@wollywoo:Well-put. Those fights on the surface were surprisingly intense. The human enemies were strangely bullet spongey so it could be a bit of a grind, even when I was cheating.
@sombre: Ha! I had a similar moment that inspired me to enable god mode for the first time. I was at a part where I'm fairly certain I had to drop onto a platform and take a bit of fall damage to proceed. The problem was I only had 10 health and the drop was hitting me for 12 or so. I had no way of proceeding, at least none that I could see, so I cheated my way onto the platform until I could find some health. But then I thought, "oh, I kinda wanna keep this on..."
@mikewhy: I saw a comment saying that they overindulge a bit in the Xen remake, which has me a bit more excited to see it. It's really neat seeing the slight redesigns that certain levels have in Black Mesa, like On a Rail.
@cikame: I'm not a big hater of first person platforming myself. It actually feels really good in Half-Life, especially when you find ways to cheese ladder descents by freefalling and catching a rung at the last second. Speeds things up a lot!
@goosemunch: Playing through Half-Life was a lot of me going "ah, I see why that was really cool when this came out," and most of those moments are still pretty rad! Being flattened by that mainframe because I was just moving too quickly made me realize that the game world could hurt me out of nowhere just as much as an enemy. Immediately made the whole thing feel a bit more dangerous.
@toughshed: I'll check that podcast out! Seems like it covers a lot of what stuck out to me about the game. Thanks for the recommendation!
Log in to comment