For me, Halo 2 was the high-point in the Halo series. Mainly because of the multiplayer and the gameplay in general, but probably also because I was just the right age when it came out. My friends used to come over and we would play Halo 2, 3 vs 3. Even after Halo 3 came out, we stuck to Halo 2.
I feel like Halo 1/2/3 and Reach nailed the basic things. The Bungie games had a great feedback loop in the shooting/gunplay mechanics which in my opinion has been lost since Halo 4. Thanks in large part to Max Hoberman (AFAIK) Halo 2 broke the mold when it comes to how a multiplayer lobby should be handled. This was further developed in Halo 3, which was more or less a masterpiece when it comes to building a solid and lively community. Because of how everything from grenades to projectiles was based on physics, Halo 3 felt like anything could happen. Like diverting a rocket using a gravity hammer, or throwing a grenade into a mancannon. Although Halo 2 was my favorite game, Halo 3 is "objectively" the best multiplayer Halo game in my opinion. I loved small things such as being able to access my friends-list in-game and seeing that my friends had two minutes left in a Team Slayer game, or being able to record my favorite moments of crazy stuff that happened in the Theater mode.
Halo: MCC had one great idea, which was that you can instantly and easily switch between each of the games. But that meant that all those small things Bungie added into it, like how a lobby is handled, was thrown out in favor of a 343-made solution. In this particular case it was a disaster.
Anyway, Halo 5 seems alright and fun, but it will never be as much fun (for me) as the high-points of Halo 2 and Halo 3.
/rant
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