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MrPickles

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MrPickles

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#1  Edited By MrPickles

Oh, I agree that it is and I'm part of this community. But dreams are all I got right now, and I wanna encompass more than just video games. Think of it as Giantbomb + more.

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MrPickles

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#2  Edited By MrPickles

Because I am a fool. I forgot to mention that we're trying to be "Community-focused" So we want community submissions and such. If that interests you at all, feel free to send me stuff and I'll edit it and post it. =D

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MrPickles

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#3  Edited By MrPickles
EDIT: I forgot to mention that the blog is trying to be "community-driven" so we're actively trying to promote potential readers to submit us articles, reviews, whatever. So if you wanna do just that. Feel free to!
 
I'm currently in the process of developing my own website/community. Gammabit, which is currently located on a placeholder Blogger account. I had previously started this with several classmates in my journalism course, but several of them just stopped giving a shit, right when we launched phase 1 of the site. Convenient.
 
Unable to let my dream die, I'm continuing to work on the site with a couple of new people, but we need more help. And that's the point of this post. The site is supposed to encompass Video Games, Movies and technology. We have the first two covered, but the original tech guy and several others took off. So I'm looking for the the following:
1-2 people who are willing to write articles on and cover news, previews and reviews of all things tech-related. And I'm looking for someone who would be interested in coverage and etc. on iPod applications.
I'm posting this on GiantBomb specifically because there is a wide-abundance of impressive writers on here.
Also, just as a closing point, I'm attempting to start a "Street Team" as well, in order to spread the gospel of Gammabit. 
 
Would anybody be interested in helping us out?
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MrPickles

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#4  Edited By MrPickles
@Lind_L_Taylor said:
" @MrPickles said:
" @Lind_L_Taylor said:
" @SeriouslyNow said:

" @Lind_L_Taylor said:

" @SeriouslyNow said:
" @Lind_L_Taylor:  You're missing my point and this has nothing to do with the JRPG market.  It's not the games that matter it the size of the markets that matter and the Asian markets combined are bigger than the US market and so their market forces have a direct impact on those is in the US.  You're obviously very skewed in your view (with comments about the Japanese market having not grown up which is utter bullshit - there are a variety of adult driven Japanese games which we never get to see here because their context is nigh on being untranslatable let alone huge Japanese hits like Resident Evil/Biohazard series. , the entirety of the Metal Gear Solid series and the entirety of the Nintendo hit catalog including Mario, Zelda, Pokemon and The Super Smash Brothers games  - ALL of them) and I can only say you're welcome to your perspective but you're wrong if you think that JRPG is what I'm talking about. "
So you're saying Pokemon & Mario Brothers are being played by 30 year olds?  Give me a break.  Asian markets give very little fanfare towards Western games & vice versa.  Asian markets don't direct anything.  Xbox wasn't made in Japan. Most western games are build in the west with western ideas.  And they don't sell all that well in Asia.  You're basically wanting to write and sell shitty games that are focused towards Asian markets just to get rich quick (or try).  The term is called sellng out.  Good luck with that.  "
No duder, give me a break. Don't just ignore the majority of the evidence presented and then select only Pokemon as a definite example in the negative which only appeals to children.  The Japanese market provides a good 50% of the titles which sell on all platforms, many of them AAA franchises which consoles depend on for exclusivity and market appeal.  Asian markets may indeed give little fanfare for western product but the opposite is utterly untrue; Metal Gear Solid's series of games have made Hideo Kojima a household name in the west and the same is true for Shigeru Miyamoto and his Mario franchise.  It's even true of Yu Suzuki who brought us Space Harrier, Out Run, Hang On, Power Drift, Virtua Fighter and even the often hassled Shenmue games.  What about Square?  What about Team Ninja?  What about TECMO? What about SEGA? Etc Etc.  I could list off literally hundreds, if not thousands, of franchises, publishers, developers and companies who are Japanese and who are all equally well known in the west.  Don't speak bullshit please and don't make childish assertions about 'selling out' when you don't understand or refuse to accept the reality that surrounds you.  Portable gaming is just going to grow more and more and every company and independent developer with even a minimal grasp of the nature of gaming markets knows this is true. "
That may have been true..BACK in the 90s!!  The only stuff they've done are a few exclusives for a Japanese-built console.  So it seems like you're really reaching on the evidence.  Just build your games on the PC.  None of that Japanese stuff, hardware or software, is required. "
Ah, you're one of the types who narrow-mindedly believe that the PC is vastly superior to anything out there.  You seem to forget that tens of millions of people play on Japanese-bulit consoles, so millions and millions of NON-JAPANESE people play these JAPANESE games all the time. Unfortunately for you too, even on the PC there's a vast amount of Asian-developed games, those Korean MMO's that I mentioned earlier. I can understand if Japanese games don't mean shit to you, your friends and other PC-exclusive gamers that think like you. But you're still very, very, very wrong and misguided my friend.    So in summary, what he said was true... NOW!!  You're arguments are ridiculous. "
Whatever.  Only children & kids are playing the things you mentioned.  There is no future.  If you like making kiddie games for people that need a game fix in Study Hall, then be my guest!   You'll notice how I don't have to resort to name calling to get my point across. Man, my point must be so blatantly obvious that I can see why you would get mad & blustered up about it.
 
@SeriouslyNow said:
" @Lind_L_Taylor said:
" @SeriouslyNow said:

" @Lind_L_Taylor said:

" @SeriouslyNow said:
" @Lind_L_Taylor:  You're missing my point and this has nothing to do with the JRPG market.  It's not the games that matter it the size of the markets that matter and the Asian markets combined are bigger than the US market and so their market forces have a direct impact on those is in the US.  You're obviously very skewed in your view (with comments about the Japanese market having not grown up which is utter bullshit - there are a variety of adult driven Japanese games which we never get to see here because their context is nigh on being untranslatable let alone huge Japanese hits like Resident Evil/Biohazard series. , the entirety of the Metal Gear Solid series and the entirety of the Nintendo hit catalog including Mario, Zelda, Pokemon and The Super Smash Brothers games  - ALL of them) and I can only say you're welcome to your perspective but you're wrong if you think that JRPG is what I'm talking about. "
So you're saying Pokemon & Mario Brothers are being played by 30 year olds?  Give me a break.  Asian markets give very little fanfare towards Western games & vice versa.  Asian markets don't direct anything.  Xbox wasn't made in Japan. Most western games are build in the west with western ideas.  And they don't sell all that well in Asia.  You're basically wanting to write and sell shitty games that are focused towards Asian markets just to get rich quick (or try).  The term is called sellng out.  Good luck with that.  "
No duder, give me a break. Don't just ignore the majority of the evidence presented and then select only Pokemon as a definite example in the negative which only appeals to children.  The Japanese market provides a good 50% of the titles which sell on all platforms, many of them AAA franchises which consoles depend on for exclusivity and market appeal.  Asian markets may indeed give little fanfare for western product but the opposite is utterly untrue; Metal Gear Solid's series of games have made Hideo Kojima a household name in the west and the same is true for Shigeru Miyamoto and his Mario franchise.  It's even true of Yu Suzuki who brought us Space Harrier, Out Run, Hang On, Power Drift, Virtua Fighter and even the often hassled Shenmue games.  What about Square?  What about Team Ninja?  What about TECMO? What about SEGA? Etc Etc.  I could list off literally hundreds, if not thousands, of franchises, publishers, developers and companies who are Japanese and who are all equally well known in the west.  Don't speak bullshit please and don't make childish assertions about 'selling out' when you don't understand or refuse to accept the reality that surrounds you.  Portable gaming is just going to grow more and more and every company and independent developer with even a minimal grasp of the nature of gaming markets knows this is true. "
That may have been true..BACK in the 90s!!  The only stuff they've done are a few exclusives for a Japanese-built console.  So it seems like you're really reaching on the evidence.  Just build your games on the PC.  None of that Japanese stuff, hardware or software, is required. "
No mate, It's still very much true and almost the entire AAA library of the best selling console and handheld this generation is Japanese.  You're being stubborn and not making any sense at all. "
What AAA library are you talking about??  AAA on handhelds?  LOL...I bet they are kiddie games.  Like I told the other guy. Write your kiddie games for Asian kids & have at it.  I'm sure there will never be enough Pokemon games to be produced. *chuckle* "
Well, feel free to believe what you want, eventually as time progresses you'll see that you're wrong. As for the flustered comment, I assure you I'm not, I'm just an argumentative person and I assure you, none of your arguments hold a semblance of validity to either of us. =)
 
I'm just going to go play my Castlevania and Shin Megami Tensei now. Japanese games that are popular in North America and aimed at an older audience. Hmm... Peculiar.
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MrPickles

171

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#5  Edited By MrPickles
@Lind_L_Taylor said:
" @SeriouslyNow said:

" @Lind_L_Taylor said:

" @SeriouslyNow said:
" @Lind_L_Taylor:  You're missing my point and this has nothing to do with the JRPG market.  It's not the games that matter it the size of the markets that matter and the Asian markets combined are bigger than the US market and so their market forces have a direct impact on those is in the US.  You're obviously very skewed in your view (with comments about the Japanese market having not grown up which is utter bullshit - there are a variety of adult driven Japanese games which we never get to see here because their context is nigh on being untranslatable let alone huge Japanese hits like Resident Evil/Biohazard series. , the entirety of the Metal Gear Solid series and the entirety of the Nintendo hit catalog including Mario, Zelda, Pokemon and The Super Smash Brothers games  - ALL of them) and I can only say you're welcome to your perspective but you're wrong if you think that JRPG is what I'm talking about. "
So you're saying Pokemon & Mario Brothers are being played by 30 year olds?  Give me a break.  Asian markets give very little fanfare towards Western games & vice versa.  Asian markets don't direct anything.  Xbox wasn't made in Japan. Most western games are build in the west with western ideas.  And they don't sell all that well in Asia.  You're basically wanting to write and sell shitty games that are focused towards Asian markets just to get rich quick (or try).  The term is called sellng out.  Good luck with that.  "
No duder, give me a break. Don't just ignore the majority of the evidence presented and then select only Pokemon as a definite example in the negative which only appeals to children.  The Japanese market provides a good 50% of the titles which sell on all platforms, many of them AAA franchises which consoles depend on for exclusivity and market appeal.  Asian markets may indeed give little fanfare for western product but the opposite is utterly untrue; Metal Gear Solid's series of games have made Hideo Kojima a household name in the west and the same is true for Shigeru Miyamoto and his Mario franchise.  It's even true of Yu Suzuki who brought us Space Harrier, Out Run, Hang On, Power Drift, Virtua Fighter and even the often hassled Shenmue games.  What about Square?  What about Team Ninja?  What about TECMO? What about SEGA? Etc Etc.  I could list off literally hundreds, if not thousands, of franchises, publishers, developers and companies who are Japanese and who are all equally well known in the west.  Don't speak bullshit please and don't make childish assertions about 'selling out' when you don't understand or refuse to accept the reality that surrounds you.  Portable gaming is just going to grow more and more and every company and independent developer with even a minimal grasp of the nature of gaming markets knows this is true. "
That may have been true..BACK in the 90s!!  The only stuff they've done are a few exclusives for a Japanese-built console.  So it seems like you're really reaching on the evidence.  Just build your games on the PC.  None of that Japanese stuff, hardware or software, is required. "
Ah, you're one of the types who narrow-mindedly believe that the PC is vastly superior to anything out there.  You seem to forget that tens of millions of people play on Japanese-bulit consoles, so millions and millions of NON-JAPANESE people play these JAPANESE games all the time.
Unfortunately for you too, even on the PC there's a vast amount of Asian-developed games, those Korean MMO's that I mentioned earlier. I can understand if Japanese games don't mean shit to you, your friends and other PC-exclusive gamers that think like you. But you're still very, very, very wrong and misguided my friend.  
 So in summary, what he said was true... NOW!! 
You're arguments are ridiculous.
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MrPickles

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#6  Edited By MrPickles
@Lind_L_Taylor said:
" @SeriouslyNow said:
" @Lind_L_Taylor said:
" @MrPickles said:
" @Lind_L_Taylor said:
"Your assumption of "large people without internet" is false.  So what other reason justifies a portable gaming system?  I can't think of any.  They're for kids anyway, to putz around with at school when they should be doing their school work. "
That's not an assumption. You'd be amazed that by the demographic of North Americans (Canada and U.S.) without internet. The only assumption I'm going to make is that many of them play games, which is reasonable, no? I know at least 30 people in my College program who actively game on home consoles, but never hook them up to the internet or refuse to download games because A) They don't see the appeal in a $5-$20 game for download. B) They feel it's too risky to purchase such things. I.E. Too paranoid to put their information on the internet.  The false assumption here is the one you made that handhelds are strictly for a younger demographic, that's a rediculous statement and completely false. Though they're not exactly a home console, you can easily sit down and play a long, enaging game on a handheld much like you could with a 360 or PS3. Also there was a whole plethora of reasons in my blog to justify why I believe smaller developers and publishers should/will focus on portable gaming, I realize it's not exactly something most people would be willing to read in a forum post and the title is extremely misleading but the reasons are there.   It's mind-bogglingly ignorant to suggest that Portable gaming is a simple little diversion, that's what they said about video games in general roughly 30 years ago, and if that were true, we wouldn't be discussing this on a website devoted to video games. Also as PenguinDust had nicely pointed out, look at Japan, the Mecca of gaming, they fucking love that shit over there and it's starting to happen everywhere else too. "
 You're not really driving your point home.  Only people I've ever seen playing hand helds are children.  Maybe in some other country, Japan perhaps, where they like things small, but not here. "
Say what?  You do realise that the Asian economies such as Japan and South Korea are much bigger and influential in terms of gaming than America's right? You're speaking as if the American population of console gamers exclusively own and drive the gaming industry when you couldn't be more wrong.  We live in a global game economy and you'd better get more informed of the impact other countries are making in terms of portable computing, gaming and portable gaming otherwise you'll find yourself out your depth.  
 
Look outside your own narrow field of view
 
 
"
Nice photo. But anyways, the JRPG market has died in the US.   Why would I care about games in Japan or Korea?  The games they play are far different from what I play, unless I'm the target audience is an American one. If it isn't, I'm pretty sure that the West won't give two shits.  The love for Japanese games for example, kind of died off in the 90's.  The target American audience back in the 90's grew up & the Japanese games didn't grow up with their audience to keep them buying Japanese games. "
That's a false statement too. Sure the JRPG market isn't as huge as it used to be in North America, it's still there and it's still strong. Look at the hype for Final Fantasy XIII, it's rediculous over in here in North America. It's also possible to not-run into a Japanese game. Look at the Mario and Zelda franchises, they're strictly  Japanese and they sell millions everytime a new one comes out, I'd also like to point out that in the 2000's being a Japanophile was in, all the cool kids seem to love Japan.  

 As for Korean games, it's scary how many North American's are signed up to stock Korean Free-to-play MMO's, they have millions of NA players. The target audience of American Exclusive gamers you describe is a minority.
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MrPickles

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#7  Edited By MrPickles
@Lind_L_Taylor said:
" @MrPickles said:
" @Lind_L_Taylor said:
"Your assumption of "large people without internet" is false.  So what other reason justifies a portable gaming system?  I can't think of any.  They're for kids anyway, to putz around with at school when they should be doing their school work. "
That's not an assumption. You'd be amazed that by the demographic of North Americans (Canada and U.S.) without internet. The only assumption I'm going to make is that many of them play games, which is reasonable, no? I know at least 30 people in my College program who actively game on home consoles, but never hook them up to the internet or refuse to download games because A) They don't see the appeal in a $5-$20 game for download. B) They feel it's too risky to purchase such things. I.E. Too paranoid to put their information on the internet.  The false assumption here is the one you made that handhelds are strictly for a younger demographic, that's a rediculous statement and completely false. Though they're not exactly a home console, you can easily sit down and play a long, enaging game on a handheld much like you could with a 360 or PS3. Also there was a whole plethora of reasons in my blog to justify why I believe smaller developers and publishers should/will focus on portable gaming, I realize it's not exactly something most people would be willing to read in a forum post and the title is extremely misleading but the reasons are there.   It's mind-bogglingly ignorant to suggest that Portable gaming is a simple little diversion, that's what they said about video games in general roughly 30 years ago, and if that were true, we wouldn't be discussing this on a website devoted to video games. Also as PenguinDust had nicely pointed out, look at Japan, the Mecca of gaming, they fucking love that shit over there and it's starting to happen everywhere else too. "
 You're not really driving your point home.  Only people I've ever seen playing hand helds are children.  Maybe in some other country, Japan perhaps, where they like things small, but not here.  Honestly, if you're a grown man & can afford a TV set or a PC, then the use of a handheld is redundant.  Nobody has time to focus on a good game using public transportation...that game would have to be mindless...Go on & get your A.D.D. on.  Most people have some kind of Internet, unless their broke.  In which case they should seek getting the cash to get Internet, not blowing their wad on a handhelds.  Smaller developers & publishers can focus on PC gaming, as most people have PCs & it already has a plethora of development environments available.  Don't need a handheld for that.  Otherwise, maybe they should look at writing games for an iPhone? "

PC Gaming is the same way, people who buy independently developed PC games are just as much of a niche group as they are on a console as well, so again that translates into crappy sales and generates little interest in what could have been a stellar game. Now I agree with your point, it's clearly the better investment to get an internet connection and a PC rather that a handheld. I'm not trying to say that portable consoles are somehow superior in anyway, just that the way the market is being dominated by the larger publishers on home consoles and the PC that developing for the portable market may give these companies a chance to sell their potentially fantastic products and have a decently powerful development enviroment to boot. 
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MrPickles

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#8  Edited By MrPickles
@AgentJ said:
"I would be okay with such a development, but there are far too many people out there that need to have the latest technology on their huge flat screens for it to become the answer for core gamers. That said, portables are going to continue to get larger pieces of the pie as the mega-consoles and their huge development costs drive smaller projects away. And people like me who love their portables will be happy to take them in. The DS already has the best lineup this gen, so to think the situation is only going to get better is nothing but a plus. "

That's exactly what I'm trying to say, finallty someone who understands.
When people are playing home consoles, they generally go for the AAA-games, the smaller publisher's stuff tends to be really niche or strictly a budget title, translating into low sales, low earnings, bad reviews and little interest.
If these smaller groups focus more on portable gaming, they're not only open to a wider demographic of players considering most people have a portable console (Mostly a DS, so that narrows it down) but they actually have a chance on the market, rather than trying to compete with a mega-publisher's in-house developed AAA-console title.
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MrPickles

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#9  Edited By MrPickles
@Lind_L_Taylor said:
"Your assumption of "large people without internet" is false.  So what other reason justifies a portable gaming system?  I can't think of any.  They're for kids anyway, to putz around with at school when they should be doing their school work. "

That's not an assumption. You'd be amazed that by the demographic of North Americans (Canada and U.S.) without internet. The only assumption I'm going to make is that many of them play games, which is reasonable, no? I know at least 30 people in my College program who actively game on home consoles, but never hook them up to the internet or refuse to download games because A) They don't see the appeal in a $5-$20 game for download. B) They feel it's too risky to purchase such things. I.E. Too paranoid to put their information on the internet.
  
The false assumption here is the one you made that handhelds are strictly for a younger demographic, that's a rediculous statement and completely false. Though they're not exactly a home console, you can easily sit down and play a long, enaging game on a handheld much like you could with a 360 or PS3. Also there was a whole plethora of reasons in my blog to justify why I believe smaller developers and publishers should/will focus on portable gaming, I realize it's not exactly something most people would be willing to read in a forum post and the title is extremely misleading but the reasons are there.  
 
It's mind-bogglingly ignorant to suggest that Portable gaming is a simple little diversion, that's what they said about video games in general roughly 30 years ago, and if that were true, we wouldn't be discussing this on a website devoted to video games. Also as PenguinDust had nicely pointed out, look at Japan, the Mecca of gaming, they fucking love that shit over there and it's starting to happen everywhere else too.
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MrPickles

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#10  Edited By MrPickles

Maybe my title is a little misleading. It's never going to replace console gaming, that's the future for sure. But for smaller developers and publishers, they gap between them and the larger publishers is growing vaster on home consoles. Huge AAA-games are pretty much all that will be coming out in the near future. Go on GT and check out the episode of Bonus Round to see what I mean. It should still be on the front page.