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musubi

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My awesomely radical look at what I played in 2012

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So, hey there! I've been wanting to do a blog again simply because I dunno... I just want to! So, I'm sitting here with my browser open with a list of games that came out in 2012. Its been a crazy year and honestly the other day I was trying to think what all I played this year and while I can name a bunch of things I figured there might be things that slipped through the cracks. So, basically if your up to reading my rambles I'm going to go down this list and pick out the things I've played this year and comment on them. I'm sure there will be a heaping of GOTY blogs rolling around within the next month or so. This really isn't a GOTY thing its more of just a look back on the year. I often find that I don't truly start to form opinions on games until a few months out and I look back on them. Its easy to come off a game hot and pronounce it GOTY BITCHES!

I always feel that the true games that matter to you should still have that high of an opinion from you 6 months after the fact. So anyways lets jump in!

January

Kupo, Kupo, Kupo, Kupo?
Kupo, Kupo, Kupo, Kupo?

So they say never start the show with a show stopper. I'm sure there are tons of people who will disagree with me on this and hey... you are free to do so! Final Fantasy XIII-2 might be still (possibly) be my favorite game of the year. The year also started off on a down note for me. I got laid off from my job right at the beginning of the year. HAPPY NEW YEAR I HAVE NO JOB! So, I already had FFXIII-2 coming to me and seeing as I had a lot of time on my hands it actually was the perfect fit for a whole month of being jobless. Its one of those things but I really can't pinpoint why I love the characters from the XIII universe but I do. Seeing as XIII-2 pretty much fixed everything that was wrong with XIII it was an amazing experience. Its also one of the very few games on PS3 that I have a Platinum trophy for. I had a lot of fun talking about the game with a few people on here about it and made a few new forum friends. It was a treat for sure and I'm pretty excited to see where XIII:Lighting Returns goes!

February

Man, looking back through this list Febuary was a PACKED month so lets get to it! First up is a game I think I actually got to later in the year but since it debuted in February it counts. Darkness II kicked off Feb with another quest for revenge as Jackie Estacado. Its a game that I think many people passed over because it was so short and it is VERY short. How short you ask? Well, the day I played it I woke up early in the day went to the redbox and rented it I had it returned to the redbox after the credits rolled by the time dinner was on the table at 7pm or so that night. Still, you should play it! The powers you get this time actually matter a lot more and there are a TON of them. Its almost Bulletstorm like with the ways you can setup kills that is if you want to. And just like the first game there are a good many emotional hooks that drive jackie's revenge filled rage. The ending left me stunned. It was one of those GIVE ME THE SEQUEL NOW moments. Especially if your a fan of the comics they really do the source material justice here. At this point its most likely really cheap so give it a play!

Next up is my front runner for most disappointing game of the year Kingdoms of Amalur:Reckoning. I was actually very pumped for this game I played the demo multiple times tweaking my character trying new builds. Then I bought the game and well....just no. Its not a bad game mind you its just boring. I really tried getting into it several times but never caught on. On paper the game sounded like a bonafied winner. You had outstanding talent on this project but in the end it just felt devoid of a soul like the perfection almost was too much and instead of creating a masterpiece created something that was functional on all levels but just stale. They wanted me to buy into their fantasy world and care about it but there was no reason too. Its also a shame the studio went under man... that was an awful thing it was pretty painful just to keep reading all the news stories coming out of that situation. Oh well...they all can't be winners.

From meh to amazing Twisted Metal was the next thing on my list. I REALLY liked this game. I felt Jaffe did a great job of walking that fine line of trying to appeal to the old school fans while still making it modern and hip to the new gamers. Unfortunately the online suffered from lag and connection issues a plenty. I do think they worked most of the kinks out eventually but it sucked getting booted seemingly for no reason from matches. I do believe twisted metal was the last game I managed to play with the bomb guys on TNT. If you go back and watch you can see at one point Ryan gets picked up by a helicopter which I was piloting. I was having trouble releasing him from the magnet and ended up unwittingly giving him a birds-eye view tour of the city instead. It was a lot of fun playing with the community and overall a really fun game. I actually manged to 100% it on the hardest difficulty in campaign which was a fucking BITCH. Man, that last level was fucked. It was a great time though!

Big Boooooooooooooooo
Big Boooooooooooooooo

And the Feb games keep coming! Binary Domain is next up and still has to be my under the radar game for this year. The only reason I had any interest is because I've been a fan of the Yakuza series when I heard the director of the Yakuza series was taking his hand at a shooting game I had to see what he came up with. The first few levels were sort of bland and reeked of a budget gears of war. However once you meet the crew that is where things really start to pop-off. I mean for god fucking sake you meet a french robot. Not even just french made but he speaks with a ridiculously overdone french accent as well. Oh, and of course who could forget Big Bo. The shooting in the game is really surprisingly satisfying too. Robots break apart and shatter as you shoot them. Going for things like head shots are vital but for the opposite reason as it is in most games. Doing a headshot doesn't kill the robots but instead makes the robots "beserk" and shoot everything around them often killing their own squad mates. The action feels great and there is a slight progression system that keeps things fresh and lets you upgrade your weapons of choice.

Rounding out Feb is none other than Coonce approved SSX. This marked the return of the franchise in what... years right? Surprisingly it was a fun game but also this game was a total blitzkrieg. There was like a week possibly two where this game was super hot and that was the time to play it. If you didn't have friends playing the game fell a little flat simply because there was so little to do outside of the single player which was well...kinda dumb. The deadly decent were more often a pain in the ass that was tolerated to unlock the fun maps rather than something that you wanted to play. If your curious I'd say pick up the game but don't pay to much for it at this point I cant see anyone actually still playing it. I did enjoy my time with it however.

March

Well March saw a lot of fervor over the Mass Effect 3 stuff but luckily I avoided it and didn't play the game at all! Instead I started the month off with Street Fighter X Tekken which admittedly was a mistake... I don't think it is a bad game by any stretch however I should have known better as I really don't get "into" fighting games as much as some people do well...outside a few outliers which I'll get to later on. The game was kooky and colorful I'll give it that and the addition of an overweight middle aged mega-man straight from the cover of Mega Man 1's NES box art is the most hilarious thing I've seen all year. I ended up selling the game pretty quickly though. It does have a groundswell of support though as I know a group of my online buddies still play matches now and again. I guess it wasn't just for me.

*sigh* Ninja Gaiden Multiplayer
*sigh* Ninja Gaiden Multiplayer

So Ninja Gaiden 3 happened. If you follow what I post on here on follow me on twitter , facebook etc... you know that I'm not shy at all about touting that Im a pretty big Team Ninja mark. In particular for Ninja Gaiden. So when NG3 came out I was holding my breath. I really wanted it to be good. Sadly, it kinda isn't now unlike the vast majority of people I don't hate the game either. I don't regret purchasing it (twice) either but it is without a doubt the weakest entry in the series. I still managed to have some fun with the game but the whole thing fell flat in many ways. The frame rate not being a blazing 60fps was the biggest crime this game committed Although hell... id have accepted 30fps if the damn game could have managed that. Add on to that a fairly tacked on multiplayer and its a pretty forgettable game not one that I hate by any means but one that I'm not exactly dying to play again anytime soon either.

April

Starting off April is Devil May Cry HD collection. Which honestly could be the biggest contender for game(s)? I spent the most time with this year. I've been a DMC fan but I never did finish DMC 1 nor was I able to witness the train-wreck that was DMC 2. The package sold for $40 and its the best money I spent all year. The games hold up fantastically. DMC 3 was and still is one of the best action games of all time. DMC 1 was interesting to play and you can see the underlying influences left by Resident Evil back when the game was supposed to be RE4. And holy hell... what a disaster DMC 2 was. A story that made abso-fucking-lutely no sense at all game play that was pretty stilted and dry and environmental that look like they had to be taken from a PS1 game they were so dull and lifeless. Mind you this is a tremendous feat you should applaud DMC 2 for being as bad as it is because it took actual work. You fight a demon skyscraper. Yes, Dante fights a fucking skyscraper that turns into a demon and they somehow managed to fuck even THAT up. On paper that sounds like some Asura's wrath or Bayonetta level fuckin' crazy and yet they STILL managed to make it dull. Astounding.

Boobs. The witcher 2 has them.
Boobs. The witcher 2 has them.

Whew enough negativity! Lets talk about something awesome like the Witcher 2. So, last year I actually bought witcher 2 for PC and my PC can "kinda" run it I don't know why my PC just doesn't like the game AT ALL. Even running on lowest settings across the board I still get hitches and frame drops. So, I was eager to take a hit on the graphical fidelity and buy the 360 version so I could experience the game. Its really amazing what they did with this version of the game it controls great using the 360 pad. And the story is actually very compelling and makes you feel like your not making binary choices that trigger logic gates in the game but making real choices that impact the world. The combat is much much improved from the first game and I really enjoyed combining magic and swordplay to take out enemies. CD Project Red is an amazing company too in the 360 version at no extra cost they included a strategy guide and the OST for the game. A pretty damn awesome move on their part. If you have a 360 you should REALLY play this game.

May

Booze and guns is always a combination for sucess.
Booze and guns is always a combination for sucess.

Oh boy. In May I only played two games but they are two that are among my favorite games of the year! First up is Max Payne 3. I was super super super did I mention super skeptical about this game. I had my "DmC moment" when I initially saw Max bald and in south america and was all NOPE! The Max Payne games to me have always been special and they were fantastically fun romps through film noir. Its actually what got me to fall in love with film noir alongside reading the sin city comics from Frank Miller. Rockstar however did this game justice with room to spare. You can tell it is most certainly "Rockstar's" take on what Max is but they do it well. Max isn't a hero in fact you spend most of your game hating him as much as he hates himself. Surprisingly enough the Multi-player is actually well done! It manages to feel like an addition to the experience instead of being something that feels tacked on to add a bullet point to the back of the box. Rockstar however is one of the few companies that can pull that off. Also, Max has an amazing soundtrack if you've got Spotify look it up its well worth a listen!

Dragon's Dogma is another game on my Holy shit... this game is actually good list. Everything leading up to the release of this game made me think this thing was going to be a disaster. After much urging by a friend I downloaded the demo and tried it out. It took me about a minute before I had a big dumb grin on my face as the griffin flew around with me hanging off of him stabbing him in the neck. Capcom really nailed this game the quests might be mostly busywork but I found them fun to do simply because fighting stuff is so much fun. The pawn system is another step forward in online features that include a community without having to have direct multiplayer. Renting out your pawn to see him/her come back with thousands of RP and items made you almost feel like a proud parent. Dragon's Dogma also has to have the most bizzare story of the year as well. The game is pretty light on story elements until you get the "real" ending. After which you get hit with a feast of exposition that promptly puts you on your ass in bewilderment at what you just heard. Its a cool twist and one that was the cherry on top for playing through the game. Really excited for the "Dark Arisen" expansion pack that was touted and the game did financially well for Capcom so a sequel seems to be in the works and that is really good news!

June

Oh Lollipop Chainsaw how I love you. So, true this game wasn't directed by Suda51 but it was inspired by his ideas and his brand of wacky sure does shine through in the game. Its a genuinely funny game and at least I enjoyed the game play. I know there were people on both sides of the fence on this game some really didn't like it others like me found it pretty fun. Its pretty much all par for the course with Suda games however No More Heroes was a pretty polarizing game as well. I have a soft spot for B-Horror and the game firmly sits between being a cross between a 80's teen comedy and a Horror flick. The banter between Juliet and Nick is almost always funny and the game has THE best soundtrack of the year. If you say why I will point you directly to Pac-Man Fever. You fight zombies to Pac-Man Fever. Any argument against that is invalid. Put on top of the expertly used licensed tracks a fantastic original bunch of tracks by Akira yamaoka and the damn game is packed with great music.

I forgot Spec-Ops:The Line even existed. However, it turned out to be one of the most interesting games of the year. It by no means is a stellar game in the game play department in fact it is pretty by the numbers and the multi player is just as awful as when I played the closed beta for it back in 2010. What id does do is weave a intersting narrative tale of three soldiers spiraling down into the mouth of madness. I don't think it hit the exact level of emotinal resonance that it was striving for but you sure felt awful after playing the game. There are absolutely no heroes in the game and it actively makes you feel bad for being violent. Its a interesting take on a shooter and while it doesn't do anything new as far as gameplay goes it sure makes you take an interesting look at shooters and even ponder violence in games as a whole. I would recommend everyone play it but ONLY if you find it for cheap.

July

So uh...wow. July was pretty barren all around in fact I didn't buy a single retail game in July apparently. What I did manage to play was Tony Hawk's Pro Skater HD Remix Turbo edition.....oh right right this wasn't made by capcom. Ahem. Tony Hawk's Pro Skater HD. So I had no idea what to expect from this game because lets face it Tony Hawk has been as a depressing mess as David Hasslehoff eating a cheeseburger in a drunken fit. It wasn't exactly great either but...its eh....okay. The first thing is how can you NOT hit 60fps with this game? Just like a fighting game the timing on some things are so precise that you kinda need the fluidity of 60fps to get the most out of the game. The game play was just kind of clunky some things like wall rides were very very particular about how you did them the controls just felt "off" you can insantly tell it isn't made by Neversoft. Enough bashing on the game though. Robomodo did their best and honestly its the best thing with tony hawk since well... THPS 4. Oh, and avoid the PC version at all costs because I hear that version is FUUUUUUUUCKED. If it goes on sale on XBLA pick it up if you were a old school fan.

August

So hey August was a busy month. Darksiders II started it all off with promises of loot and apocalypses. I really enjoyed the first game in the series and was pretty excited to give this one a go. It was a fun game and I even S-Ranked it just like the first Darksiders however I just don't think this game was up to the same level that the original game was. They had a bigger budget and it felt like they threw any idea in the game instead of trying to just build on what they had. The seeming lack of restraint lead to a lot of filler and padding and I quite nearly outright quit the game and sold it. There is something to be said with what they did with the first game they made a filet mignon out of a McDonald's cheeseburger budget. It will be interesting to see what they do for DLC in the future.

The other game I bought from the Summer of Arcade this year was none other than Dust: An Elesian tail. I really thought this game looked amazing the art style is fantastic and the fact that ONE dude made it is mindblowing. The combat is pretty damn tight and its just overall a joy to play and by far the best thing offered this year on the Summer of Arcade. Unfortunately it also spawned a ton of really dumb discussion about furries. Its disappointing that so many people let their distaste for the furry culture get the better of them and skip the game. I still don't think the majority of people who outcry against furries even understand the culture behind it. But hey...what can ya do?

Fidget is shocked how many people didn't play Dust!
Fidget is shocked how many people didn't play Dust!

Wei-Shen is a dangerous man. This is something you find out VERY quickly in Sleeping Dogs. Yet another game that seemingly out of nowhere managed to be great even with a development history nearly as troubled as something along the likes of Duke Nukem Forever. Right out of the gate this game feels different than a Saints Row or a GTA. Sure, your a cop so there is that but what is more you are driving on the right side of the left side of the road instead of the right you are using martial-arts instead of shooting its a slice of another culture and it is delivered up in grand style. The game really makes you feel like you are in China taking on the Triad. Instead of having very linear choices of being "bad cop" or a "good cop" it just actively rewards you for both making you play missions the way you want to gain more experience points for either Triad or Cop abilities Each skill tree is useful which makes you think about how you play missions instead of driving like maniac you often make sure you don't hit cars or signposts so you don't lose any potential cop points. When your going after triad points the game makes you think what is the most fucked up thing I can do to the poor soul I'm about to kill. Shove his face into a table saw? Check. Feed him into an ice chipper? Check. Butcher Knives, Baseball bats and crowbars? Check , check and check. Its a shame the game apparently didn't sell all that well because it was by far one of the biggest surprises of the year I think for everyone.

September

September was fighting game month. Tekken Tag 2 started out the month for me and I really bought this game on a whim I have not liked a Tekken game since well... Tekken 3 and I figured this was going to turn out much like Street fighter X Tekken and be something I quit playing within a few days of getting it. I was however SO wrong. I've already reviewed the game and made most of my thoughts really clear about the game but safe to say I think namco really pulled the franchise back together with this one. With free DLC rolling out into the game there is still reasons to keep playing Tekken Tag 2 into the distant future.Oh hey...there might have been another little game that I was excited about all year. Hmm..what was it? I think it had Ninjas and girls in it? You guys know? Oh right...Dead or Alive how could I forget. I mean I pretty much was the one man hype band for the game for most of the year writing forum post after post along with blogs about the game. And I've been enjoying it and still been playing it. Its great and its a nice new direction for the series I just REALLY wish they would get the netcode figured out as I've got nothing left in the game to do except well online fights. I really do hope the community stays strong online for this as I think it will be a go to game for me for quite a while.

Lei-Fang and Mila are shocked how good the game is!
Lei-Fang and Mila are shocked how good the game is!

October

Stabbin dudes like UH,UH,UH,UH.
Stabbin dudes like UH,UH,UH,UH.

Oh hey, October! We are nearly done here! So far October has been a LOT of Resident Evil 6. A game which has sent the boards into a frenzy over the last two weeks. Some hate it others don't and the clashing between the two sides has been interesting. I've been enjoying the game though. Sure, I'd like if the franchise went back to survival horror bringing back ink ribbons and all. However, if this is where they want to take the franchise then well.. I'll stay along for the ride. I enjoy the characters and while I don't seriously follow the fiction outside of the main games I do enjoy seeing Chris , Leon and the rest of the characters from the franchise. I don't think there is much left to say about it really. What I'm currently playing is Dishonored. Which I'll be popping in as soon as I'm done with this. I've spent a ton of time in the game already and only on the 3rd mission and had a lot of fun with the game. The levels are pretty sprawling leaving you to you own devices as to how you want to handle them. Although, seemingly it does want to push you to doing stealth/non-lethal but regardless you can play the way you want to. I'll be excited to see how the game wraps up but I think I might restart the game entirely actually.

Nov/Dec

So lot of big releases coming out in the last bit of the year as expected. Not sure what I'll get into possibly some Halo 4 depending on how much money I have Farcry 3 might even be an option. Oh then there is Hitman too. Lot of interesting choices. It will also be a fun time as the GOTY madness that hits the site is a an absolute gold mine of entertainment. Well, if you've read all this babble I wish I could give you a reward or something but I'm fresh out of cookies as I just ate the last one I had. I do look forward to seeing what will happen in 2013. Giantbomb has always been a fun place to hang out and I sure enjoy coming here. I'm ready for 2013's craziness! Boshock, DmC, Metal Gear Revengence the year is starting off strong!

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I'm a Fighter how about you?

Dead or Alive gets serious

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So, hey another post from me about DOA right? I know, surprising right? I recently read an article by one Vincent Ingenito of IGN. His article "Dead or Alive 5 gets serious" basically gave me the idea to write this. A quote from the article:

"Now, I would never try to argue that DOA is deeper or more competitively viable than its iron-fisted cousin, but its fluidity, speed, and responsive controls have always made it my 3D fighter of choice."

This more or less describes my sentiment for the series. I've always felt that Dead or Alive never gets the respect it deserves. Sure there is fanservice and the breast physics in the last game looked like gerbils trying to escape a water balloon but it seems Dead or Alive gets picked on for this when well....

They are hardly alone. The only difference about DOA is they are up front and honest about it. You know from the get go what your getting into and even if you find large breasts swinging at pendulous angles distasteful or even sexist at least you have to respect their honesty about it. That being said Dead or Alive 5 still doesn't shy away from that no, the pre-order bikinis are in full force in the collectors edition. What has changed is you have to actively buy into the fan service part of the game. Whats more breast sizes while not "realistic" have been toned down as well as more realistic breast physics that react to what kind of clothes the girl is wearing instead of just looking like the aforementioned gerbil in the water balloon.

Hey handsome, pre-order at gamestop now!
Hey handsome, pre-order at gamestop now!

The game has always been heavily anime inspired in their character designs but no more. Redesigned faces have lead to the girls (and guys) having more distinct and realistic faces. Not only have the faces been overhauled but the levels as well some of the scenery in the game is beautiful from fighting on a rooftop of a skyscraper in construction in the heart of the city to fighting in a beautiful japanese garden complete with cherry blossoms the scenery is varied and beautiful. And its not just for looks either one of the other big series trademarks have always been elaborate stages with breakable walls and secret areas leading to expansive fights with ever changing scenery.

The slogan of DOA 5 is "I'm a Fighter" which has been prominently displayed on almost all of the promotional material. Its a rallying cry for fans and a promise to outsiders who have never enjoyed the series. Dead or Alive is about the fighting. The second major issue that people always seem to have with Dead or Alive is that they feel its too "mashy" and casual. You wouldn't be wrong either Dead or Alive has always had a general appeal to newcomers the pool is fairly shallow. Hit a few buttons and Ayane is twirling around and doing fancy manuvers with out much input at all. The new Team Ninja is trying to change all of that to hit that broader appeal between casual players and the interest of the more serious FGC crowd. Few games have ever done both. The addition of a few new systems along with input directly from fans and pro players alike might just tip the scales in DOA 5's favor though. The biggest and most obvious change is the "Power Blow"

The power blow is a charge move designed to turn the momentum of a fight on a dime. After unleashing the attack a series of automated hits unleash dealing a ton of damage as well as giving you the change to target where the final strike will send your hapless opponent. In the alpha build of the game the Power Blow could be used at will any time in the fight. Fans instantly cried out to Team Ninja to change this and the move was tweaked and balanced accordingly. In the final build of the game once you are under 50% health you can attempt a power blow move. There is still one issue...the windup on the moves is humongous and leaves you extremely vulnerable. This was the next issue Team Ninja had to solve. Pro players would never use this it still felt like a gimmick that was strung on to a feature list and not a important part of the game play. Enter critical bursts. Critical bursts are the second major revision to the combat of Dead or Alive 5 specific hits on some combos will initate a critical burst putting your opponent into a completely vulnerable state. This is different from being in a critical stun state. Critical stuns allow for players to still counter using holds making the guaranteed damage of a critical burst a game changer. The stun state allows for JUST enough time for a power blow to be pulled off. This makes power blows actually viable in real play. Its the same fight changer that combing into a ultra in street fighter 4 can be.

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Yeah, I kick high too.
Yeah, I kick high too.

Dead or Alive 5 has its work cut out for it. Its releasing in a month where Borderlands 2 is coming out as well as the more direct competition of Tekken Tag Tournement 2. Its going to be a rough fight both are great games Dead or Alive still has a bit of a juvinile image to shed. I think they are on the right path. I'll be honest I was extremely skeptical for a long time about this game. Metroid Other M was a pretty botched effort as well as Ninja Gaiden 3. The new Team Ninja is full of young and new talent so they made a few mis-steps. Its hard to win someones trust back when the price of admission to the show is $60. Everything I've seen regarding DOA 5 including my hands-on play time with the Alpha build felt great. The game looks amazing the fidelity of the character models is actually pretty stunning. This seems like a project that the learning from the previous failures was applied too. Just like the name sake of the game the reputation of Team Ninja might just be dead or alive with fans if this doesn't go over well. It seems though that they have build a ground swell of trust. One company that has faith in Team Ninja is none other than SEGA. If I told you at the launch of Dead or Alive 4 that the sequel would feature Virtua Fighter characters I would have been laughed at and mocked. And rightly so, as Virtua Fighter is considered to be one of the most dense and technical fighters period in the world. Akira Yuki's moveset is considered to be one of the most complex movesets in all of fighting games. On one hand lets face it... SEGA is hurting for money so that was most likely a huge part of this deal but whats more Virtua Fighter is a brand that matters to SEGA. In Japan Virtua Fighter is a major major part still to this day of the arcade scene in Japan. This isn't just about money for SEGA its about trusting their brand with another company. Its a company that has faith in Team Ninja's ability to deliver this as a quality product.

Even if you don't buy DOA 5 I hope you try DOA 5. Its a game with a lot to prove and it won't be earth shattering it won't win any GOTY awards. I'm sure Persona 4:Arena or Tekken Tag Tournament 2 have a better chance at being the next FGC darling than DOA 5 but at its core what Dead or Alive is all about is fun. Its the reason I adore the series. Its fun to shit talk friends while playing some local play. Its fun playing arcade mode and seeing all of the absurd ending movies. Its a fighter that isn't intimidating like so many can be. Its about just not giving a damn and not taking games so seriously. Sometimes, mashing buttons is all you need to feel like your having a good time. However hopefully with the new additions a more dedicated scene might pop up. Its the ever yearning question in game design. How do you appeal to the masses and at the same time appeal the core audience? Dead or Alive 5 might not have all the answers to those questions but at least it's trying. And dammit I'm a fighter. How about you?

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My Top 5 of the year.... (so far)

So, Its a good 6 months into 2012 which means were about at the halfway point of the year. The summer solstice is soon and soon we'll be heading to into the fall which means a torrent of good games after the absolute famine that is the summer months. So, if anyone cares to actually read here is the 5 games I've enjoyed so far the most this year. In no particular order.....

1.Final Fantasy XIII-2

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The direct sequel to 2010's Final Fantasy XIII which was a very polarizing game to say the least. It improved on many aspects of the game. One of the irritations of the first game saw you reaching a game over screen any time your leader character died regardless of the situation. It was a poor choice for an other wise at least in my mind awesome game and was fixed the sequel along with a host of other minor tweaks. Replacing the third party member with monsters that you can swap in and out and collect and combine and raise left the game with many obvious pokemon undertones that made it an addicting addition to the game. Overall one of my favorite things to come out this year. The ending was a bit crazy and I have yet to download the "Lighting" DLC pack which apparently explains a good bit more of story. I wouldn't mind seeing a FFXIII-3 to be honest as I'm really digging this story but.... even the FF fanboy in me knows that would be pushing it. Still, amazing game, amazing music. Loved my 80 hours with it.

2.Binary Domain

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BIG BOOOOOOOOOOOOOOOOOOOOOOOOOO! Okay, now that I have the obligatory craziness out of the way let me say this is such a gem in the rough. I bought this game solely on the notion that famed Yakuza director Toshihiro Nagoshi worked on it. I'm a huge fan of the Yakuza series after stumbling upon it in the series PS3 debut with Yakuza 3. Also, it just seemed well.. different from your usual take on the 3rd person shooter. Upon booting the game up it instantly feels like a horrible gears of war clone. If you stick out the pretty mundane first level though your in for a real treat. The game really opens up once you get your full squad at your disposal. Also, after a few upgrades your weapons start to feel pretty good as well. Bullets rip and tear protective covering off of enemy robots making shrapnel fly everywhere. You get a real tactile sense your actually blowing robots apart. The story gets really insane really quickly. And oddly enough the seemingly generic characters at the start of the game really all develop personalities that I really enjoyed being around. I mean... who could not love this face....

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3.Lollipop Chainsaw

US & EU Box Art ...
US & EU Box Art ...

Ever since Gamescom 2011 where it debut its trailer ive been championing this game left and right. I've been forever a Suda 51 fan. Even if his games are not always mechanically the most fun games you can't ever accuse him of being boring. Suda's style really shines through in the game as well. Its like a 80's teen romance comedy mashed together with 70's horror grindhouse into one tasty confection. One of my main worries all along with this game was well.. the combat. And out of the gate the combat does seem a bit stilted and awful but as I found myself leveling up I also found myself enjoying the game more and more. Juliet and Nick play off each other in such grandiose fashion that it had me consantly cracking up. And oh...my...god. Soundtrack of the year folks. From expertly timed licensed music usage to fantastic original pieces from Akira Yamaoka of Silent Hill fame this game is and aural feast for the ears. Pac-Man fever is in this game people. Do I need to say more? What the hell is better in life than killing zombies while getting told by Buckner and Garcia about cramming quarters in Pac-Man arcade machines. Nothing I say. Nothing.

4.Twisted Metal

Final US cover
Final US cover

So this happened earlier in the year. I played a car combat game. Not only did I "play" a car combat game in 2011 but I played a car combat game for well over 70 hours and enjoyed every minute of it... well... minus the minutes I was searching for games or getting kicked out of games due to poor netcode or well.... okay.. the game had its share of problems and David Jaffe would be the first to own up to those problems. Whats more though is the story mode is actually really worth a shit. Sure , Twisted metal doesn't have the lore of a Mass Effect or a Fallout but watching sweet tooth get pissed and murder people is fucking fun. And fuck... I got to play online with The Giantbomb guys during TNT and whooped their asses a few times and even got to chill and play some matches with Jaffe too which was damn awesome. Jaffe had constantly preached that he wanted the CARS to be the characters in this game and have personality and individual traits. I think its something that they pulled off for the most part. Fast cars like kamakaize are really good at capturing leaders in Nuke while some characters like Mr. Grimm are Glass Cannons who are able to wipe the floor with people while always being perilously close to their own death. Its a fun balance and it actually makes you think a bit about who you choose and why.

5.Dragons Dogma

No Caption Provided

So, I've beaten this game 2 times working on a 3rd. I currently have 150 hours in it. Its one of my favorite games of the year and I quite nearly passed it by. One of my buddies kept hounding me and hounding me "Hey, dude play the Dragon's Dogma Demo I think you'll like it!" So, after being hassled for awhile I decided what the hell. All it took was playing that griffon battle one time. I'm honestly still shocked at how damn good this game is. For all of the flaws the game has like ample screen tearing, flat textures and even bad frame rate can't keep this game's combat from being just damned fun. Each time you level up a vocation its genuinely exciting to get back from your journey to see what neat new skills you unlocked to use. The pawn system is also a stroke of genious. Its a lot of fun to go and hire your friends pawns for battle and even more awesome when your pawn comes back from an adventure in another world full of presents that the person gave you. I'm sitting on stupid amounts of Rift Crystals right now and I'm still like a proud parent every time Risty my pawn comes back with a high approval rating. I've done some of the same mundane quests now over 3 times as I'm on my 3rd playthrough of the game and yet it doesn't matter to me. The fun is in the combat. Seeing your characters improve finding new and exciting armor and weapons. And yes people regardless of what Patrick was saying on the Bombcast there IS loot hell one poster on Gamefaqs Dragon's Dogma message board even made a detailed list of drop percentages for chests in the game. By far one of my favorite things this year and to think I almost passed it up because of initial bad reports about the game.

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First Glance: Final Fantasy XIII-2

So I've spent only a few hours with Final Fantasy XIII-2 however the surface improvements are already popping up in a number of ways. First thing I noticed was the game now auto-saves in specific spots which is great. Also the ability to pause the game and save anywhere is available which is a great addition although should have already been a thing in the previous game seeing as thats well... modern game design.

The combat seems largely unchanged although the ability to "tune" Paradigms exists now. "Tuning" paradigms allows you to indirectly influence what your AI partners will do in the role you've selected for them for a paradigm. For instance...you can have magic casters focus on AOE attacks or make them focus fire on a single enemy. A tool that might end up being helpful in later battles. The graphics are still fairly stunning although the frame rate does seem to be hovering in the high 20's (I'm playing the PS3 version). Still, not a deal breaker.

The other major change I've noticed right off the get go is the Crystarium System is slightly changed. No longer do each role have its own Crystarium "timeline" of sorts. You have a specific cost for the next section of the crystarium and you choose which role you want to upgrade. This means that the crystarium is even more linear and you don't get to choose your abilities. On the bright side this could influence people to make distinct "builds" of characters instead of just willy nilly dumping into everything.

Have not gotten to the monster section of the game yet. Still very very early on. I'll post further updates and possibly a review in the future. Now back to the land of androgyny!

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Duke Nukem Forever (probably) isn't for you; and thats okay.

May 7th 2009 a day that many will remember as the day Duke Nukem almost died.  After 12 years of highs and lows the news that 3D Realms and Duke Nukem Forever were in dire trouble trickled across the Internet.   Many met the news by succumbing to the gnawing feelings of apathy that had every so slowly built up after heartbreak after heartbreak.  

The faithful few Duke fans left lamented the death of their hero and his fall from grace.   Seemingly being labeled as forever as the joke of the video game industry.  No matter what side of the coin you were on that day it seemed as if Duke was gone forever.  Fast forward to  May 2011 and since then Gearbox Software helmed by Randy Pitchford coming of the outstanding success of  Borderlands snatches up the Duke franchise and as of this writing the game has gone gold and  we are exactly 17 days away from an actual retail release.

So whats the whole point of this diatribe you say?  Well, lately I’ve heard numerous people both in the press and amongst the unwashed masses of gamers themselves making off the cuff remarks on how  Duke Nukem Forever is going to be horrible.Don’t get me wrong everyone has a definite right to have an opinion.  In this case however I just feel that people are barking about something that they would have hated regardless.   Gearbox has been pretty transparent that they are finishing Duke Nukem Forever for exactly two reasons.  

The largest of the reasons being all the hard working men and women that worked at 3D realms that worked on this game for so long.   Randy Pitchford of Gearbox got his start at none other than 3D realms and Duke 3D was in fact his first project.   It goes without saying that for many there are seemingly deep emotional ties to  the Duke franchise.  

I’ve heard phrases like “this game is so 1999” being used in conjunction  with describing the games design.   And quite honestly... they are right.   Duke Nukem Forever is a 2011 game with the soul of a 1999 game.   This fact alone is what makes the game so seemingly polarizing.   I’m sure many will look at the game as being archaic and badly designed.   Especially after coming off of games like  Call of Duty Black ops and Halo Reach both games that are good in their own rights.

  Duke however isn’t from that ilk of game.   Modern shooters strive to be big budget and cinematic and have progression in multiplayer and huge set peices and the biggest baddest graphic engines.   Duke however is about the game. Oddly enough, 1999 was the first time I got my hands on Duke Nukem and I was 14yrs old.  Now yes, looking back at 14 I really shouldn’t have been playing Duke and it wasn’t from lack of my mother trying to stop me from playing it either.

Regardless, I was fascinated by the game.  It was’nt the first FPS game I had played those honors go to Goldeneye 007.  However, it was the first FPS game captured my attention so readily.   A good portion of what attracted my 14yr old mind to the game is the obvious gratuitous boobs and violence.  I never proper owned a copy of the game and honestly never even played the PC version as I was only ever able to play the  N64 version of the game.   I had wondered for years afterward if my attraction and fond memories for the game were simply as shallow as  the violence and the overt sexuality the game pushes.

Luckily Microsoft released  Duke Nukem 3D on XBLA a wonderfully adapted PC port that seemingly kept the original PC game in tact.   About this same time i was shelved in bed for about a week as I was recovering  from a surgery to repair a hernia.    I was excited to try the game out again and see if my childhood fascination with the game held up a good 9 years later.

I suprisingly tore into the game with a intense vigor with a smile on my face eager to get to the next level.    What hit me in the days to come is exactly why I like Duke Nukem and why the game has stuck with me as a seminal game.I think first and foremost the level design is  what really sets Duke Nukem over the top for me.   Unlike modern shooters that keep pushing you forward to see “the next  big set peice”  many FPS games of this era like Duke and Doom before it were surprisingly as much about exploration as they were shooting baddies.Having a huge playground with tons of secrets to explore was always one of the joys of the shooters of the era.   I remember watching my cousin play the game  and showing me  secret doors and switches that I would have never found otherwise.    The back and forth  of finding secrets and sharing them was a staple of gaming at that time.   

No matter  if it was impressing your friends in Mortal Kombat with the secret fatality you found or finding a secret room in Duke Nukem the community mind share of the local gaming scene  was a fun thing to be part of.The other part of Duke Nukem that I find holds up for me at least that separates it from Doom and other games of that generation that had similar exploration parts is that Duke Nukem was and still is funny.

The literal take of some of the jokes like mutant pigs that just happen to be “cops”  were honestly pretty funny.   Duke himself is a parody unto a parody of every 80’s action star  conglomerated into a single person.  His lines are intentionally cheesy and completely and overtly ripped from other movies.   Being so mired in 80’s and 90’s movies like Army of Darkness,They Live and Die Hard among others its obvious that Duke’s largest fan base most likely wasn’t born anytime after 1990.  

  In the 15 years since Duke 3D was released game design has obviously and significantly progressed and for the better.  Among the shuffle  into true 3D and the arms race to have the most realistic graphics with the most features I think some of the  elegant parts of video games were lost.  Games that are not afraid to be nothing more than  just a game.   Epic games alongside People Can Fly recently released Bulletstorm to much fan fare.  Now while I don’t know if  the guys at Epic or PCF are Duke fans I can say I think they felt much the same about the state of games.  Bulletstorm was a fantastic game and while it still has many of the modern game tropes it also felt like a distinct callback to games like Duke Nukem that were’nt afraid to be silly and fun for the sake of being fun.

  The obvious reality is that games are never going to be the way they used to be.  That's quite alright in my book.  All mediums progress and grow and change is good.   And since we’ve spent the last 15 years playing games like Halo, Call of Duty, Rainbow Six and others its no surprise that a game like Duke Nukem feels lost in time.   I can’t speak for every Duke fan out there but I can say that I don’t expect Duke Nukem Forever to go toe to toe with the other big games this year.   Hell, I don’t expect it to even sell all that well.    

I’m just glad that this game exists, period.   If all I get is a 5-8hr journey down memory lane this time in splendid HD I’ll be pretty content.    Duke Nukem Forever is the embodiment of 1999 game design and thats all it really needs to be.  A quick hello to the yesteryear of what games used to be.   All the fanfare glitz and glamor will be gone as soon as the salvo of big hitters start banging down the proverbial floodgates.   I will be glad I had my time with Duke.   He is like the friend I drifted away from.  Sure, we might not have much in common  anymore and we don’t hang out  but its good to say hello to an old friend that you used to know.    

   And that's why Duke Nukem Forever (probably) isn’t for you.  You might have just moved on or  you might have just never been around when Duke was and that's okay.   For us that do well, we’re all ready to kick ass and chew bubblegum and well... you know the rest or maybe you don’t and that's okay.

47 Comments
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