Dodging will be your best course of action for keeping your character alive, but when locked onto an enemy, the camera zooms in so close, it's hard to see who is around you.
Pay attention to the ring of arrows around your body when in combat. Each arrow represents an enemy, they turn yellow then red when an enemy is attacking. It's a good way of knowing when and where to dodge. Tbh I never use the lock on feature.
As a solo player, I find Dark Alliance to have extreme difficulty curves.
This is becoming my biggest issue with the game. I'm getting better but I still get my ass handed to me even on the recommended difficulty. They need to balance the difficulty for solo players because right now it's more balanced for 4-players. Overall I still like this game as a mindless bit of fun.
I gave this a shot since it's on game pass and I kinda don't hate it. I don't seem to be having all the trouble other people are having. I watched Vinny and Brad play it and the enemies just stood there while they attacked them which I never experienced. I also noticed a lot of rubber banding in their game which never happened for me. I haven't noticed sluggish controls either but I'm playing the big hammer man who is slow as hell so maybe that's why I haven't really noticed.
The only bug I've seen is when I perform a RB + RB + RT combo the RT sometimes doesn't trigger and it locks me up and I just stand there for 1.5 seconds. A couple of the enemies dropped these orange (legendary?) crystals and I can't seem to pick them up. Maybe it's a bug or maybe I'm just too low level or something. Other than that I haven't noticed much else, I'm only on Act III though so maybe it gets worse.
It's not a great game but it's satisfying that hack-and-slash itch. It's fun smashing enemies with my big hammer man and watching them go flying in the air and I do like the resting mechanic that let's you choose to heal up/restore usables or increase loot rarity.
@the_nubster: Oh yeah, definitely. It's a big problem now. Some guy got caught with a bunch of them in a city just to the north of me. There's a muffler shop in my city that offers to weld rebar over them to deter theft.
Oooh, I didn't know about this. Maybe we'll get some more info about Hellblade 2 or Avowed. Probably not much but possibly a taste. The article mentions surprises may be in store... new aquisition maybe??? I know there was some speculation they would reveal a new acquisition at E3.
I'm only about 5hrs into this game but I think it's okay. I think the mixed reviews are mostly justified. I feel like this is one of those games that is going to garner a cult following. It's weird and quirky and it has its own charm but the mechanics are a little shallow.
It's got a real Fallout vibe to it. It's a post-apocalypse world where you're constantly finding items or scrap, it's just kind of annoying that the narrator has to interject every time you find a new item.
I think the dev team just bit off a little more than they can chew. This is a cool game that's just half baked.
I had a hard time getting into the first one. It was a cool game but I couldn't get the hang of the parkour system. Occasionally I could get into a flow where I was making every jump and it felt really good, but usually I would just panic, start running, and then fall into a pit of zombies.
I kinda want to load it up and give it another shot.
I think I'm more than halfway into this game. I'm at the point where you take over Richard's spirit body
So far it's been a disappointment. It's basically just been walking around and bumping into things until I see a prompt that gives me a bit of story or an item. The encounters with "The Maw" (the main enemy) have all just been really easy stealth sections and one scripted chase scene. Every one of the "puzzles" I've encountered are either trivial or are frustratingly difficult.
The most damning thing I can say is that this game isn't really scary. It's more of an atmospheric point-and-click adventure game than a horror game.