Valve's solution to a broken, clogged up rating process is to add "micro-transactions"?
That term doesn't accurately describe anything in this context. It's a one time fee for each individual developer. Even with this, the bar-to-entry to get on Steam remains drastically lower than with every other notable digital distribution platform this side of Desura and the Ubuntu Software Center.
It was a joke. I thought asking what hat they got with their payment would have been too much.
Defending the barrier to entry as low misses the point. Only the most no-effort submissions would be affected and the current rating system still sees completed & popular games buried and struggling with less than 10% of the needed "Likes" to pass the popularity contest. If the $100 fee at least bought the eyes of an intern long enough to sort submissions between finished titles and barely alpha concepts it might be a different story.
Latency being such a significant and fundamental problem with services like Gaikai and OnLive, hopefully Sony sticks with it as solely a means for instant access demos. (which in of themselves would hugely improve the current digital distribution experience)