Because of its genre, visual style, and console it was released on, Valkyria Chronicles just never stood a chance in finding a larger, mainstream audience. It’s a turn-based strategy with real-time elements that tells a story with anime characters. That has niche written all over it. Not to mention that it was released on PlayStation 3 during the early years when it just wasn't selling.
But Valkyria Chronicles earned a loyal fanbase likely because it didn't pander to the mainstream. That’s not to say it’s a so-called “hardcore” game that the Call of Duty couldn't comprehend, but it targeted a specific, narrow audience. That’s probably the same audience that enjoys Atlus games, which Sega owns, and if they ever see fit to make a Valkyria Chronicles 4 (or bring over Valkyria Chronicles 3), they’d do well to release it under the Atlus label.
Regardless of who releases sequels, the original Valkyria Chronicles is still a great game that tells an enjoyable story. Frankly, it’s one of my favorite games ever.
Valkyria Chronicles never stood a chance in North America. A strategy/RPG that uniquely mixes turn-based and real-time gameplay? Tells a war story with a love story sub-plot, using anime characters? Released when PlayStation 3 was selling at its worst? Not a chance in the world, and unsurprisingly sales reflected that.
Regardless, Valkyria Chronicles has earned a steller reputation, enough that when the game was re-released on Steam, it was at the top of the sales charts. The reasons are simple: that unique turn-based/real-time combat is unlike anything else available, and the watercolor