Brad's one of the few reviewers I actually look to when making purchasing decisions, and the fact that he missed this issue in his review (even saying the gunplay controlled exactly like before) is a bit disappointing.
I thought the controls felt pretty damn good and I love flying around in the helicopters too. The only part that felt a little clumsy was the final level, where you'd have to maneuver around narrow corridors. There isn't a reverse as far as I know, so if you got stuck in corners, you'd be pretty vulnerable to hits as you try to weasel out of 'em.
All-in-all, I had a blast with the game. Played local 2-player co-op, and it felt just right.
I'm glad I dodged a bullet here. I was actually planning on getting the 3DS on launch day solely in anticipation for Mega Man Legends 3. Luckily, some sensible part of my brain fought the urge to buy it right away and made myself actually wait until MML3 came out. Well, that turned out to be a helluva great decision, and this latest BS is just another bullet point on the list of reasons why.
" There arent that many ways to freeze people. If anything sub-zeros actions should be more snappy, he seems to be really slow with his movement "
There's actually a good amount of ways to freeze people. Obviously, you have the iceball, then there's both the ground and air ice clones, there's the ice puddle, and you can also combo into the iceball. It's not a matter of spamming these moves, but using them tactically where they'll be most effective.
From what I've seen so far, it's pretty easy to combo INTO his X-Ray move (which, above all else, guarantees it connects rather than just throwing it out there hoping your opponent isn't blocking). I'd much prefer that over the extra ~10% dmg output.
I played as a rush-down Engineer on my hardcore playthrough. I don't get why so many people here are ragging on the drones...you can spam them like crazy and they're amazing decoys, allowing you to literally run up and punch out enemies without them even noticing you. They were completely useless against certain enemies like the final T-1000 boss, but damn handy for all the others.
Favorite game of the year so far (albeit, it's also the the only game I've played this year). Can't really imagine replaying it though now that I know the story and how to do the puzzles. Still, I wouldn't dare trade back those 8 or so hours. It was bliss.
" The only thing that needs a re-boot are the controls. Assassins Creed and the last 2 Prince of Persia games took what Tomb Raider tried to do and nailed it. If Crystal Dynamics still can't at least attempt to emulate them this time round they should really knock Tomb Raider on the head. "
I don't know about the PoP series, but the AC games definitely have some kinks in the controls. They've gotten better with each game, but I don't think they've "nailed it" just yet.
And also, the platforming is completely different in the original TR games and the AC series. Not very comparable, IMO.
Added : "There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head. " Oh dear. "
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