. I'm sure their budget and everything was much, much bigger than Obsidian had, but aside from that game's combat also being fairly rote (just rote swords instead of guns), it definitely blew just about everything Outer Worlds does out of the water.

That said, I greatly appreciate how bizarre Alpha Protocol got with stuff like that, and I would've been happier if more of Outer Worlds had that sort of manic weirdness to it. But that's just a personal taste thing.

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MooseyMcMan

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@rorie: At least early in the game, there's so many different things to explore, and places to go, that if you get stuck, I'd say go somewhere else for a while. Perhaps frustratingly so, sometimes the answers to how to get through something on one planet are somewhere else, on an entirely different one. That definitely happened to me.

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MooseyMcMan

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MooseyMcMan

12785

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@genericbrotagonist: The funny thing is, I've spent so many years making fun of Nomura's character designs in Kingdom Hearts (never having played the actual games of course), but now I play FFXV... and damn if I don't like that crew's fashion sense, haha.

Yeah, FFXV is very high on my "I wish I could see the version of this game as it was originally intended" list. It's like that, and MGSV.

But yeah, it's weird to go back and watch old trailers that make it look like there was a LOT in Insomnia, whereas now it was relegated to Kingsglaive, not counting the wrecked version at the end of the game.

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MooseyMcMan

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#10  Edited By MooseyMcMan

@electricbarrier: Honestly, "out of context it's nothing special but in context it made me cry" is a good summary of a lot of the game. I mean, it was only the end that made me cry, but you get what I mean.