• Murlin posted a message on the post 687: John McClane's Feet.

    Here's what Jan was thinking of, it was Charmeleon cutting an Arbok in half. I guess that stuff coming out of it in the smaller panel might be blood?

  • Murlin posted a new image.
  • Murlin posted a message on the post New Pokémon Snap.

    Lucario (and Anubis) is supposed to be a jackal!

  • Murlin posted a message on the post A Relaxed Friday Stream (04/09/2021).

    Bozo did the dub

  • Murlin posted a message on the post Ghosts 'n Goblins Resurrection, Blizzard Arcade Collection, and Capcom Arcade Stadium.

    Are you not able to move while charging magic in Resurrection? In the previous games I am pretty sure you could.

  • Murlin posted a message on the post Episode 299.

    Double Dragon absolutely did always play that horribly when you add a second player. Frankly, the frame rate is barely playable in single player half of the time. Even the second arcade game doesn’t d...

  • Murlin posted a message on the post Cyber Shadow.

    @goulash_enjoyer: Really this game has more in common with Natsume platformers like Shadow of the Ninja and Shatterhand than it does Ninja Gaiden. Those games just aren't as familiar to most, so they ...

  • Murlin posted a message on the post 670: We Call It Cluedo!.

    "We can't think of any games that didn't get the exposure they would have if E3 happened" seems like major survivorship bias.

  • Murlin posted a message on the post Part 12.

    If, like Vinny and Ben said in this video, watching has made you actually interested in playing Rogue, I suggest you try the Shiren the Wanderer game that recently came out on Switch. It's a game that...

  • Murlin posted a message on the post Part 03.

    Well, at least this one wasn’t really your fault. Don’t get in the habit of just mindlessly pressing a direction in a hallway though, remember that you can only see tiles directly adjacent to you ther...

  • Murlin posted a message on the post Part 01.

    DEFINITELY you wanna use the Numpad for movement, diagonal movement is essential.

  • Murlin posted a message on the post Hyrule Warriors: Age of Calamity.

    The symbol thing is how you get the clones for Impa. Using a Strong Attack (X button) on an enemy that you placed a symbol on absorbs the symbol. If you use your Special attack (the super attack that...

  • Murlin posted a message on the post The Jackbox Party Pack 7.

    @majkiboy: I saw a "Filter US-centric content" toggle in the options, so for personal play you can remove that stuff.

  • Murlin posted a message on the post 657: The Content.

    Jeff is TOTALLY right in his argument with Ben about the tips system for a puzzle game. It happened exactly like that with Spelunky 1 with the eggplant: nobody knew what it was for until somebody data...

  • Murlin posted a message on the post Super Mario Bros: The Lost Levels IX.

    @gundato: I've seen it happen before in SMB1 (in fact Justin Wong the fighting game tournament player streamed SMB1 last week and had it happen to him!) so it's not something special to this game. I d...

  • Murlin posted a message on the post Super Mario Bros. 35.

    @dasakamov said:@forteexe21: It's certainly possible the game was simultaneously in development as the fan-based similar game, but there's a long history of Nintendo threatening fan-developers who are...

  • Murlin posted a message on the post Super Mario Bros. 35.

    I'm cool with the game using the 35 players' choices to form the level pool, but it definitely weights later levels to appear toward the end of the queue, so if you picked an interesting level like 8-...

  • Murlin posted a message on the post Super Mario Bros: The Lost Levels VIII.

    If we get a "Playing a 'Real' Roguelike" feature I strongly recommend Caves of Qud!

  • Murlin posted a message on the post Non-Community Non-Co-op Corner: Spelunky 2.

    When I'm just trying to accomplish shortcuts there is no way I ever anger shopkeepers. Why risk death against a super-powered, unpredictable opponent in every single level?

  • Murlin posted a message on the post Hades.

    @garwalk: Some major parts of the narrative won't advance until you reach certain milestones in the game, but also, the "main" narrative isn't super complicated to begin with, many conversations with ...