The only thing that seems really odd is that the OP appears to be miffed about this. There's a lot of vestigial design in the Souls games. Why go out of your way to make an unforgiving game, and then add the white soapstone, which generally lets you summon help and makes most boss fights a cakewalk? Why have starting classes when you more or less have a free hand with crafting your character once you hit the mid-game? Why include a weird nest that gives you stuff when you drop it on the ground? WHY DOES EVERY FUCKING NPC LAUGH AT COMPLETELY INAPPROPRIATE MOMENTS DURING OUR CONVERSATION?
There's still plenty of uses for the torches in the game, as folks have mentioned. I've shied away from lighting sconces the same way that others shy away from summoning help for boss fights. (The Gutter was real fun, thanks for asking.) But the Souls games are always so deliberately obtuse that it makes sense they'd have something in there that's a little thin but maybe suggests further depth to further drive people nuts.
The only thing that really bugs me is how long it takes to load on PS3. That 30ish second loading time after you die is a real buzzkill.
The most important part to me is that Dark Souls 2 makes me feel like I'm playing a different game. I don't want something that will just carry all my strategies over from Dark Souls 1. I've mastered Dark Souls 1 in a lot of ways, or as much as I really want to. I don't really play the Souls games to feel like a badass. I play them to feel like I'm going to get mashed if I make a mistake, if I don't pay enough attention, etc.
I like the stuff that makes this game not a Demon's Souls game or Dark Souls: Rehashed Edition. Like, if I really want to play a game that behaves like Dark Souls 1, I can still go back to that and probably find something I haven't experienced or done. I also haven't beaten Demon's Souls (yet) and it's a similar flavour, but fundamentally different in some pretty important ways.
I feel like Dark Souls will always be the quintessential experience for me, but it was also my first taste of the franchise. There's a part of me that's frustrated I'm not falling in as hard with Dark Souls 2 as I did with the first, but I've literally played Dark Souls 1 for over a hundred and fifty hours. That's fifteen times the amount of time I've spent with Dark Souls 2. Of course I won't feel the same about it. Also, I don't feel like I *should* feel the same way about it. There's way too many safe bets in video games these days.
I love me some Dragon's Dogma, but there's also a *lot* in that game I haven't experienced yet. I'm fine with them holding off and maybe circling back around to making one exclusively for PS4 and Xbox One. Curious about the handheld game, but I like weird little handheld games.
I am probably more excited for this than I am for P5. Not saying I'm proud of or okay with that, but I loved the shit out of the EO games that came out in 2013. Really glad the EO team is getting work and (seem) to be selling games.
I've been keeping an eye on this game since it appeared on Steam. That said, I've got the last bits of EOIV to finish up and all of EO: The Untold Story plus some Legend of Grimrock stuff to work my way through before I'll really have time for this. I really hope it does okay for them and that Ubi will keep going. Looks pretty spiffy.
I played Ultra Business Tycoon III a while back when Patrick tweeted it or something, and I didn't really get it. The idea of this DOS-era shareware game juxtaposed with deeply personal moments doesn't really resonate with me, I guess. Porpentine seems like she's lived an... interesting life, and I can't really relate to that. I guess I should make a Twine game about being a straight white male growing up in a stable, relatively happy home environment.