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MusiM

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

So I was glancing through the comments to see if anyone else already post but there are too many.

Around 3 hours 5 minutes you have two audio files overlapping. I’m guessing there was a volume envelope or something missed there.

This is an awesome podcast. Thank you so much for putting it together.

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

@turambar: If you want to engage with me, please make actually arguments meant to change my mind by citing examples. I’ve made my case over multiple posts on here. You’ve told me my examples sound stupid and that I’m wrong. As is, you haven’t come across as having an actual leg to stand on, just some rude person on a forum.

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

@turambar: The freedom to move around unhindered is the freedom to explore.

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

@schnoo: in the post I referenced elder scrolls 1-3 which had a climbing skill and mechanic. They are older games so you didn’t have the climbing animation. They stopped doing climbing in Oblivion.

It’s a little besides the point anyway, Zelda isn’t the first game to have the freedom of climbing. Nearly every Ubisoft open world has it. You want to talk freedom, let’s talk the passwall spell in ES:Arena that let’s you delete walls. Hell in Morrowind you can fly. In Saints Row 4 you can run up the sides of buildings.

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

Edited By MusiM

@lanechanger: I re-read your post and realized I missed your point on cooking. You still have to go in menu to cook. The fact that you throw your menu selection in a pan above a fire in game doesn't take away the menu-ness of it.

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

@lanechanger: Honestly I've spent maybe 6 hours in the game and didn't know most of that. I've really been forcing myself to play the thing as it hasn't captured my excitement or wonder, and I love open world games.

Is cooking really worth mentioning? You can craft in many games. Its always a burden if you don't enjoy it. I don't enjoy the cooking in BotW. I missed the tutorial for it at the first and had to go to the internet to figure out how.

The rest I will likely have to experience or look up videos for. The lightning part does sound unique and cool.

On the gliders and rafts, I mean you could freaking fly in Morrowind. You had super powers in Saints Row 4. The idea of needing to craft something to experience that which I assume will require exploring the world of BotW sounds utterly depressing to me.

But my point still stands. Lightning thing is cool, maybe some games will ape that. None of that reinvents open worlds.

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

Let's be honest about Zelda

- Its an open world, been done before

- you can climb in an open world (refer Elder scrolls 2-3, maybe 1 can't remember, most Ubisoft open world games)

- It has hidden Korak seeds (aka collectibles)

- It has towers (like most modern day open world games)

- The map has limited functionality

- The puzzles and dungeons are mostly completely independent of each other and numerous, making them very shallow

- It is very mechanical in execution as opposed to more of an immersive sim like Deus Ex, Elder Scrolls, Prey, etc. Meaning it sacrifices world immersion in the favor of mechanics

- It has destructible weapons

None of that in combination or otherwise redefines open worlds.

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MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

Glad to see some representation for Horizon and Divinity 2!

Avatar image for musim
MusiM

158

Forum Posts

37

Wiki Points

9

Followers

Reviews: 1

User Lists: 28

Persona 5 was robbed, taken out back, and shot. I appreciate Ben and Alex going for it with it on style, but I feel like they should have given a lot of play by plays on what you see in that game. For instance, after you complete a battle your main character is fleeing is the scene as the battle stats are presented, the sequence ends with the main character in the dungeon again. You might be able to fight Satan in Cuphead, but you can freaking have your choice on which version of him you want to recruit (Lucifer, Beelzebub, Satan, etc). Or maybe you don't want to stick with Christian mythology, then go Vishnu, Ganesh, Set, I mean come on!

And I get the love for big band music. I love it too but another easy arguing point is it was for white people during the big band era. Its not mood music, its flash and bang. Persona 5 took the seedier elements of jazz, combined it with Japanese pop (and lets face it, people need to educate themselves on Japanese music and instruments, Nier and Persona 5 are anything but typically JRPG soundtracks) and applied them to the game. The main character in P5 punches the screen when you pause!

I'm mind blown. In terms of era tribute animation, sure Cuphead is the first to go for the early Mickey Mouse era, but other games such as Banner Saga, Dust: An Elysian Tale, Ori and the Blind Forest and have presented fantastic animated styles as well in previous years and arguably have better gameplay.

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