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MrWakka

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MrWakka

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Dragon Age was a pretty big one for me. The first game had its flaws, but two was a garbage fire, and three was a single player mmo with mostly lazy quest design. (Pro-tip, no one plays an mmo because of the quest designs like of go collect X boar tusks.)

So despite playing them all to completion, I don't have much interest in the series going forward.

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MrWakka

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#2  Edited By MrWakka

@dudeglove said:

@mikelemmer: I can't, really! For whatever reason, I've spent a bunch of time lately reading Vampire's rule book and some associated stuff because I dig what White Wolf has made over the years as an overall fiction, but I've never actually played the tabletop game (only the broken-ass Troika game that Activision put out and has been patched incessantly by fans ever since).

Anyway, from what I recall, Vampire tends to use what are known as "dice pools" where a single pool is 1 d10 (I think? someone else will need to elaborate, or I need to re-read the "typical scene example") and that's it. Difficulty of rolls is done by rolling against stats/characteristics/attributes that are all in a range of 1-10. Damage, meanwhile, is split between three types (aggravated, bashing, and lethal) where one will lead to the other (unless otherwise specified e.g. fire is lethal, but getting punched or shot is not).

I don't know for sure, but it seems simpler, and kinda sidesteps DnD's more complicated stuff with a couple of other systems (mostly the use of willpower points to "guarantee" that an action will be successful, but willpower is a limited resource) as the game seems more concerned with storytelling than the minutiae of systems and THAC0s.

Ummm... not sure what my question is now. I guess what I will say is that the "choices" you talk about aren't as easy to do in games, as tabletops are as much the collaboration of everyone involved, whereas CRPGs and the like are the rules within you must operate due to the limitations of the medium.

So its been a couple of years, but your a little off. A success is a roll of 7+ (Or maybe it was 8+) on a 1d10, and the number of ranks you had in a skill + related attribute was your dice pool. So if your occult skill was three and you had an intelligence of five your dice pool for occult would be 8d10. You would roll that and count the number of your successes (Number of die that resulted in 7 or more). WoD also had exploding dice as I recall, so any die roll of a 10 counted as a success got rerolled, potentially adding additional successes. Of course that is old world of darkness, not familiar with new world of darkness. (Or hell, I could be thinking shadowrun, they all start to bleed together after awhile.)

That said I personally found WoD a fairly lackluster system. It was fairly easy to find exploits and issues, some things were fairly broken, and the books were often poorly laid out. Interesting enough setting though, which tended to be what people loved. Though less rules heavy than D&D, I'd argue WoD still doesn't really successfully deliver a rules light alternative, for that you should look to FATE which does a fantastic job. Still D&D, WoD, etc, is as storytelling focused as any other system, the rules, as is often forgotten, are more of a guideline. Ultimately it will all come down to the table and particularly the GM.

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MrWakka

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Shogun is an amazing mini series for the time, and holds up fairly well.

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MrWakka

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Fallout 4 is mostly a rehash of much of the tech from Fallout 3, and where it does add things, like settlements, it is janky at best. When it comes to gameplay FO4 is mostly an improvement over prior entries, but it falls apart in mission design and story, which are both relatively lacking and uninspired. Side missions are slightly stronger, but even here where Bethesda traditionally shines doesn't offer much in the way of memorable events.

Skyrim is similar in that it is a refinement of prior entries (Though not always for the better), but in terms of story offers an improvement over Oblivion, and features many more interesting and intriguing side stories and quests.

Overall Skyrim was a step forward for the franchise, whereas FO4 felt more like the franchise treading water. I own both and spent significantly more time in Skyrim, where I played for some hundreds of hours, whereas I grew bored and stopped in FO4 after 30ish hours.

Both are playable and enjoyable, and while I personally wouldn't recommend FO4 for everyone (especially if you already played a lot of 3 or new vegas), it wasn't a bad game. So that is my take, for what it is worth.

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MrWakka

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@carolinafan3515: I had several come back from decapitation, whether that was intended or a glitch is another question.

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MrWakka

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#6  Edited By MrWakka

The lack of any game utilizing the nemesis system post shadow of mordor is sad. It wasn't perfect, but refined it can add a lot to certain types of games, including games like mafia. Personally I think a batman, or another superhero, game would be the most obvious choice to see a new and improved take on it, but meh. Nothing.

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MrWakka

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Geek and Sundry, primarily for Critical Role. Mostly cause at the time I had no idea who else to sub to.

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MrWakka

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Having a more comprehensible story would be a good first step. I personally found the classes a little bland, I wouldn't mind them having a more distinct feel from one another.

Assuming the sequel does do something more distinct with the classes I could see there not being any import option. If there isn't anything to be released as DLC after the next one, and they are keeping to the 10 year plan, Christmas next year seems reasonable assuming they started work on it awhile ago.

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MrWakka

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And we are full for now. If any spots open up for whatever reason I'll post here. I look forward to seeing you all in game, and hope you other duders are able to get games going as well.

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MrWakka

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#10  Edited By MrWakka

Currently 1 spot remaining.

I might make a new thread to document it or something on the site. Could try recording it as well, but I'll need to figure out how to show the map without also revealing the dm only stuff. I suppose it could be audio only.