@gamer_152: Yeah, you're right. I didn't really go into detail about my game's system, but it was definitely a case of bad systematisation. The system was too simplified for such a nuanced topic and that, ultimately, did the character I was trying to portray a disservice. That's not to say that with more time and thought I couldn't have created a better system that was, itself, more nuanced and respectful.
Quite a bit different from the issue with DDLC, I'll admit. I was a bit vague with my comparison at the end there, but I was basically saying it also suffers from the issue of trying to do two things at once that don't exactly mix well in how they're executed. While my game's character was compromised by being in a game too mechanically simple, DDLC's characters were compromised by being in too goofy/crude a horror game. It's a bit of a broad comparison and maybe fairly obvious, but the point still stands. Of course that's not to say that you can't make those combinations work, it just requires a deft hand. LISA, for example, is a game that covers a lot of serious, dark topics while also having a goofy sense of humour, and it seems to pull it off for the most part.