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NoelVeiga

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Haven't you heard? There aren't any new games. Keep up with the whining of the week, "I have a big pile of shame" is so 2013.

Anyway, hey, as others are saying, don't worry. Games are longer and longer these days, many are built for replayability and they're also cheaper than ever. It's getting to the point where I don't feel any more of a moral imperative to finish a game I start than to keep watching a TV show. If it's not what I feel like doing in the moment, I can stop at any time. Sometimes I stop playing something not because I hate it but because I'm busy and something newer comes along, and I also don't mind doing that. If I really want to keep going with a game I'll get to it.

I almost feel like more devs should acknowledge this is just how we play now and start designing for it. Kill all padding and build in different breaking points for people to leave at a satisfying point if they want to. Say what you will about Destiny's grindy endgame, I got to the end of the story on that, never touched it again and felt I had spent 20 decent hours and didn't need to keep going.

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NoelVeiga

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#2  Edited By NoelVeiga

So, OK, let's talk about this.

I get the feeling that Alex plays the straight man, explaining the game and Vinny is the funnyman just trying to find the joke. And... I think I almost like those two better when it's the other way around.

Like, jokey Vinny is kind of... actually sort of obnoxious sometimes. I feel he worked great with Jeff because Jeff would take Vinny's joke and break in a different direction with it or whatever. But left to his own devices Vinny can sort of drag. Which is kind of weird. And Alex I can listen to for hours breaking down a game, he's great at that, but he sticks to it a lot, trying to keep his train of thought over fucking-around-Vinny and it just sort of doesn't play very well.

It's weird to acknowledge, because I like both of those guys a lot by themselves. I'm hoping whoever they hire is good with both and can break up that pattern a bit. I mean, not that Vinny and Alex can't work well together, but as a long running two man team? Yeah, it's starting to fray a bit.

Anyway, I like that when people say these things here it's always kind of constructive and I'm hoping useful to the guys. We'll see where it goes.

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NoelVeiga

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Damn, I thought this was about DmC. You know, a real Devil May Cry game.

No, seriously, trolling aside, I hated DMC4. I have zero interest in revisiting this. I've given it maybe three or four solid shots over the years and every time I backed out, bored as hell and annoyed at all the jank and corner cutting. DMC3, we can talk about, this is a skip for me.

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NoelVeiga

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@blacklagoon: Yeah, you said things and they are things that happened. Not sure how it relates to my post, but sure.

I mean, yeah I was there. I remember. The biggest go-to difference early on was sound. When the Amiga 500 first became popular PC gamers were normally stuck with an internal beeper. During the Amiga's lifespan PCs sort of figured out sound, with a lot of manual setup and multiple competing standards, but it worked. On video the Amiga caught the tail end of EGA being around and went from having an edge to lagging behind by the end of its run.

None of which is even tangentially related to the point I was making, which is that the Amiga was one in a set of competing home computer standards (the holy 16 bit trinity in that 87-92 period being the Amiga, the Atari ST and the "IBM PC"). Most games got ported over, and it was a mess even then to figure out what had originated where and which version was best (hint: not the Atari one). Amiga games had a... look and feel, though. Maybe it's just that there were some very specific developers with a very specific style working mainly out of the UK that led development on the Amiga, but the average gamer wasn't really aware of those technicalities as much.

So, again, when people talk about "best Amiga games" that's a bit of a misnomer if you understand "best Amiga exclusives". That wasn't a thing, it's a console-centric way of thinking about it. It's a lot more interesting to talk about best European games of the period that you probably knew from a PC port if you're American.

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NoelVeiga

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Here's the thing about the Amiga. It didn't have a ton of exclusives, but it had a lot of the best versions of PC games in terms of graphics and sound. The question isn't what are the best Amiga games, the question is which are the best European games from that period that nobody is talking about.

I love Pushover. Remember Pushover? It was on PC and Amiga.

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Same with Gobliiins, the original Dune, Speedball 2 (come on guys, nobody said Speedball 2 yet?) and anything by the Bitmap Brothers. People remember the crappy NES shoot em ups, but nobody is out here being nostalgic about Xenon, and that's a damn tragedy.

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NoelVeiga

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@ejc93 said:

I think people tend to look at TNT with rose-tinted glasses. It could be really boring a lot of the time.

But also, TNT made sense in the Xbox Live times when playing online with GB watchers made sense as a segment. With the rise of local co-op it makes sense to do that instead as part of UPF.

And about PAX... eh, the panels are fun most of the time. I think depending on the instance we get decent backup stuff or it turns out to be a slow week, but as long as their PAX stuff makes it to the site I'm cool.

Except the Paxamania stuff, because screw wrestling.

Also, I agree with @baal_sagoth that the US convention scene is kind of out of control and gets very navel-gazey when seen from the EU, but hey, it's a big country and having that travelling circus going allows people to have that experience. It does happen in Europe as well, but with the language barrier it can't build up that sense of scale and "have to be there" in the industry/press types. I... kinda wish it did, actually.

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NoelVeiga

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I'm in the rooting against Dan camp, but I guess my beef with him is that he is so transparently setting up a narrative to competitiveness. I guess since I don't like wrestling at all, his wrestling-like approach to gaming competitively also rubs me the wrong way. He clearly sees it as a good thing whether people are rooting for or against him, but it's all fake and not organic and... well yeah, fuck wrestling, I guess is my point here.

As for the rest? I don't mind much. I like the quiet frustration coming from Jeff generally being a cut above the rest on most arcade-like games and I guess I do like it when Brad proves that he's actually decent at twitch gaming when he has to, but I don't watch them play to see who wins.

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NoelVeiga

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Oh, while we're speaking of annoying bugs in HWR... I changed my bindings to make B the toggle for the build order menu because why would you ever want it to stick open by default? Well, the game loses that binding every time I boot it, although it has successfully forgotten the default binding for the togle (shift+B). Anybody else having weirdness with custom keyboard shortcuts?

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NoelVeiga

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@noelveiga said:

EDIT: To the arguments about patching above... am I the only one that remembers the original HW1 and Cataclysm actually shipping a bit broken, too? HW1 and 2 definitely got a lot of post-release patching, and finding those was a big part of how annoying it was to reinstall them from my original discs. At this point you just had to go to mod sites and download whatever they told you to.

I own HW1 on disc and there are certainly bugs but nothing that prevents anything so central to the game from working, scripting errors and crashes are what I remember happening the most (Arguably worse but that happens in Remastered just to a very acceptable degree) its still playable its just makes an already tough game harder when you can't employ these basic tactics, they make a difference. But man it looks pretty.

You may just have a playstyle that relies on those a lot. I am halfway through the campaign and doing just fine. I think I would rather have better salvage corvette behaviours than more stable formations, if we're going to talk about things that make me ineffective in this game.

I do play these games frequently, but I'd have to go back to HW1 (which I may do at some point) and play them side by side to see how much of a difference this makes in how I play the game. So far I haven't felt it was broken or preventing me from doing well, to be honest.

And, hey, no, HW1 had balance issues and AI issues, too. I seem to remember the patch notes being full of tweaks on that, and fan patches took them even further.

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#10  Edited By NoelVeiga

Huh. I haven't tried doing that yet in the campaign, but I do remember being able to do a wall formation with ion frigates in the asteroid field mission and having that be a damn meat grinder, when in Remastered it took a lot of micro to get past it without losing a lot of ships.

I'm guessing there's a bunch of weird approximation going on here, since they made a new "Homeworld 2.5" engine for this and then reverse engineered HW1 into it. Hence things like no fuel for fighters and quick docking/auto resource collection at the end of missions.

I've definitely noted a few places around HW1 where things that used to work now don't or behave differently. I don't remember collectors being quite so picky about when they stopped harvesting resources and in the mission where you use dust to shield against radiation I swear I can't see the dust trails at all. I've also hit a couple of bugs where I had to restart a mission, but they were all related to skipping cutscenes and doing weird stuff as you beam in, so no biggie there.

I'm playing this in order and I wonder if HW2 is a bit smoother, since the engine seems built with HW2 mechanics in mind. Either way, this all seems patchable and nothing is gamebreaking. I'm enjoying this a lot. But you have a point, the visuals seem to have gotten more polish than the AI and logic before release.

EDIT: To the arguments about patching above... am I the only one that remembers the original HW1 and Cataclysm actually shipping a bit broken, too? HW1 and 2 definitely got a lot of post-release patching, and finding those was a big part of how annoying it was to reinstall them from my original discs. At this point you just had to go to mod sites and download whatever they told you to.