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musclerider

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musclerider

897

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6

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14

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Hmm gotta say, I hate looking at this. Great job!

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musclerider

897

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Reviews: 2

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I think these shows suffered because of all the episodes being 44 minutes long with 20 minutes of content.

DD season 2 I remember as being a particularly huge slog because of all the Elektra stuff.

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musclerider

897

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@shivermetimbers: Lol you put the words "fighting games" in your thread title so you've summoned up some nice essays from myself and @nnickers (who got the definitions of digital and analog swapped around :P)

I got into fighting games when Super Street Fighter IV came out my freshman year of college. One of my friends and I just started playing it and trying to outdo each other which turned into hours long sessions of just going back and forth. Then when we weren't playing I was doing research into advanced techniques. This then turned into us transitioning between many games over the years and we still play fighting games pretty regularly albeit much shorter sessions. So I'm no Brad Shoemaker who was there when MK3 was first put into his local arcade when I was a kid.

I've always found the Netherrealm games incredibly sluggish. Never really played a ton of them but I see where you're coming from now in terms of this thread. The MK and Injustice games rely a lot more on poking and when you manage to land a poke you do a huge combo. The loop is way different than most 2D fighters and to me not as satisfying.

Addendum to the controls thing from earlier: not everyone is a maniac like me and needs a stick. I played for a couple of years without one when learning the ropes and a gamepad is just fine but for me personally I hit a barrier as to what I could realistically do with my hands on a Xbox 360 controller lol.

Nnickers mentioned this as well but I'll double down since that's what we seem to be doing anyway :P. If you or anyone who's reading this thread has a PC and even the faintest interest in fighting games the Steam winter sale kicked off today. While not traditionally the first platform you think of when it comes to fighting games, there's a small community for pretty much every game on PC (in a weird Discord or otherwise).

If I had to recommend games from the sale if you want to give it a shot they'd be:

USFIV - $7.49 - Huge cast of characters, doesn't require big combos. SFIV is what I started out on and it's a great game for helping understand the fundamentals of 2D fighters. Easy transition into faster paced games.

Dragonball FighterZ - $23.99 - Lots of fast moving high flying action but without a lot of the complicated inputs that make Arksys games impossible to play. No half circles or dragon punch motions here, everything is a quarter-circle. Movement is pretty different from most other 2D fighters but it's very fun.

There are A LOT of fighting games on Steam but I wouldn't dive straight into something like BlazBlue or Guilty Gear because those games rely on a pretty decent understanding of fighting games to begin with.

On the 3D side there's Tekken and Soul Calibur which both had good entries in the last year or two but that's a whole other can of worms.

The GB community has a strong fighting game lineage (the SSFIV forum was the most active forum on the site for a couple of years) so if you want someone to play with all you have to do is yell the words "fighting games" into a void and you'll be accosted with people wanting to teach you about them.

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musclerider

897

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In a sense I see where you're coming from but let me put in my two cents as someone who has a couple of hundred hours in at least half a dozen fighting games (mainly Street Fighter and Arksys games).

The movement may feel a bit stiff when coming in but that's because in a lot of these games the most important thing in a match isn't landing big combos it's positioning. Some games certainly move at slower paces than others (SFIV being notoriously methodical) but ultimately everything in a fighting game exists in a rulebook. Knowing the rules helps you know what options your opponent has. Knowing what options your opponent has helps you know what they'll probably do. And knowing the rules helps you know how to react to what they're about to do. The more things you add to the book the more complicated the game becomes. Go look up a wiki for a Guilty Gear or BlazBlu game and they're just an impenetrable wall of jargon and acronyms because of the amounts of options in those games.

I'm a huge Warframe fan myself also so I get what you're saying about the movement. It's fluid and you have an incredible amount of freedom as to how you approach the environment. But lets say you start adding all sorts of new movement options to fighting games. This gives you a lot more options as to what to do but it also gives them to your opponent. Now you have more mechanics to learn how to use and how to fight against. A lot of these fighting games have so many mechanics at this point that some games like Under:Night include tutorials that are 50+ discrete lessons on different mechanics.

I think the point I'm trying to make here is that a lot of these "traditional" fighting games might feel stiff compared to Smash but that's what the genre is. A good player can win a Street Fighter match with a single button if they know how to use their movement options properly and when you've played it long enough the feeling of "stiffness" tends to fade. It's like getting upset at a chessboard for me not being allowed to move a rook diagonally.

TL;DR: On the surface it might sound like a good idea but it would break the way that traditional 2D style fighting games play at all levels.

So my question to you would be:

What fighting games have you tried?

What kind of changes would you actually like to see (more options, easier inputs, etc.)?

My biggest tip: If you want to learn why people enjoy these games learn about the fundamentals rather than going straight for combos. A lot of combos are hard to pull off even for experienced players (some SF combos require inputs 1/60th of a second apart to connect) which is why a strong understanding of fundamentals (footsies, zoning, etc.) can really let you whoop most people's butts.

Sidenote: I haven't played these games with a regular controller in a loooooong time so I can only imagine what a nightmare it is to try to do combos. I use either a traditional fightstick for most games and a Hitbox (fightstick with buttons for directions instead of a joystick) for games that require a particularly heavy amount of dashing.

Didn't mean to respond with a rant but I love getting a chance to talk about fighting games so I got a little carried away lol :) Feel free to ask if I didn't make any sense

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musclerider

897

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It's just weird since the game was widely available for around $35 on Black Friday. But I guess if you know you're never going to play zombies then you can go ahead and save the $5

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musclerider

897

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I lost mine at a rave which now seems like the logical end point for owning one of those

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musclerider

897

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Tried it out thanks to this thread. Went with the default difficulty of "hard" and oh boy does this game not joke around. A lot of save scumming to be had at least on this first playthrough. The limited healing thing is really tough to adjust to and I've played the last couple of hours not being above half health on any of my characters at any given time

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musclerider

897

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With Steam being the defacto platform for PC games and making refunds extremely easy I can totally understand people being frustrated.

With Steam it's easy and fast to test out a game for less than 2 hours and then return it if it's not what I expected. While I'm not saying everyone should copy their policy as I'm sure in a lot of ways it can screw over devs I can understand that over time people expect similar treatment from other storefronts

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musclerider

897

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There's never been a better time for value in games.

If you want to play a game there's generally a way to play them without paying an arm and a leg or having to look too far. And that's what matters to me more than collecting is being able to play the game when I want to play it.

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musclerider

897

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Reviews: 2

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Just bring back Paragon and me and the other 4 people who ever played that game will be happy