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Noitu

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Noitu

43

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#1  Edited By Noitu

Christ how many times is this guy gonna say  "co-op"?

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Noitu

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#2  Edited By Noitu

I was playing Halo 2 last night...

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Noitu

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#3  Edited By Noitu

Six. 6. Seis. VI.
 
...
 
 
Final Fantasy VI.

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Noitu

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#4  Edited By Noitu

The screenshots on the left are all from Advent Children. I really don't get it. Are they really trying to suck that much money from that game?

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Noitu

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#5  Edited By Noitu
@DystopiaX: If you're getting spawn camped on Valhalla or Sandtrap, then someone's cheating or there are more than one snipers. I've never had that happen. In Valhalla you spawn in a base, don't you? There's always team BR games that start with BR anyways. What you're asking for is possible, but for a starter weapon? Why? So you can just go out and kill everyone in a matter of seconds? No.
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Noitu

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#6  Edited By Noitu
@DystopiaX: You can definitely defend yourself, all you have to do is hit them once to knock them out of scope. If they're a smart sniper, they'll say hidden because that is what a sniper does. You snooze, you lose, if you can't find that sniper, then you have to figure out how to adjust. If the sniper was on your team, would you really care? It's not Bungie's job to cater to everyone's whims. If you're talking about unbalanced? How bad do you feel when you pick up a carbine and it doesn't do crap against, let's say, an AR? Should they completely erase the sniper rifle, the beam rifle, the carbine, and the BR just because they have long range capabilities and people are using them as they are intended? 
 
And as far as starting weapons go, you're supposed to start off with a short-range POS to defend against close spawn campers while still making you tactically choose which weapons to go for. Like, you may go 'oh there's a sword' and you see 5 people chasing that sword you can say 'hey, fuck that, i'm going for the sniper', and you wait and you kill them all. That's what makes the game challenging and fun.
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Noitu

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#7  Edited By Noitu
@Gamer_152 said:
"

Actually the Brutes did not join the Covenant in Halo 2, they have been part of the Covenant since before even the events of Halo: Contact Harvest. In fact it was during the battle of Harvest that the Brutes made their alliance with Truth as part of their eventual plan to overthrow the Elites. In Halo 2 the Brutes took the position of the Prophets' honor guards from the Elites after the Elites failed to defend the Prophet of Regret against the Master Chief and after the great schism with the departure of the Elites from the Covenant the Brutes had an even stronger presence. However, as Reach is all pre-Halo 2 it is very likely that we'll see at least less Brutes in this game. At any rate we know the Elites will be back as an enemy.  
 
I didn't think the Brutes were a badly designed enemy myself and after 2 games of mainly killing Elites it was nice to experience something different. Also although I have high hopes for Reach and am sure Bungie will be able to deliver does the absence of Brutes immediately make a game we've seen no gameplay of whatsoever better than its predecessors?

"
Hivemind.
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Noitu

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#8  Edited By Noitu
@DystopiaX: 
Your first argument is kind of self-defeating, but anyways, the MA5B fired 7.62 mm ammunition, at a rate of 900 rounds a minute, You cannot expect a weapon of that caliber and fire-rate to out range or deal more damage than a balanced (fire handling) firing a .50 caliber round at 210 rounds per minute. For example,  A .50 caliber pistol round will put a 2 inch dent in a foot of armored plating, a 7.62 mm round will merely leave a scratch. So by simple matter of mechanical operation, truly, the MA5B would act more like a sub-machine gun than the pistol would act like a rifle. While this is true, it doesn't mean it needs to be changed, it means your tactics need to be changed to compensate for differences in weapons technology. 
 
Pros - MA5B:  
 
Small round type, high fire-rate, and large magazine capacity. In other words, still decent at ranges when burped (manual bursts). But also good when you get caught with your pants down (so to speak) and go fully automatic, and can drop 60 rounds of ammunition into a target in under 4 seconds.
 
Cons - MA5B:
 
Decreased damage, means reduced effectiveness at range because you need to land multiple shots. High fire-rate leads to inaccuracy at range if you spray and pray, and this weapon may be called inaccurate because users do not have the patience to properly use the weapon as intended while under fire.
 
In a game like Halo, the point of playing is to learn to be calm in stressful situations. If you can't control your fire in a game like Halo, then there's no point in playing a game that's constantly edited for you
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Noitu

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#9  Edited By Noitu
@SammydesinasNL said:

" No brutes! Seen as how they only join the covenant in the second they presumably won't feature in Reach. I do expect there to be new enemies varients though (some of which also annoying?). "

Wait, the brutes didn't join in Halo 2, it's just that the Halo was a holy relic and brutes were too low of a class to even be at the Halo. Obviously that changed in Halo 2 when they became the guardians of the prophets. They were the first alien race to make physical contacts with the humans in the book ' Halo: Contact Harvest'.

@Cefka

said:

" The brutes were no fun in Halo 2. They often charged at you and you had to empty too many rounds into them. In 3, they were not as tough but not as respectable as in 2. I also find the Hunters not as difficult in Halo 3 compared to 1 and 2.  But yeah... reach is probably going to be as good as Halo 2, my favorite. "

So either way you're not happy? Great.
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Noitu

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#10  Edited By Noitu
@DystopiaX: The assault rifle in Halo 1 was made that way for a reason. Since when was Halo all about making it 'balanced'? I mean in our world, where Halo is based off, there is no such thing as balance. When you have a 50 caliber sniper rifle that goes through someone's chest and puts a gaping hole in their back, you have just that. It isn't tweaked or modified so it does less damage, it will always be tweaked and modified so it does more damage. The fact of the matter is that people just wouldn't stop complaining. That's why they changed it, not because of the balancing issues. When you have a 50 caliber pistol with a scope on it, you don't downgrade your damn side-arm, you hope to god you never lose that baby. If you know a pistol can beat a sniper rifle at medium range on blood gulch, don't try and jump out at the guy with the pistol. It's honestly that simple, is it that hard to come up with a different strategy instead of just running up to someone? Wouldn't that just bring more fun to the game in its entirety?
 
All I'm saying is that it wouldn't make sense. I know Halo isn't real life, but when you have a game that all ready has its own story that has been worked on for over a decade completely set and its gun layouts done, you don't just change it because some people couldn't get that you can't beat a sniper rifle with an MA5B or MA5C unless there are special cirumstances and the sniper is actually dumb enough to let himself be seen.
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