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mrpandaman

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mrpandaman

959

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@humanity: Yes, that's a sandbox. It's full of sand and a bucket and small soldier action figures left over from some other kid. To some it just looks like a big litter box, but to others it's the funnest thing on the playground.

Would I like it if the main quest were better written? Sure. But asking that the rest of its design change is asking it to be something it's not. You might as well ask that Dwarf Fortress not allow you to embark on frozen haunted wastes or that Toady stop adding random stuff to the game like soap and minecarts.

Literally the first time they showed the game off, they barely talked about the story and instead said, "There's so much shit you can do! You can mod weapons and wear silly clothes and build settlements! Haha!" Was anyone fooled into thinking this game would be story-heavy or that the world would be cohesive? It's a sandbox, and it's a streamlined, updated sequel to Fallout 3. Did people expect Tomb Raider?

But just because they didn't talk about the story doesn't mean it can be excused for having a poorly written story. As for their design changes, they are ambitions and numerous, but a lot of it is poorly implemented such as the base building, the dialogue wheel and the inventory UI. It's not even streamlined, it's inefficient. For example, SkyUI was a far more streamlined and efficient interface than Skyrim's inventory which looks nice, but doesn't function very well. Fallout 4's inventory is very clunky.

We should be criticizing Bethesda for some of their design choices so they can make it better. They don't have to change it so that the game is completely different, people are just asking for them to actually polish their game. Fallout 4 is by no means a bad game and in my opinion it's not even a great game, it's just a good game that seems like a lot design choices didn't get fully thought through. I'm sure modders will create stuff that is better than the current stuff and refine things better than Bethesda will just like they did with Skyrim it just sucks that what Bethesda lacks the most is not ambition but just a general lack of refinement and polish.

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mrpandaman

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For one example out of dozens, (or hundreds), you can walk into a bombed out skyscraper and find two skeletons embracing on the floor of an apartment. You can deduce, from what is laying around them, that they were buried under rubble and had to stick it out with one another until radiation overtook them. THere's another great spot where you find a guy who made a home-made fallout bunker for 1. He was worried about people coming because he had traps and a gun with lots of ammo in his bunker. All he had to keep him company over they years was a radio and a television that was still going. There's one section of the city, a train crash that is phenomenal. If you take the time to really look at it and explore it, you can reconstruct exactly what happened that derailed the triain in this huge diorama that goes on for city blocks. They even have the detail of the train conductor being ejected from the train and smashing through the front glass window, if you discover where his body landed.

MOST of Fallout's story is told through directing and CSI-ing your way though remains. Where is a body facing? Is the entire body there, or just part of it? Is it headless? Where is the head? Is it legless? Whereis the leg? Which way is it pointing? what do the wounds look like? How many bodies are there? Etc. Then you move on to "What's in their pockets?" Guns and ammo? This person was packing. Why? Are they a trader? Was their caravan ambushed? Were they a good guy or a bad guy?

All of these questions have answers Fallout and this level of storytelling is ONLY capable with the kind of engine Bethesda makes. I know you know this is true, but if you don't believe go look up Fallout 3 Easter Eggs or Skyrim Easter Eggs. They are almost always some story that a person was able to deconstruct via the clues that are hidden around the environment.

Except that type of indirect story happens in the Souls games and in Bloodborne. Obviously they are not on the scale of what Bethesda does, but to say that ONLY their, Bethesda's engine is capable of that is a very bold statement.

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mrpandaman

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I've put 130 hours into Fallout 4. Although I put 130 hours into it it's not hooking me like the other games have. I put over 300 hours into Morrowind, 200 hours into Oblivion, 400 hours into Morrowind and over 600 hours in Skyrim. 200 hours vanilla Skyrim before I went back to because of mods. I cannot go back to Fallout 4 until somehow the performance is fixed and especially until mods come.

I really like Bethesda games, but I do not like Fallout 4 as much as I wish I could. There's too many things that are making me incredibly cranky about the game. There's nearly zero difference between low and ultra textures and for much of my playthrough textures have not properly loaded in making everything look like a bland mess. Graphically this game didn't impress me like Skyrim vanilla even did. I'm not one to place such importance on graphics, but Fallout 4 just seemed subpar in terms of what other games are doing this generation.

By far one of my biggest complaints has been the inventory management which just grates on me every time I have to go into my inventory. It does not help with finding weapons/armor quickly should the name end with "..."(I know you can rename it, but I'm trying to do it quickly). Why is it hard for me to compare my equipment with one another? It does not help that I can't figure out which outfits I can wear armor over and it turns into a guessing game. It also does not help with the fact that every item in their section is just thrown into a huge list that you can't filter anything out of. For example, the misc section is an absolute mess. I can't tell holotapes from pieces of paper until I see it in the preview window. I don't know which ones I've heard or read. I don't know which ones are quest related and which ones are not. I absolutely hate the fact that keys are also in misc making that section unnecessarily cluttered and such a pain to scroll up and down. Then there's the junk section. Why can't I filter out by materials? Why can't I search for certain components when I don't have that certain component in my inventory? This killed me. To me, this has been one of the absolutely worst inventory managements I've had to deal with. Sure Fallout 3 has more or less the same, but that was then this is now. I've seen modders make better UI's than Bethesda. SkyUI is an example of that. That's infinitely better than the sleek looking, but not as functional UI that vanilla Skyrim had.

Then there's the story of the game which is the worst of Bethesda stories to date. Am I supposed to care about my spouse and my son? I spent about 5 minutes with them. There was no attachment to them at all. I felt way more attachment to Sara from Last of Us in the same amount of time and I felt sad when she died in the beginning of that game than I did when my spouse died and my son was kidnapped. There was absolutely no sense of urgency for me at all that once I left the vault and found Codsworth. There was so much potential with the start of the game. Oh I get to see prewar America? Sweet... oh nevermind. Only after about 80-90 hours in did I actually start doing main story related quests. And when the story arrived at its conclusion, I wish I never had even bothered after I met Nick Valentine and Piper. I'm reminded of Fallout 3 levels of dumb. I don't even want to get into it.

There's so much more in Fallout 4 that feels half done and not refined and not thought through enough. I desperately wanted to really like this game, but I just can't. This is absolutely the better playing games of all Bethesda games in my opinion, but everything that isn't the core game play to me is just not good enough or not good at all.

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mrpandaman

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#4  Edited By mrpandaman

Came through G4's podcast (Patrick Klepek regularly appeared on it) after one of the people on there talked about Deadly Premonition and how Giant Bomb was doing an Endurance Run of it. Started watching Ryan and Brad's run and kept coming to the site to watch it. I didn't start listening to the Bombcast until I started commuting to my college back in 2010 and I've listened to every single podcast and watched almost every single video since. It was mostly because of GB that my tastes in games has expanded and it was because of Brad talking about SC2: WoL so much in those first podcasts I listened to that I got sucked into the SC2 esports scene. Thanks Brad :/

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mrpandaman

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#5  Edited By mrpandaman

It's really sad to me that I feel I cannot trust Bethesda to fix/polish their own games. When Skyrim came out I could overlook its myriad of problems even when I played the most flawed version, the PS3 version. As time went on playing that game and eventually I got it for PC, the more and more I played just the vanilla version of the game the more and more that game, for myself, did not live up to the hype nor the praise that I feel it got. The vanilla game was just bland. Looking back exploration was about the only thing I look fondly at.

Hearing that Fallout 4 just kind of builds upon the Bethesda formula, but still lacks polish rubs me the wrong way. My tolerance of the "jank" in their games has run incredibly thin. I know when I finally get and play Fallout 4 it cannot and will not be the vanilla game that Bethesda made. It will have to be heavily modded, because if there's one thing I have learned from Bethesda games is that the modders make their games so much better than they are. If this was four years ago, this would have been a day one purchase for me, but seeing what people have said about Fallout 4 I'm just going to have to wait until the price drops and the modders to make the game better.

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mrpandaman

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@alx223: Basically have to see what modders can patch up themselves. Honestly I can't even trust Bethesda to fix their own games.

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mrpandaman

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@belegorm: There's no way there wouldn't be a quick look of it. I would be very surprised if there isn't any.

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mrpandaman

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Avatar image for mrpandaman
mrpandaman

959

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@fredchuckdave: Even so, nearly 200k viewers for a game in closed beta is pretty crazy. New games maybe get half those views if even that. That and Legacy of the Void was barely at 20k when it started its closed beta.

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mrpandaman

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I'd love to see you guys play through Outcast . Or some kind of cooperative game maybe like Zeno Clash II.