Favourite Games of 2013

2013 has been a weird year for games for yours truly. Having picked up/played very little of the big releases this year, my list probably looks rather odd. I don't think it would really change all that much if I had, though.

List items

  • Undoubtedly my favourite game of the year, if not all time. Gunpoint combines hilarious dialogue, a great story, and excellent emergent gameplay all together in one maximalist (thank you Stephen Swift) package, and it is a truly beautiful experience.

  • Antichamber just barely gets beaten out by Gunpoint for the top spot in my list. I finished this game in a mere three hours of time actually playing the game, but every waking moment I spent away from my computer during that endeavour was filled with thoughts of this game.

    The puzzles within this austere, mysterious, and beautiful game are a masterpiece.

  • As a long-time fan of the original mod, I couldn't wait to get my hands on this game, and I was not disappointed. Ok, well maybe a little. There were a couple things that didn't carry over that I wish did, but basically every part of this game is a joy to move through.

    Davey Wreden did indeed prove that a videogame can make you cry.

  • I loved this so god damn much that I'm seriously considering buying a 3DS literally just to play Dual Destinies.

  • This game is fucking beautiful. Mike gave me a code for this over Twitter, and I wish he hadn't. The man deserves my money. Can't wait for Volume.

  • For the first time ever I played System Shock 2 this year, and by god was it a *great* experience. I like Bioshock, but this game blows it out of the fucking water.

  • Was late to the party on this one, but man do I love this game now. It can be a bit iffy, as with all RNG turn-based strategy titles, but is incredibly satisfying when you manage to pull off a mission flawlessly.

  • The only disappointment this game gave me was that I wish it had come to the PC sooner. I would've loved to take part in the ARG-like madness this game spawned during its initial release.

  • This game has diving *and* kicking. 'Nuff said.

  • Rogue Legacy has provided me with nearly 30 hours of rogue-like-like-like (ad infinatum) fun since I bought it a couple weeks ago. It also includes a surprisingly dark and sad story. Really enjoyed this one.

  • As someone who prior to 2013 has never really gotten into fighting games, Skullgirls provided a unique opportunity for me. Without any series baggage and what was advertised as excellent tutorials this seemed like a perfect fit.

    The only thing keeping this from being higher in the list is how opaque fighting games were, and still are, to me.

  • Alan Wake came to PC at the end of 2012, so I finally got to play it this year, and it was definitely worth the wait.

    I played through this game getting my mother to spectate, and it was a truly excellent experience.

  • Watched the first 10 minutes of this game's Quick Look and immediately knew I had buy it. Queue half an hour of me and a buddy playing bullet tennis.

    Worth.

  • I like Starcraft. Certainly not as much as most, but I love me a good RTS, and while nothing will ever beat DOW: Dark Crusade for me, this provided an excellent campaign and some great shake-ups for the multiplayer.

  • I was really looking forward to Monaco since I caught wind of it during development. It's a shame it didn't truly live up to my expectations.

    However, playing 4-player co-op and saying "Fuck it! Go loud!" at the first moment of discovery never gets old.