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moywar700

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moywar700

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@paulmako said:
@moywar700 said:

PlayStation Vita will be coming out for December 11,2015 for the price of 170$. The PlayStation Vita has Wii level graphics. The PlayStation Vita memory card will be cheap and affordable. The handheld will come out with games from various genres. The upcoming launch games will include

>Counter-Strike source

Why would it launch in 2015 with a game from 2004!?

I mean Nintendo did something similar for their handhelds with Super Mario 64 and Ocarina of Time, but those are loved Nintendo games that you needed an older console to play.

And I'm not sure they would have sold tons and tons more with a price cut. They really needed a way to make that system more compelling so that people were happy to spend the asking price. So I think it was a lack of quality software, or a lack of advertising the quality software that the Vita did have. They could have also made more of it being a companion device to the PS4.

I am still interested in getting one to be honest.

I mistyped that. I meant 2011 instead of 2015.

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moywar700

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Playstation Vita has to be the worst selling console over. Playstation Vita and having a snail race on how can get to the finish line. What could had Sony had done to make Vita a success? They made a single mistake which caused them to flunk an entire handheld.

The Playstation Vita was far too expensive. The Play Station Vita was priced at 250$. The memory cards are also too expensive. A person is maybe looking to spend 300$ that's not even including tax or any free games! The 3ds was also seen as a failure half a year it came out. Nintendo had to lower down the price for the 3ds. The 3ds became a hit. It's quite clear that the Vita was way too expensive.

Here's an alternative scenario Sony could had done.

PlayStation Vita will be coming out for December 11,2015 for the price of 170$. The PlayStation Vita has Wii level graphics. The PlayStation Vita memory card will be cheap and affordable. The handheld will come out with games from various genres. The upcoming launch games will include

>Counter-Strike source

>Call of Duty

>Rayman Origins

>Shinobido 2: Revenge of Zen

>Plants vs. Zombies

The excepted sales units will be 30 million units during its life time. The target market will be teen and early thirty males. The expected lifespan will be five years.

The only reason why Sony made the Vita so expensive is because they wanted a quality level console for the handheld. It appears Sony doesn't understand handhelds at all. People play the handheld to have the handheld experience. Handhelds don't need to be as well as the console though they will eventually get there after years.

Vita meet it's demise by not having a cheap hardware. Vita failed because Sony doesn't understand handheld.

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moywar700

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I can't see that much benefits over crossplay. Crossplay will be overhyped. I don't want to see consoles be underpowered just crossplay with handheld. I don't want to see handheld be too powerful or else it will be too expensive to buy. I am skeptical over crossplay feature. It's quite clear the next generation handheld will be the portable Wii U. The next nintendo console will be the playstation 5. The power between these two are quite frankly too big to crossplay.

Conversely, I'm interested to see crossplay being done. I can imagine crossplay doing done between handhelds and consoles version. Wouldn't it be interesting to have Pokemon battles going on about between handheld and console? Technology power isn't an issue. Nintendo DS and Wii was able to pull off cross playing with Pokemon.

I can see crossplay being done with some games quite easily without any compromises. Turn based RPG games can pull it off quite easily.

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@moywar700: I think cross-play in general can be a huge deal in that it helps to make gaming more inclusive and keep game communities thriving for longer periods. The way I look at it is that everyone has different needs and wants when it comes to buying a gaming platform. Let's say that I don't really travel or commute much, so my opportunities for gaming on the go are limited. For me a home console would be the preferred choice as most of my gaming is done at home. But then let's say I have a friend who is on the road a lot and for them a handheld system works better. Cross-play allows us to play together regardless of these platform choices.

On a larger scale, it helps keep game communities alive. Look at Titanfall for instance. The Xbox One community is significantly larger than the PC one (and the Xbox 360 one for that matter). It would be extremely beneficial for PC players to play with Xbox One players but unfortunately that isn't currently allowed. Had cross-play been enabled perhaps the community would have stayed bigger and kept the Titanfall community going.

Cross-play still isn't perfect and much can be improved, but we're leaps and bounds ahead of the Gamecube/GBA days. There are a lot of possibilities we haven't explored yet and I fully expect we'll see the concept evolve greatly in the next year or so as we learn more about the Nintendo NX.

I knew somebody would use this argument.

If console and handheld can crossplay, it's quite possible to keep the userbase higher. However, I don't see crossplay being beneficial. What actually difference will there be if Call of Duty has a player base of 50,500 vs 500000? A person with the lower install base can find games and still play. I can see the benefit of having a higher install base if the game is close to being dead.


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moywar700

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Ever since the gameboy advance and gamecube era, there has been some cross play features. In Zelda's Wind Waker, it's possible to use the gameboy advance to drop bombs on enemies and to help Link in the Gamecube. The gamecube and gameboy advance was an interesting experimentation for crossplay.

However, today, it appears handheld technology caught up with their console counterpart whereas handheld aren't too far behind in firepower. A person is able to play Monster Hunter with the handheld and console version. All of these features appear to be nice, however, is crossplay really that big of a deal? What actually benefits are there for crossplay? The only positive aspect about cross play is that a person doesn't have to buy an extra controller.

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moywar700

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moywar700

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@paulmako said:

@moywar700 said:

Not a blanket statement anymore.

https://mynintendonews.com/2014/08/28/nintendo-reveals-demographics-of-wii-u-eshop-users-males-account-for-93-and-females-only-7/

Mostly males buy Nintendo games if I had to guess. The link I posts proves my point.

It was the 'females don't care about Nintendo games' line that I was calling a blanket statement.

93% of Wii U eshop users in 2014 being male doesn't atomically mean that females don't care about Nintendo games.

Like the quote I posted earlier says, Nintendo are looking to generate more female interest in their properties. That's a line straight from Nintendo.

If the female demographic doesn't care at the moment then why wouldn't Nintendo try and gain their interest? Are you saying Nintendo should only target 15-30yr old males?

Yes they should try to market to teenagers and early 30's. I remember seeing a commercial about the Wii U and it appears like they were trying to target an old lady with Wii Fit. Products need a target audience. People will usually like the product better if they know it's made for them.



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@paulmako said:

Females don't care about Nintendo games. I recall reading the Wii U E Shop statistics for gender. 92% of users were male.

That is a pretty blanket statement that I don't believe. For a recent example, when I am playing Mario Maker you see tons of guys and girls playing and uploading levels.

Also, if it was true that women don't care about Nintendo games, then surely it makes sense for Nintendo to look into how they gain more interested from that demographic.

Not a blanket statement anymore.
https://mynintendonews.com/2014/08/28/nintendo-reveals-demographics-of-wii-u-eshop-users-males-account-for-93-and-females-only-7/

Mostly males buy Nintendo games if I had to guess. The link I posts proves my point.

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@paulmako said:

They want to have everyone engaging with Nintendo properties, while also bringing in people who haven't played games that much.

But don't take my word for it! Here are some quotes straight from Nintendo.

From the current 'Message from the President' on the Nintendo website:

"With the belief in our mission to put smiles on people's faces around the world through products and services, we have followed our basic strategy of expanding the gaming population by offering products that can be enjoyed by everyone regardless of age, gender or gaming experience."

The next couple of quotes are from the Third Quarter Financial Q and A with Kimishima:

From Question 8:

"To expand this business in the next fiscal year, reaching young consumers and women and expanding our sales of our evergreen titles will be key."

And one big but informative quote from Question 5:

"We want to have everyone become familiar with our IP by reaching as many people as possible from an early age within their daily lives. Our long-term strategy is to spark our consumers' interest in playing Nintendo game systems and encouraging continued growth of our games business.

I can provide a couple of examples from outside of Japan. In America, many children are using electric toothbrushes featuring Mario characters to brush their teeth every day. We have also worked with a shoe company to launch shoes that feature the designs of Nintendo game systems. As you know, we are also working on a theme park featuring Nintendo IP. Our policy and the focus of our current activities is to create more chances for our consumers to experience the charm of Nintendo IP."

So they want everyone to know about Nintendo. They don't want it to feel off limits to anyone. They also want to let children know about Mario through toothbrushes! They are aiming for people to be familiar with Nintendo characters and ideas, which will hopefully lead to them buying consoles and games. You can see Miitomo as another manifestation of this.

Females don't care about Nintendo games. I recall reading the Wii U E Shop statistics for gender. 92% of users were male.

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#10  Edited By moywar700

I always thought it was so strange how Nintendo tried to target every single demographic with the Wii. It made me feel like the product wasn't made for me. They should had targeted teens to early 30's with the console.

It appears the female crowd doesn't play Nintendo games that much anyways. Does anyone remember the demographics for Wii U shop owners. 92% of Wii U owners buys were male.