mrcraggle's forum posts

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#1 Posted by mrcraggle (2930 posts) -

@nicksmi56: Can you tell me what's so different about this game that Sega haven't done in the last several 3D Sonic games? At least each mainline Mario game looks and feels unique, this just looks like more of the same. Safe for fans, boring for everyone else.

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#3 Edited by mrcraggle (2930 posts) -

@beachthunder: I would've posted more but I didn't want a mod to think I was just posting this to pick on Sonic fans.

But let's not forget about Austin which has a few interpretations.

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#4 Posted by mrcraggle (2930 posts) -
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Sega have two new Sonic games this year with Sonic Mania being handled by Christian Whitehead and co as a throwback to why you enjoyed Sonic as a kid while Sonic Forces continues the trend of Sega not knowing how to make a 3D Sonic game. With that said, fans of the modern games (even though I'm not sure how they exist) will absolutely love the new custom hero feature found within the new game. This is basically a huge nod to the Deviant Art community who create their own Sonic characters but it also became somewhat of a meme because searching for *insert name here* the hedgehodge into Google bring dozens of results.

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#5 Posted by mrcraggle (2930 posts) -

With motion blur seeing a massive majority of votes, I think we have our victor or is that loser?

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#6 Posted by mrcraggle (2930 posts) -

Tips on your visit to Canada:

  1. Move through Windsor quickly otherwise you'll end up with a gambling addition
  2. Toronto is a great city if you love condos and pharmacy chains
  3. You'll need a visa so make sure you apply before

Tips on your visit to Detroit:

  1. Have you seen the movie Robocop?
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#7 Edited by mrcraggle (2930 posts) -

I might actually run a few games to see how motion blur is used in modern games and their engines as motion blur is implemented differently for each seeing how it's the winner (or is that loser?). Here's just an example of how Extreme Digital's Evolution Engine uses motion blur in Warframe where the setting is either on or off with no control over object/camera or both. In these examples I'm vigorously whipping the camera back and forth.

With motion blur on
With motion blur on
With motion blur off
With motion blur off

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#8 Posted by mrcraggle (2930 posts) -

@rongalaxy: See, that's a great use of it. It's understanding how CA and these sorts of effects can be used and limiting it to something with those attributes. I'm much more bothered by CA when it's just used everywhere without any thought like in Bloodbourne or Payday 2.

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#9 Posted by mrcraggle (2930 posts) -

@hayt: What is it about CA that you like? I honestly can't stand it and don't see the point in it. I'm not saying that It can't be used effectively. but most games just abuse it and have it as a constant effect and some games don't even let you turn it off. It replicates the look of a crappy camera but so few games have you actually looking through a camera so it rarely makes sense. For example, if I'm playing Sea of Thieves and they stick CA on all the time, that's a terrible execution but if it's only used when looking through a telescope where you're looking through glass, that makes so much more sense and is adding a layer of realism.

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#10 Posted by mrcraggle (2930 posts) -

2017 has been a great year for games but a lot of the games that have come out have been massive time sinks. I've played around 60 - 70 hours of Zelda and I really just need to finish it at this point as I've also not properly played it in a month. Rocket League is my casual go to game where I can pop in, play a few matches then quit. I've been playing more GTA Online recently and finding a ton of new content there but the stuff I want to play like heists and the motorcycle gang update aren't a focus for most people so I end up just playing the bad racing games because that's where the player base is just so I can get some fucking money.

The games I keep pushing back and back are The Longest Journey series. I've owned them for years but bought them on GoG so I wouldn't have to bother getting out my DVD just to play. I even backed Dreamfall: Chapters on Kickstarter but haven't even touched it and a complete edition is out soon.

But my list of games I've started and need to finish is long which is why my game of the year always consists of old games because it's likely I won't play a majority of 2017 games in 2017.

  • Headlander
  • The Witness
  • Oxenfree
  • Life is Strange
  • 2064: Read Only Memories
  • 1979 Revolution
  • Day of the Tentacle Remastered
  • DOOM
  • The Witcher 3
  • Always Sometimes Monster (want to finish this one before Sometimes Always Monsters is released)
  • Metal Gear Solid V
  • Wolfenstein: The New Order
  • Tales From the Borderlands
  • This War of Mine
  • Kentucky Route Zero (I may wait until all acts are out at this point)

Of those listed though, I really want to finish DOOM, The Witcher 3 and MGS V.