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NoelVeiga

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Honestly, and stepping out of the "waaaah, I want things my way for everyone" tone of the conversation on both fronts, here's what I see happening moving forward:

Digital is the baseline, it's what everybody buys for X amount of money at launch, it all happens inside your system, you get a licence, whatever.

Box is what you buy if you're a collector. It looks fancy, comes with extras, costs a bunch more and lets you play just with the disc.

Clearly the future isn't just about mass markets anymore, Kickstarter proves that, and there is a market for Collector's Editions and certainly for people nostalgic of direct ownership, so I see the industry moving towards capitalizing on that for select audiences even as the mainstream sticks to the many conveniences of digital or even streaming.

Do I have an opinion on that, one way or the other? Meh. Both things have pros and cons, and I purchase both depending on the situation. I do worry about preservation, but on that front I'm less worried about the easily mantained and worked around download and authentication servers from first parties and a LOT more about ongoing server integration that makes games outright unplayable when the server side support goes down. It's not just MMOs anymore, guys, and I want to know how Elite: Dangerous keeps working in twenty years if it doesn't keep its studio afloat until then, disc or no disc.

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NoelVeiga

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@humanity: Honestly, my favourite version of the genre has generally been the Hulk UD/Prototype/SR4 kind, where you can just jump as fast as you want and run through anything you want, and they just ramp up the action to match that ability on the enemy side.

Assassin's Creed sort of lived with other types of games, where the open world was meant to be manipulated into things happening, not just for action purposes. It hasn't been a stealth game for a while, but that's the version of it I like. And even then, I always thought AC took some of Infamous' wind our of its sails because climbing in AC was all about procedural animation, whereas Infamous relied on this awkward "magnetic spot" system where you mash X to go from one grapple point to the next with very little control. It was inherited from the Sly games and it was never as smooth as what was going on in AC, which was built up from Prince of Persia and based on last gen hardware, not PS2 level hardware.

So to me the challenge in Infamous was never climbing, the game was focused on combat and on speed through the grind line/hover system. You climb when you fail to find a faster route and get stuck against a wall. Infamous 2 added upwards zips to alleviate this and that Halloween DLC outright gave you flight powers to get rid of it. Clearly Sucker Punch didn't love it, and I'm grateful that they got rid of it in Second Son. And in previous Infamous games combat was obnoxious, with AI that would snipe you across half the city and just shoot you dead while perched halfway up a wall. Second Son is far better balanced on that front, too.

But yeah, agree to disagree. I see how, if you liked that element, the franchise must seem like it's in a downwards spiral. You just... you know, happen to be dead wrong.

Incidentally, man, I really want another Hulk UD game. That game was fantastic. Volition can make one, they outright stole all the mechanics for Saints Row IV. Come on Disney, the Hulk is a big deal again, and it's not like Prototype was better than UD anyway.

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NoelVeiga

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@thebooknerd: I'm curious, what about Remote Play isn't doing it for you? I played most of Dragon Age Inquisition on Remote Play over the holiday break and it worked wonders. I even played some Guilty Gear on it and it was surprisingly doable, despite the 30fps cap. What's the gripe there?

Anyway, to your question. I don't even know what "not liking indies" means. We get independent games of all sizes and shapes these days, so it's hard to make that dismissal off-hand. I'd argue that Rogue Legacy or Binding of Isaac are just damn good games. Don't Starve is like those, but with crafting and looting and stuff.

Otherwise... well, there's Persona 4 and Gravity Rush, which you MUST play if you haven't, as many have said. There's a Disgaea or two also, which are deep, dark pits for looting and crafting. And you do know you can buy PSOne and PSP games on the Vita and run them natively, right? You have every Final Fantasy in there from 1 to X-2, including Tactics, and a bunch of other amazing PSP JRPGs and SRPJs.

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NoelVeiga

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@humanity: We're gonna have to disagree here. Climbing on Infamous was always the worst part of the game and all the alternatives to it in both Second Son and First Light are my favourite thing in those games and why I enjoyed them when I couldn't get into the franchise previously.

I mean, I don't know what "skill" was involved. You just hugged a wall and mashed X until you got to the top. The only purpose there seemed to be to punish you for not being able to stick to a power line. Even the developers understood that climbing in that game was punishment for breaking a combo. Incidentally, another major improvement on Second Son? No more grind lines, just free form traversal.

Seriously, Second Son is high up there on my games of the year (third, as it turns out) and I really don't understand why it was so ignored (props to SWERY, who listed it on his personal GOTYs as well). the graphics are amazing, the story is entirely serviceable with at least an 8.0 on the Troy Baker scale, and it played better than most games of its genre and any Infamous game before it.

So yeah, go play it, OP. I happen to think it plays better than both Sunset Overdrive and Saints Row 4, for what it's worth. It's just fun to zip around the city and there's actually some weird stuff in there in terms of side missions that is worth doing. Hell, there's a whole side plot that is a weird ARG. Somehow THAT slipped under the radar of GB's GOTY debates.

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NoelVeiga

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@bossodio:

So how does that work with the goofy MGS tone and the cardboard boxes with a bikini girl cutout taped to them?

I mean, MGS always had some willing tonal whiplash built in, but Ground Zeroes broke for me because of it. I just couldn't go from the dark story beats to running the goofy alternate scenarios. It basically turned me off from the full game and I'm now on hold to see what's in there.

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NoelVeiga

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@bollard said:

Lower contrast, higher latency, lower pixel density. Would not touch.

Lower contrast only if it's a shitty TV, lower pixel density only if your monitor is smaller than your TV, latency again depends on the specific monitor or TV.

Now for actual human beings, it's just fine. The actual caveats are being locked to 16:9, if you happen to prefer 16:10, price if you want to go higher than 1080p (2K is not often an option and 4K is expensive and sometimes locked to low fps) and some slight compatibility issues with stuff like 3D.

I use a 40 incher alongside a 23 inch PC monitor and I'm very happy with it. Lately I've been considering a higher res PC monitor, but I honestly don't know if I can go back from the big display for the higher resolution. I may wait a bit for UHD to standardize to a more PC friendly standard.

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NoelVeiga

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Yeah, sure. That's about the right reaction there. A discount for people already in, a few days back for sporadic subscribers. Cool. Gotcha.

There's a conversation to be had about how and what you need to prevent this sort of attack and, perhaps more importantly, about how to retaliate and get attackers punished, but yeah, this is a good thing to do from Sony.

Please let's not be the usual Internet douche that goes "it's not enough, I totally couldn't play high level Guilty Gear online the day my granny bought it for me". It sucked that PSN was down, I bet Sony really didn't like it, either, they should work to bounce back faster, but that's an observation, not some sort of tragedy brought about by negligence.

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NoelVeiga

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#8  Edited By NoelVeiga

I got Guilty Gear XXrd just to see the graphics by myself and so far I'm really enjoying it.

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NoelVeiga

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I finished Dragon Age just in time for the end of the year (that ending, guys! Flemeth!). I kicked off 2015 with Guilty Gear and Binding of Isaac Rebirth, both of which I've been playing for a while.

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NoelVeiga

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#10  Edited By NoelVeiga

@cirdain: I don't have a problem with the list they came up with (even though I don't agree with much of it), but it's true that Brad's weirdly addictive personality should be looked at by a team of professionals. I mean, the DOTA thing by itself is troubling, but looking at Destiny's flatlined grindfest and going "yep" is clearly pathological. Brad's definitely on my "most likely to slob to death on a long, repetitive game" spot.

Now for the real question, what did everyone think of Dan in the middle of the GOTY discussion shitfest? I, for one, was almost rooting for Brad trying to punch him at one point when he CLEARLY had enough of his trolling. It was magical.

Honestly, these chats get incredibly cique-like (e.g. the off-hand dismissal of Dragon Age, Jeff's infatuation with CoD or his weird hangups with some franchises and genres). Having a person in saying, no, fuck you, Mario Kart is a fantastic game was very refreshing. The only problem is I didn't quite think he made a great case of why, but they never discuss mechanics or design very in depth on these, beyond "this sucks" or "this is great", so I can't complain much.