noahrc

Feeling guilty about sinking a town in Donut County.

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Games I Completed

Games I've played to the completion of the main storyline or to where I felt I'd experienced most of the game.

Since Giant Bomb doesn't have entries for Flash games or apps, here are the Flash games I've played to completion:

and iOS games that aren't on Giant Bomb:

and one HTML 5 game:

List items

  • Completed in February, 2010 with all achievements.

    Getting to level 50 was a grind, but the rest of the achievements in the game were a fun challenge. Because of the 2D/3D game space, sometimes it's hard to point the gun where you want it. Overall, though the gameplay and graphics really sucked me in.

  • Completed in May 09 on Normal difficulty. Used the Trickster style almost exclusively and relied a lot on Rebellion, although I used all of the different weapons at various times and beat Vergil with Beowulf.

    DMC 3 is definitely harder than the first two games and close to the difficulty of games like Viewtiful Joe and Ninja Gaiden. However, careful item usage makes boss fights easier and the end of the game wasn't as hard as I expected it to be. The game feels very cinematic and over-the-top, which is fun if you don't take it too seriously.

  • Completed Dante and Lucia's storylines on Normal difficulty in May, 2009. I found the game far easier than the first – I only died once or twice. Most bosses can be defeated by shooting at them from a distance. Playing as Lucia was more fun than Dante, but it didn't make up for the game's terrible storyline, repetitive gameplay and insignificant customization options.

  • Completed on Normal difficulty, May 09.

    I found the game much shorter and easier than Ninja Gaiden for Xbox. Most of the bosses weren't too difficult and it felt like the game auto-blocked a lot of attacks. I mostly used the Divine Life Ninpo and only used the other Ninpo for solving puzzles.

  • Completed on Adult mode on the PS2 in 2009. One of the toughest games I've completed.

    I was frustrated that the game makes you repeat four previously completed boss fights in a row with no save or continue points. That said, the bosses are a lot of fun. Fire Leo is one of the toughest bosses I've faced. I played a bit as Dante and Sylvia after unlocking their storylines. The new storylines and moves definitely add some replay value, but it wasn't enough to make me want to play all the way through again.

  • September, 2010.

    Gravity Bone is so short that it feels more like a proof-of-concept than a game, but it is an interesting experience while it lasts. A couple of moments were genuinely surprising and funny to me, especially the ending. The art style and humor really set this game apart. Unfortunately, the game also crashed on me twice, but I can't complain much when it's free.

  • Completed the Xbox 360 version in March, 2010.

    I had high expectations for this game after hearing Chris at idlethumbs rave about it on almost every podcast. Overall, I wasn't disappointed. The mission structure can get repetitive, but so many unexpected things can happen while you play that I rarely minded. The world is beautiful, fun to explore and comes very close to modeling reality.

  • Late 1990s.

    This was one of my favorite games of the 90s. Terrain and troop placement are extremely important and I liked that there's no resource management or structure building to worry about. The gory bomb explosions were a guilty pleasure.

  • Late 1990s.

    A great sequel with better graphics and some fun new unit types. I didn't feel as attached to the characters as I did in the first game (not because of story-telling, just because I wanted to keep them alive in the first game).

  • Completed on PC in the late 80s or early 90s.

    One of my favorite adventure games, although it requires a lot of patience.

  • Completed on Spartan (Normal) difficulty in March, 2009. Didn't use the alternate weapons much. Leveled up the Atlas Quake all the way, which was a big help in the final battles. Found one of six urns.

    The unlockable "Cod of War" costume is hilarious.

  • September, 2010

    Solace is one of the strongest examples I've seen to date of games as art. The dynamic music and beautiful graphics create strong atmospheres that fit well with the game's theme. The difficulty is quite forgiving, which makes Solace more about an experience than a challenge, but the gameplay is fun regardless. The final stage turns the idea of bullet-hell on it's head in a way that was really a joy to experience.

  • Early 2009 on Normal difficulty except the last fight.

    Fun game with a great setting and crazy finishing moves. Kratos makes me think of an angry toddler who runs around yelling "I'M SO ANGRY!!". But maybe that's just me.

  • 2005ish

  • February of 2009.

    I like the customization options in this game, but most of the default hounds you get in the single player campaign do the job just fine. Tried multiplayer, which has some interesting features, but I had a hard time finding games. Built some custom hounds, but nothing I was very fond of. Most of them looked ridiculous.

  • completed the Xbox version

  • 2008. Got a score of 154 points.

    Some challenging puzzles and great personality, but not much replay value.

  • Completed the Xbox version.

    One of my all-time favorites. I really felt drawn into the world.

  • Completed around 2006 on Casual difficulty. Almost completed it again on Insane, but couldn't kill the last boss.

    All-around great game.

  • 2008. Completed it twice to get the best ending.

    Loved the art style and personality of this game. There are some great boss fights and the lack of random encounters was nice. Highly recommended.

  • PC version in the mid 90s.

    I enjoyed the game, but not as much as KQ III, IV and VI.

  • October, 2010. All achievements in about 10 hrs

    The game concept in Obulis is pretty simple - cut ropes to make marbles drop into cups - but Obulis stretches that concept into some challenging levels. I enjoyed solving the puzzles when the solution required precise setup or timing. Unfortunately, there are some instances where the physics systems don't behave consistently, no matter your actions. Overall, I enjoyed the game, but I recommend playing in short sessions.

  • 2008

    Unlimited continues made this a quick but fun play on Gametap.

  • 2008.

    Unlimited continues made this a quick but fun play on Gametap.

  • 2000s. Completed using saves.

  • 2000s. Completed using saves.

  • August of 2008 on Xbox 360. Got all achievements.

    The story didn't do much for me (I was hoping it might have a more interesting political message) but the stunts were a lot of fun and the islands look great.

  • August 2010 on Normal Difficulty in about 13 hours. Reached both endings.

    I'd been meaning to play this game for a long time, but didn't have a PC to play it until recently. I can see now why it's considered a classic. The blend of shooting, platforming and puzzle-solving is well-balanced and unique for the time. The lack of cut-scenes and in-game dialogue kept me involved in the story, even though it's minimal. The blocky character models make the violent scenes seem more cartoonish than horrifying, but I don't see that as a negative.

  • November, 2010 in about 8 hours

    Osmos is one of the best physics-based games I've played to date. Like many good indie games, it takes a simple mechanic and expands it in a lot of different directions. Some of the later levels were a bit frustrating, but overall I enjoyed the challenge.

  • 2000s. Completed using saves

    I would get the version on XBLA over the SNES.

  • May, 2010.

    I found the controls in Rocket Riot to be frustrating at times – I couldn't always fire rockets at a consistent rate – but the game's variety and visual style kept me entertained for most of the campaign. The power-ups, like giant rockets, bouncing rockets and homing rockets, are clever and fun. They become crucial in some of the later missions, which get pretty challenging.

  • June, 2010.

    While I sometimes enjoyed the drawing aspect of this game, the platforming was a major disappointment. The running and jumping never felt good and I hated having to retrace my steps every time I missed an item that the game requires you to find. The non-editable art in the game looks nice, but it also makes anything you draw look freakish in comparison.

  • Around 2007 on PS. Unlocked all characters. Used Cloud, Vincent and Cid to defeat Sephiroth. Didn't defeat optional WEAPONS or get all ultimate weapons. Didn't breed Chocobos.

    The graphics no longer seem impressive, but I loved the crazy story in FF VII, even if it got hard to follow. I also liked being able to slot different abilities into your weapons.

  • Around 2007. I played about half of the game as Jennifer before my save file got corrupted and I had to start over. Then I played the entire game as Mattias. Had a lot of problems with the game locking up due, I assume, to the emulation on the 360. Still had a lot of fun with the game, though.

  • Completed in 04 or 05. Used quite a bit of magic.

    Great game, even if it was a bit over-hyped.

  • I first tried to beat this game on the hard difficulty setting and got stuck near the end. I liked the game enough, though, that I later went back and completed it on normal difficulty. I love how the game sticks to it's first person perspective through the entire game while telling a bizarre, but engaging story.

  • October, 2009 on Normal (Lightly Broiled) difficulty.

    Monolith definitely upped the difficulty in this expansion. There are some tough fights towards the end and the new enemy types require different tactics. Most of the new enemies are just variations on the basic priest types, but the mini-Calebs are a unique and funny addition. The level designs are decent, but I didn't like how much back-tracking I had to do. I preferred the level design in the Cryptic Passage expansion. The levels in Cryptic passage felt more distinct and made more sense architecturally.

  • 2000s. Mostly used Bowser and Peach (plus Mario, of course). Didn't find all the hidden boxes or the cameos.

    I had a lot of fun with this game. It captures a lot of the fun of Mario's world, but in a totally new format. The story was simple, but good and there are lots of unique characters. I'd like to play more Mario RPGs in the future.

  • 2000s.

    Not a great game.

  • 2000s

    I enjoyed how the characters in towns get unlocked as you play. It makes backtracking feel less annoying. A fun game, but it doesn't compare to Zelda.

  • 2000s.

  • Completed on PC in the 90s before Stellar 7 (the first game in the series).

    This game was very challenging because you had to complete it all in one sitting and some of the bosses were tough. I enjoyed it a lot at the time, though.

  • Completed the Xbox version.

  • CD-ROM version in the mid 1990s.

    One of my favorite RPGs. I loved how the book format of the story blends with the gameplay. The world is enormous and fun to explore. This was my first meaty RPG experience.

  • May, 2011. Defeated the God King and the 'Deathless Kings' dungeon.

    Infinity Blade may be a long grind of Punch-Out style game play against a limited set of enemies, but it has awesome visual style, an intuitive interface and enough interesting gear to keep me hooked for hours.

  • December, 2011. PC version on Normal (1st section) and Easy (2nd two)

    I enjoyed the neo-retro style and the music in Bit.Trip Beat, but Normal difficulty got to be way too hard for me. Easy was much easier, except for the last boss fight, which I didn't enjoy much. It would probably be easier to play this game on a touch screen.

  • May, 2012. Completed the six available quests and unlocked 13 characters.

    Hack, Slash, Loot is a streamlined Rogue-like experience that feels more approachable than the average game in this genre. By limiting your inventory to two weapons and what you can wear, you are forced to decide immediately whether to leave or use a given piece of loot. That makes inventory management very simple and you never need to sell anything. It also helps that the really nasty potions have names implying you probably shouldn't drink them. I still died frequently and the frustrations of permadeath can be high, but since the quests are all only five levels long it doesn't feel quite as demotivating. I liked how different quests not only look different, but require different strategies to win. There are also some funny cameos from other games that I enjoyed. Overall, I really liked the game and think it makes for a good introduction to the genre, but only if you aren't turned off by permanent death.

  • CD-ROM version in the 90s.

    I enjoyed it, but not as much as Nova 9.

  • 2000s.

    Interesting game premise with some fun, silly moments.

  • June, 2010.

    This is a beautiful remake of the original PoP. I had trouble with the combat at first, but I grew to like it because it forces you to react and punishes button mashing. The game is fairly short, but it never got dull or repetitive.

  • May, 2011 on 360 using saves

    I enjoyed the simple beat-em-up gameplay in Streets of Rage, which felt very similar to Final Fight. I didn't mind that the same four or five enemy types are repeated throughout the game with different colors, but I really didn't like fighting almost all of the bosses three different times.

  • 2000s. SNES version using saves.

    I wouldn't recommend this game to anyone.

  • Around 2006 on the Xbox.

    People have come down hard on Doom 3 for all of it's monster closets, but I enjoyed the game a lot. The atmosphere kept me on edge for most of the game and the graphics were very good for the time. The first time I came across a Pinky monster and the Hell Knight were both memorable.

  • PC version in the 90s. Replayed a couple times.

    I think I enjoyed this game more for the licensed characters than the game play, but it did have a nice variety of mini-games.

  • Completed the Xbox version. Not as good as Doom 3.

  • May 2011. Google Chrome version.

    I enjoyed Angry Birds, but I'm not sure why it's such a huge sensation. I suppose the premise is unique and fun (although bizarre). However, many of the levels seem to require as much luck as skill or planning. I thought Crush the Castle 2 had a better variety of weapons and a theme that fits better with this game style.

  • PC version in the 90s.

    At the time the graphics and animation were amazing. I'm still impressed how much story it told with little or no dialogue.</p>

  • Completed the Xbox 360 version in November of 2009 with the full 1000 points, no FAQ.

    I enjoyed the Bourne movies a lot, which attracted me to this game, but there aren't many tie-ins to the films and the main character's performance feels much flatter than Matt Damon's. That said, I had a decent time with the game, the graphics and locations are impressive at times and the shooting system rewards accuracy and use of cover, which I liked.

    The feature I liked the most in this game — and I hope that other developers copy it — is the achievement screen that clearly shows you how close you are to completing all of the various achievements. I generally don't like "Collect all the hidden items" achievements in games, but knowing how many items I had left on each level made the task easier and closer to enjoyable.

  • Xbox version around 2005.

    Not so bad as far as 3D platformers go. The 1080i resolution was impressive at the time and I liked the cel-shaded look.

  • Completed the campaign in April, 2010.

    This was my first Advance Wars game, and I enjoyed it a lot. The plot and tone are pretty cheesy, but they didn't grate on me. I thought the game did a good job of gradually introducing new units and features. Overall a solid SRPG experience.

  • 2000s.

    I don't remember much about the game, except getting pretty bored by the end.

  • October of 2008. Normal difficulty.

    I liked that this game had Native Americans as protagonists, but I wasn't very interested in the main character. The game is very forgiving, since you never really die, you just go to the spirit world for a while. Some of the weapons and puzzles were interesting, but nothing mind blowing.

  • 2003 on Xbox.

    Morrowind really sucked me in. The load times were very long on the Xbox, but depth of the world amazed me. I still think it's interesting that you can kill off major quest givers in this game. When you do, a little message tells you that you've doomed the world, but it doesn't stop you from playing.

  • 2000s. A fun ride.

  • Late 2008

    The gameplay gets repetitive and there aren't any real boss fights or impressive set pieces, but the action in this game is a lot of fun.

  • 2000s.

    A let-down from all the hype, but still an enjoyable experience with nice art direction and personality.

  • September, 2009. Used a FAQ.

    I would not recommend this game to anyone. I enjoyed it much less than the first Ultima and found most of the new additions annoying or unnecessary. The only aspect I felt was an improvement over the original was the final battle, which was more complex. There's little reason to explore the dungeons in the game, since it takes lots of health and you're safer staying in a boat, once you get one. I didn't visit any of the other planets in the game, except planet X because landing your space ship is ridiculously hard to do without dying and you can't save your game on any planet except Earth.

  • Completed the Xbox version.

    The scariest game I have ever played.

  • October, 2009. Played through twice to get all of the achievements.

    I liked the art style a lot in this game. Most of the outdoor environments look great. I didn't like the style of the cities as much, but that's a minor thing. The story is certainly original, but unfortunately the pacing is reaaaally slow. It feels like there's a long pause after almost every line of dialogue. Some of the voice acting is annoying, too, but you can turn on the Japanese voices if you want. Overall, the beautiful art, Chopin's music and some unique combat mechanics made it a fun time.

  • Completed the Xbox version in the 2000s.

  • Completed in March of 2010.

    This game was a let-down for me, even though it has several strong components. I enjoyed the art style, music and the variety of characters. Unfortunately, the combat pacing felt sluggish and perfect timing seems more important than strategy. This game takes a lot of cues from Super Mario RPG, but it just isn't as fun as that game. There are better RPGs on the DS and much better games by Bioware.

  • 2000s.

    I enjoyed the tactical aspects of this game, and the realism.

  • October, 2009 on DS. Won victories on every difficulty level. Won each of the four victory types at least once. Played many but not all of the extra scenarios.

    This was my first experience with Civilization and I enjoyed it a lot, although it didn't feel challenging until I reached the top two difficulties. Deity was very challenging and forced me to manage every aspect of my cities carefully, which exposed me to more of the game's depth. I was a little disappointed that most of the unit types look the same, no matter your civilization (at least in the DS version) and it was weird seeing an early unit like a pikeman take down an advanced unit like a fighter pilot, but I can see how that might be necessary for the game balance.

  • 2000s.

  • January, 2011.

    Windosill has some of the best 3d animation that I've seen done in Flash. The gameplay is fairly simple, but the creative design and animations made it a very fun experience for me while it lasted.

  • Some creative levels, but I got bored with a lot of it after a while and started using cheats.

  • Completed the Xbox version.

  • Completed Ursula's campaign, but not Valen's. One of my favorite turn-based games.

  • January, 2010.

    StarCraft is a fantastic RTS with well balanced factions and a better story than I expected. The interface isn't that user-friendly – the ground units are hard to control and managing resource gathering and combat simultaneously can be a pain – but that makes getting good at the game that much more impressive. I have no interest in the multiplayer right now, but I can certainly respect those who do.

  • Completed the Xbox version in the 2000s. The scale of the world was amazing at the time. The story gets a bit ridiculous, but a lot of the characters are interesting.

  • Completed the Xbox version in the 2000s.

  • July, 2010 on Hard difficulty in about 27 hours using the Alchemist.

    I really enjoyed the visual style and gameplay in Torchlight. There isn't much story to speak of, but it does Diablo-style hack-and-slash very well. Eventually, it did start to feel like a grind, but not frustratingly so. The only thing I really didn't like was the last boss, who was much tougher than I expected based on all the previous enemies and bosses.

  • 2000s. Graphically impressive and I really enjoyed the Arbiter's story line.

  • May, 2012 on Normal.

    I was completely turned off by the voice acting, characters and narrative of Vanquish, but the gameplay and visual style won me over. Once the opening cut scene ends and the gameplay begins, I immediately felt part of a much larger conflict. The cover mechanics are similar to Gears of War, but where Gears of War feels like piloting a human tank, Vanquish feels like an F1 racer. Your ability to rocket around the battlefield and the slow-time mechanic are both very useful. I enjoyed leveling up the different weapons, which all have their uses. Your allies can die quickly when they're down, but you get a nice bonus for saving them, which I thought was a nice touch. I enjoyed most of the boss battles and especially liked the game's visual style, which feels polished and distinctly Japanese.

  • 2000s.

  • 2000s. An interesting change of setting and play styles for Bioware. Not as memorable for me as KOTOR, but still very good.

  • 2003. One of my favorites.

  • September, 2010

    I really liked the art style and music in this game. The platforming made a great first impression, too. Unfortunately, it got repetitive after a short time, since you fight the same enemy types for the whole game and there's really only one boss, repeated three times. I still recommend it, though, if you enjoy platformers with gnomes and tons of treasure.

  • March, 2012. PC version on Normal. All single player Spec Ops missions.

    I realize that the multiplayer in MW2 is far inferior on PC, but the single player looked and played great on my machine. The campaign isn't very long, but the Spec Ops missions add some extra length and challenge that I enjoyed. The campaign story is quite dark and takes the scale of conflict to whole new levels, but I never felt like it carried as much dramatic impact as the events in the first Modern Warfare.

  • Completed two of the four campaigns.

  • June, 2010. Completed Arcade, Time Trial and Career Mode.

    This was my first sim-style racing game. The learning curve was challenging at first, but the driving line helped a lot. There's a pretty crazy level of depth to the tuning. Even though I never felt like I understood it all, I learned quite a bit from the game. I wish career mode wasn't so long, though, and I wish they'd let you unlock the cars from every region.

  • 2000s. Very disturbing.

  • Completed the Xbox version. Love the slo-mo diving action.

  • Late 2000s.

  • Completed the Xbox version.

  • 2000s.

  • Around 2007 on DS

    The story in Puzzle Quest didn't interest me at all, but I did enjoy the puzzle mechanics. By the end it started to feel like a grind, though.

  • 2000s.