@mikelemmer: I can't, really! For whatever reason, I've spent a bunch of time lately reading Vampire's rule book and some associated stuff because I dig what White Wolf has made over the years as an overall fiction, but I've never actually played the tabletop game (only the broken-ass Troika game that Activision put out and has been patched incessantly by fans ever since).
Anyway, from what I recall, Vampire tends to use what are known as "dice pools" where a single pool is 1 d10 (I think? someone else will need to elaborate, or I need to re-read the "typical scene example") and that's it. Difficulty of rolls is done by rolling against stats/characteristics/attributes that are all in a range of 1-10. Damage, meanwhile, is split between three types (aggravated, bashing, and lethal) where one will lead to the other (unless otherwise specified e.g. fire is lethal, but getting punched or shot is not).
I don't know for sure, but it seems simpler, and kinda sidesteps DnD's more complicated stuff with a couple of other systems (mostly the use of willpower points to "guarantee" that an action will be successful, but willpower is a limited resource) as the game seems more concerned with storytelling than the minutiae of systems and THAC0s.
Ummm... not sure what my question is now. I guess what I will say is that the "choices" you talk about aren't as easy to do in games, as tabletops are as much the collaboration of everyone involved, whereas CRPGs and the like are the rules within you must operate due to the limitations of the medium.
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