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noboners

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noboners

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@mistersims: That's basically what I have been doing. I invited Astarion to my party but the minute he disagreed with one of my actions, I sent him back to camp. I am sure he can be an asset for sneaky stuff, though so I want him to be available in a pinch.

I am pretty sure you can just do that with every party member with zero consequence, similar to how it is handled in Mass Effect and Dragon Age games.

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noboners

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#2  Edited By noboners

@bigsocrates: I'm glad you brought up the easy achievements in this game because it was almost comical how frequent they were popping while playing. And I did actually come around to the visuals and think the background art and level design was quite stunning, and agree that the music also put the package over and really presented itself gorgeously. I took a few screenshots outside the labyrinth even. But I never came around to a lot of character designs.

But holy shit was it just kind of a slog to play. I think as a 3d adventure game, it could have been pretty solid, but they really relied too heavily on combat, especially in the back half of the game. And the camera does zero favors during combat. Enemies are always attacking from off screen it seemed. But since you just spam attack buttons ad nauseum anyways, it's not like it ever really mattered.

I was going out of my way to do a lot of side quests for some reason, and the rewards were never worth it. And, this is a pet peeve of mine, but the market of buying potions didn't make any sense. It was 50 coins for a potion that heals 300 hp, 200 coins for 1000 hp, and 450 coins for 2000 hp. Since you pause time to heal, there's no reason to spend money on anything other than the light potion.

All in all, the game wasn't completely awful, just incredibly mediocre at everything. I'd still give it a 2/5 and would really only recommend it to someone if they want to see games that look unique.

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noboners

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I'm playing this now and I'll save more of my thoughts on the game for later, but I gotta jump in and say the inconsistent character design in this game is really confusing me. It's too early to say I absolutely hate it, but the blockier character designs (akin to a more Minecraft style) are really grinding my gears.

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I found this game to be fine. The music and visuals definitely carried it, as every game mechanic seemed to be just there to give the player something to do between story beats. Like others in the thread, I think the ending was the weakest bit. It felt like the whole story depended on the event at the end of the trip, and then the event just kind of happens, there's a quick epilogue and then game ends.

I'm not sure if it's because I don't have kids of my own or what, but the overall story just didn't quite land for me. There were so many letters I found as an adult Mimi that led to me believe that whatever happened kinda was the "straw that broke the camel's back" for why your dad and grandparents don't talk anymore, and I guess I just had built up us seeing more of that conversation happening, than just seeing Mimi almost drowned.

As for gameplay, it really reminded me of a stripped down Seasons: A Letter to the Future (a game nowhere near enough people played). I was a little annoyed that I could only choose one of each element per page, and that photographs could only be taken in very specific spots. It led to me sometimes only having one photo to use but 9 stickers or something. But I could still only put one sticker on the page which then meant my pages had these big empty areas. Overall, not a huge deal, but I barely spent time making pages outside of when the game forces you to because of that.

All in all, it's a simple 3/5 for me. Easy to recommend to people who just want a story told to them or who don't often play games and want to see how the medium can vary.

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@mooseymcman: the lack of Kass was incredibly surprising. He was such a big part of the Champion's Ballad DLCthough, so I could see him coming back for this DLC. **Slight spoiler ahead**, but I did have a conversation with a character in TotK that alluded to Kass still being out there.

The Champion's Ballad DLC is also, extremely excellent and includes a fair amount of additional story context. I highly recommend doing it if you ever return to BotW.

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Fantastic write-up Moosey. Can't wait for the other two parts.

I'm curious to see what the inevitable story DLC for TotK is. I was originally hoping for something that shows the Zelda-side of things more, but after concluding the game, I don't really know what else would need to be shown. Maybe a history of the dragons?

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#10  Edited By noboners

@junkerman: I really agree with your and @efesell point on the overarching story being inconsequential while the character moments are solid. I only have 3 eikons now but every moment where I've gained one has been really enjoyable and cool to see, but the moment it pops out to introduce the next story beat, I start to lose interest. It just goes from really cool set pieces with some excellent voice acting, to incredibly stiff animations and characters talking with no substance. It's just kind of unfortunate. And because of the pacing, I find myself really not able to play for more than an hour before kinda just losing momentum on it.

Originally I was hoping for a similar map to DA:I, but I'm fine with how this is playing out if it means there is still some environmental variety. Like I mentioned, I'm still pretty early, so I haven't seen too much variation, but I'm hoping that might change. So far it just seems like it's either a countryside environment or a castle.