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mordi

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mordi

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#1  Edited By mordi

To me, this was the best layout and design:

http://web.archive.org/web/20170430193608/https://www.giantbomb.com/

I'm not a fan of the current look, but I can't exactly put my finger on why. It feels automated and generic. On the design linked above, each section has a bespoke layout. This helps me separate the content. Content is mostly vertically listed, which makes it easier to read for me personally.

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mordi

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#2  Edited By mordi

What's the name of this game?

I played a demo that came with an old PC magazine somewhere around 1995-1999. It had to be either Windows 95 or Windows 98. It was a decathlon or triathlon type of sports-game where you could play as either people or various creatures, such as a kangaroo or a yeti, I think. One event was a boxing ring. Another was climbing up the side of a building. The graphics were 2D. It might have been prerendered 3D of some sort. That's all I remember.

Does anyone know?

Edit: After years of searching, I find it after posting here. It was this game:
Gooch Grundy's X-Decathlon
https://www.old-games.com/download/4666/gooch-grundy-s-x-decathlon

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mordi

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I never played it, but after I heard the Main Theme to Resident Evil: Outbreak in a demo derby, it lingered in my mind for quite some time. It’s impressive.

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mordi

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mordi

590

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I have this issue as well. It’s maddening!

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mordi

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When I watch a video using Giant Bomb's own video player on an iPad Air I get this issue. The video runs fine for maybe 10-20 minutes, but after that it'll start looping about ten seconds over and over again. To get around this, I have to manually skip ahead a little. Usually, this fix lasts for a few minutes - then it starts looping again. Often before this happens, there are some issues with the audio sync as well - where the audio keeps going and the video freezes for a while before it speeds up to catch up with the audio.

I've had this issue on an iPad Air (1) running iOS 11, using Chrome and Safari on an ADSL2+ connection - with around 6mbps download speed.

It's quite maddening when it happens.

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mordi

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@sweep: I agree to everything you said in the original post. Well put. Very interesting read.

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mordi

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For me, Halo 2 was the high-point in the Halo series. Mainly because of the multiplayer and the gameplay in general, but probably also because I was just the right age when it came out. My friends used to come over and we would play Halo 2, 3 vs 3. Even after Halo 3 came out, we stuck to Halo 2.

I feel like Halo 1/2/3 and Reach nailed the basic things. The Bungie games had a great feedback loop in the shooting/gunplay mechanics which in my opinion has been lost since Halo 4. Thanks in large part to Max Hoberman (AFAIK) Halo 2 broke the mold when it comes to how a multiplayer lobby should be handled. This was further developed in Halo 3, which was more or less a masterpiece when it comes to building a solid and lively community. Because of how everything from grenades to projectiles was based on physics, Halo 3 felt like anything could happen. Like diverting a rocket using a gravity hammer, or throwing a grenade into a mancannon. Although Halo 2 was my favorite game, Halo 3 is "objectively" the best multiplayer Halo game in my opinion. I loved small things such as being able to access my friends-list in-game and seeing that my friends had two minutes left in a Team Slayer game, or being able to record my favorite moments of crazy stuff that happened in the Theater mode.

Halo: MCC had one great idea, which was that you can instantly and easily switch between each of the games. But that meant that all those small things Bungie added into it, like how a lobby is handled, was thrown out in favor of a 343-made solution. In this particular case it was a disaster.

Anyway, Halo 5 seems alright and fun, but it will never be as much fun (for me) as the high-points of Halo 2 and Halo 3.

/rant

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mordi

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Nice, I enjoyed reading this. I did not play Proving Grounds at all, despite playing all the tony hawk-games before it.

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mordi

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Shouldn't you be reviewing it the way it's meant to be played, and the way most people will play it, though? =p