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ninnanuam

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ninnanuam

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I think the internet, along with mass consumerism has given a voice to the consumer, but only as it relates to consumption.

This along with the echo chamber of "wasn't shit good back then" that all generations have had and the ease of just repackaging an old tired product rather than coming up with a superior one means the nostalgia cycle will continue.

Before the internet a product would perform poorly or actually be limited, then die and the manufacturer might get a few letters of complaint and they would move on with a new product. Now a market researcher can justify their job by pointing to data collection of brand names being discussed at any given moment and the cycles of consumer interest and re-release the same product a few years down the line, and they get to say its because the fans asked for it.

As for nostalgia its self, while I do tend to find the present kind of tiresome and I find fault with a lot of the shit being sold today. I don't generally find myself longing for the products of my youth. No-one can sell me my past, as much as they would like to try. Also and I think this one is really important, sense memories are hugely impactful but are also easily over written. Did your deceased grandmother always give you a particular brand of ice cream when you came to visit? Eat it after 20 years and you'll likely be flooded with memories and emotion. Buy a few tubs of it of it and kiss those sense memories goodbye as they will be replaced with the memories of whatever your doing when your eating those tubs. I actually go so far as to avoid certain food and music that reminds me of important events and people specifically because I don't want those associations to break down.

That being said I still don't think it is unfair to just like certain things that have disappeared and be vocal about it in order to get what you want its not always coming from a place of nostalgia or pining for lost youth Sometimes the product of today is just not as good as what was replaced.

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ninnanuam

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I have a dk 1,i bought it used so no new one for me ???? And i was sold on the concept back then. But none of the games so far have done anything for me And they seem so movement adverse. I couldnt recommend my gamer friends pick it up yet. I might end up devoting a room to this shit and if i do ill probably get one of those 360 treadmills. If there is a vr world i want to be able to walk through it. But only if its supported, which i am unsure will happen going foward.

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ninnanuam

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#3  Edited By ninnanuam

@wchigo:

No. If staying in tokyo the jr pass is not worth it. You can travel within tokyo on your suica or passmo card. Most days of travel will be less than 1000 yen.

Im in tokyo atm and even my biggest day of travelling within tokyo has been around 1200 yen, i think. I just put my change on my card every day.

Oh and i still havent done everything i wanted to.

Jr pass is for longer distance travel.

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ninnanuam

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I have a hard time with questions like these. Primarily because i catagorize everything. Do avtion movies include stunt movies like mad max and buster keaton, do they include martial arts flicks?

If its everything included id go jet li i loved tge once upon a time series and fist of legend is amazing. Close second is jackie, followed by stallone and eastwood. While i love arny,willis and russell, they come off as quip machines alot of the time.

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ninnanuam

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@shivoa said:

@ninnanuam: You brought an RPG and then compared it to two action games. Yes, GTA has character progression elements of an RPG so you get better at shooting and get better gear but not in anything like the same way as in a real RPG (which the Division is).

Imagine being turned off by a JRPG because you played the first few levels and (because it slowly introduces new mechanics and abilities) you complained the combat was boring because the menu was just attack/defend/basic magic. That's by design. You start off with guns that are serviceable and... and this is to the very core of how you need to play... have lots of different stats (none of which will make them exciting to use because they'll have to trade in too much dmg for accuracy etc as they're low level gear). It's core to the genre.

Every gun is different. Every different model name can be a completely different experience due to range, accuracy, stability, horizontal stability, crit, headshot bonus, clip size, reload time, rpm, per round damage, and a lot more. Lots of them will not suit you and, as an RPG, the aim is to find what you do like and go with that. As you progress it'll be easier to mod and select exactly what you're looking for out of a gun. This is not a game where you can just look at the dps and decide you'll upgrade to the bigger number. This is not a shooter with light RPG elements. This is an RPG so every little detail about the gun is listed and open to being tweaked (via mods).

How many different guns have you tried? There must be something like 100 different families of weapons and each of them can be pushed in various directions via which mods you equip, not to mention being subtly different simply via levelling factors (if you're using a lvl19 SCAR-H DMR [big clip, high rpm] then whatever you mod it with, that's not going to be enough damage to 1-shot the head of a lvl25 enemy so will feel very different to a lvl30 SCAR-H which will 1-shot all those enemies for a more sniper feel). Plus you've got your passive perks, your selected talents, and your activated skills from the range of options in the game.

If you think about the game as an RPG, then you can get great weapon-feel for whatever sort of weapon feel you want. But you have to play it as an RPG to get there - you need to know if you want stability or accuracy on this weapon vs that weapon and what trade-offs you are going to make (DMR with 5 rounds between reloads will have a higher damage and so increase chance of sniping than a DMR with a 20 round clip - they're both DMRs and could both have the same dps stat but they're completely different weapons that have to be deployed with different styles and aims, and some of them will be tough without the right mods to control them).

Fair enough I guess, I've only tried about 10 or so and only modded one.

How long does it take to start having some serious input into how to construct/get a choice on how to play? I've played 5 hours, ATM I'm running around with some level six green police rifle for some range, which seems a requirement, not a choice, a small really fast reloading blue sub machine gun and a pistol i've used approximately twice. The gameplay consists of me going into cover scanning popping as many runners as I can before they see me then picking everyone else off with generous auto aim and when new runners come in, as they inevitably do, switching to my sub machine gun when they get close then going back to picking off stragglers and of course hitting the infinite medical heal when needed oh and dodging the occasional grenade and funning from the occasional flamer. Clear the area and to the same thing at the next combat zone.

I could see how different useful guns might make the game more fun, like a good shotty or a high DPS/quick reload sub machine gun might make it more fun to get a bit more aggressive but I haven't come across any close quarters gun that would make much of a difference to my tactics.

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ninnanuam

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#6  Edited By ninnanuam

@mike said:

The recoil is significantly different not only across classes of guns, but can vary quite a bit amongst weapons in the same class as well. Some guns like SMGs and pistols have almost no recoil, and then on the other end of the spectrum there are Marksman Rifles and Shotguns. Assault Rifles are somewhere in the middle. There are mods and attachments that can significantly affect a weapon's overall stability, horizontal stability, vertical stability, accuracy, or all of the above. Plus more. With most guns you can't just hold down the trigger forever and expect any reasonable level of accuracy, but it's pretty easy to fire in bursts and keep on target. Every gun is different, though, so switching to something new will require a short period of adjustment. I think the guns in The Division feel great overall and I enjoy the shooting.

So the guns feel better after modding? Ill guess I'll continue to put a bit of time into it then.

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ninnanuam

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I bought this on a whim because it was pretty cheap at a local store and my initial impressions are that this is kind of a mediocre game.

The shooting is passable but not actually all that fun, the story is meh, the customization options are weak and I haven't had a successful group with anyone. Even if I had though, I don't know, I'm just not enjoying the minute to minute gameplay. I think I might actually prefer GTA V's cover/lock on to this cover/mega aim assist. And it feels no-where near as good as a pure shooter like COD, GOW or Halo. Maybe if I was getting cool drops or the Dark Zone didn't seem so intimidating to solo I could look past that (or the better guns would improve the gameplay).

I'm level 7, opened up the wings, done a bounty and a fair few side missions but I feel like I'm just spinning my wheels, I have a few more hours of allotted game time this weekend but I think I'm going back to COD BLOPS or GTA V.

I feel like I'm missing gameplay systems that are supposed to make it fun, like they are going over my head or something? Does anyone know if I'm missing something that makes the workmanlike shooting worthwhile? or if getting more perks/better gear improves the shooting?

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ninnanuam

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#8  Edited By ninnanuam

I was for a time caught up in chasing my dream (I worked at table top companies/miniature companies for a few years) and I had a shot at making a proper career out of it. But things change as you get older and priorities change. It also never really made me happy as such. Was the work better on the day to day than my current job? Yes, but politics, assholes and a never ending time suck still made life miserable. On top of this its a trophy industry, like games music and film so they pay shit.

Now I work a 9 to 5 get decent money the people I work with are nice.

Over the years I came to the conclusion that its not the work, its generally the people you have to see every day that makes all jobs either bearable or terrible.

Interestingly I'm actually considering going back to school specifically for architecture as that's one of the interests i've picked up over the years.

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#9  Edited By ninnanuam

I wasn't a massive reader until I found Douglas Adams and I realised the words themselves could be amusing and bring as much to the table as the story or themes on their own terms. Just like cinematography is important to a film. Some jokes and concepts just don't work when you cant read the words.

Before that id tell myself why would I read a book which will take me hours when I can watch a movie (this is especially true of the classics, which have all pretty much been turned into movies).

Now I ask myself if I'm missing something by just watching the movie.

I read a bit but my tastes generally stay within humour and classics with some fantasy thrown in on occasion, the most literati I get is probably Pynchon.

I don't keep up with modern authors, which is probably a poor decision on my part but I don't have the time to keep up and from the outside looking in it all seems so self-serious.

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ninnanuam

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Very corporate sounding music with an occasionally great ear wormish hook. Its no more or less offensive than super corporate Western music. At least it has some decent riffs which means I prefer it to Rhianna or Taylor Swift.

They came to my attention through a friend who does a local radio metal show, he got some early single a while back and was playing it for us for the lols.