How Was Your Weekend? Swords, Masks and Fell Dragons (3/30/2015)
By nickhead 0 Comments
I was getting hyped for Axiom Verge this week until I realized the PC version doesn't hit til May! I was able to overcome the gnawing desire to grab a PS4 only for Bloodborne, so it looks like I'll be waiting another month for Axiom Verge. But, this allowed me some time to revisit a classic:
Majora's Mask (3DS)
Stupid me didn't pick up Ocarina of Time 3D upon release, and now the price has skyrocketed! No, I don't want to buy the digital version. I wasn't going to pass up Majora's Mask, and having finished Fire Emblem: Awakening (more on that later), I wanted to give my 3DS some more love. Even as a kid, I remember Majora's Mask being weird as hell. Now as an adult, I was looking forward to playing it again and maybe picking up more of what was really going on in Termina.
Right away I noticed just how much better this version looks than on the N64. I was expecting a port, but instead was given smoother character models and animations. The 3D actually looks alright too, which is a feature of the 3DS that I almost never use. The only stuff that makes my head spin is when this game applies the dream-like, blurry traces during cutscenes.
I was a little weary of dealing with the time mechanic again, having played this game completely with a guide back in the day. I was only 9 years old at release, and even with a guide it was tough to handle exactly what was going on at all times within the game. This time around, after a few three-day cycles, I have total grasp of the situation and the Bomber's notebook is a great way of keeping the smaller tasks straight. I'm looking forward to collecting every mask again - and wow did I forget how much I love this game's music!
I will spoil the next two games a bit.
Fire Emblem: Awakening (3DS)
I barreled through the last couple hours of Fire Emblem as I was beginning to get antsy after losing some key team members. It became too common for me to restart battles after one or two Shepards would get cut down, and I was making little progress. So I rolled with the punches and pushed on, relying more and more on only a handful of specific characters: my own custom character (who was a fucking beast!), Chrom and Vaike. With a smaller group of powerhouses, I could cut through the later missions much more quickly, since the endgame win state began to lean more towards "Defeat the Commander" instead of defeat all enemies.
Story wise, there wasn't much out of the ordinary, but I felt the way this game spent so much time building up personal relationships really made the overall experience much more gratifying. I felt close to these people as we were tearing down the Grimleal's plans to reincarnate the Bad Dragon. I liked the small tidbit of information about the Grimleal clan, and how ready the people were for Grima (the Bad Dragon) to come back and eat them. What utter devotion to a deity!
Overall I loved the game and am looking forward to more. Maybe I'll check out some of the previous releases someday if I feel like dropping a ton of money.
Castlevania: Harmony of Dissonance (GBA)
This game made me realize that, while I love Metroidvania's, backtracking can be taken a little too far sometimes. This game required juggling two versions of Dracula's castle, and there were a few points where progress HINGED on happening to whack a piece of what looked like background art with the whip. I spent well over an hour running back and forth before finally checking a guide. Frustrating.
Also, with the multiple endings, its possible to not even fight Dracula! I'm not well versed in Castlevania (yet) but that really struck me as odd.
So how was your weekend? I also recorded a podcast, as usual.
Log in to comment