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Needle

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Needle's forum posts

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#1  Edited By Needle

I'm having the same problem. Tried viewing my profile page in Chrome and IE, same results.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#2  Edited By Needle

Just starting my Steam collection, so I figured I'd go big or go home. Bought Square's publisher pack and Telltale's publisher pack to get me through the summer, then went with Bit.Trip and Recettear from the daily deals. $130 down, but about 60 games purchased (realistically 40-45 of which I care about). Now that I've got the big ones out of the way, I can play it extremely cheap for the duration of the sale.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#3  Edited By Needle

Started playing this a couple days ago. It's simple and I dig it. And for $2.50 you can get enough energy to last you a couple days if you pace yourself. That's reasonable! Steam name is Linearice, feel free to join up.

Also, I set up my wired 360 controller to play the game like a dual-analog shooter. Left stick moves, right stick aims, face buttons use hotspot items and my triggers attack and guard. It's an awesome setup, extremely versatile, and immediately makes the game ten times more playable.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#4  Edited By Needle

I will the moment my year is up. It has less to do with the content, and more to do with support. If you can't be bothered to support your favorites, then what does it really say about anyone? I choose to support Giant Bomb, because without it, I am sincerely less happy.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#5  Edited By Needle

Nice, my first spotlight! Hopefully the first of many. Now it's time to read up.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#6  Edited By Needle

Just finished getting 200/200 in Outland, I thought it was pretty good. The actual level design is quite decent actually, and while I love the high-contrast style I will agree that it made some obstacles quite difficult to see. Also, this game's been out three weeks and the co-op game is already a barren wasteland - it took me about half an hour to find a match for the co-op achievement.

Speaking of achievements, the "Millionaire" one stinks. I hate achievements like this one that require pointless cyclical grinding. It's an hour of my life I won't get back.

I really enjoyed the polarity system - when it works well, the game is fair and challenging. Sometimes, it doesn't work so well. By the end, with everything shifting polarities at a rapid pace, things got to be a bit much. The boss battles were all interesting. Sound design was great - there were definitely vibes of Future Sound of London coming through on some of the Jungle tracks.

The replayability apparently comes from leaderboards in Arcade mode, but from what I can see the amount of actual players is pretty sparse. I finished the Underground in Arcade mode with what I thought was a poor performance, and ended up in 20th place (out of only 70). I probably will not return to it. Kinda wish games like this had an actual contest tied to leaderboards for the first month or two, it would really spur continued play sessions and possibly new purchases.

In any event, yea, I liked it maybe more than this wall of text suggests.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#7  Edited By Needle

I managed to jump in a co-op game this morning and it was laggy as hell. Most other accounts I've heard from other users is that it's pretty much always laggy. Too bad, really. I'll keep trying and hopefully I'll find a good match.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#8  Edited By Needle

First of all, I've really enjoyed this thread. Lots of compelling arguments from both sides and I don't think anyone is right or wrong. I personally do not care for the Wii but it has definitely helped bring a casual audience to console gaming in a way that no console has since the Atari 2600.

Of course, Nintendo is still faltering with its relationships with 3rd party developers. We're about a decade into Nintendo's egocentric little world and I honestly fear they've burned so many bridges - not intentionally, mind you - that their next console may be completely barren of intriguing product outside of R&D. Lots of comments from top brass as companies such as EA have suggested that developing in conjunction with Nintendo has been challenging. Ten years from the launch of the Gamecube, when do those companies cut their losses and abandon ship? It's intriguing to say that least, and I'm not about to condemn Nintendo to a fate of doom and gloom, but it will be interesting to see if the big dogs of 3rd party development come to the party this time.

In this way, the Wii's status as a success or failure may be more determined by its future than its past. It MAY spur hot, blind sales of its successor. It MAY also show up with no games from outside the walls of the big N. Its legacy will define the next console, and I think that is how I will choose to judge it - when the time comes.

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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#9  Edited By Needle

So I recently moved to the great state of Maine. There's not a whole lot going on up this way, and I had to re-register my car, which was a huge hassle. I decided I would have some fun with it, and got a vanity plate, essentially renaming my car after the greatest spaceship of all time.

Any other gamers out there with awesome referential license plates?


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Needle

70

Forum Posts

2826

Wiki Points

7

Followers

Reviews: 3

User Lists: 2

#10  Edited By Needle

Many of Konami's back and white manuals for early NES games were quite shoddy. Some of the Castlevania manuals, given the high quality of those games, were extremely bad at delivering information in a non-sarcastic way. I think Castlevania 2's story synopsis was basically one big word pun.

In addition, those manuals never included straight-from-the-game screen shots. Some dude would literally DRAW the screen shots into the manual. The Life Force manual comes to mind on this topic, where not only were the six stage photos hand-drawn, but they were named out of order.

And although it's not a terrible manual it's unintentionally hilarious - Dragon Power for the NES. This was a Dragon Ball game with all of the Dragon Ball content stripped out, since in 1987 there weren'y many Americans who knew what the heck was going on with Dragon Ball (myself included). So in retrospect the entire manual is just a complete exercise in obvious futility.