I don't see how anyone can be OK with this. They went to Kickstarter because classic adventure games weren't marketable. Now they are banking on early access sales of this non-marketable genre to finish it? Huh?
It's really too bad that this was the project that popularized Kickstarter for games. They didn't even pitch a game! It was a nebulous idea of a classic adventure game. On top of that they were saying the documentary crew really spawned the idea; it wasn't like some dream game they wish they could always make. I saw red flags immediately.
They need to release something, so I don't envy them. At the same time, this just smacks of mismanagement and blatant disregard for what 3.3 million dollars means to people.
Kickstarter is getting a softball in this article. Videogame or not, this was a terrible pitch. It's baffling that Kickstarter wouldn't enforce a higher quality standard before anyone saw it. I mean, they only get paid if the project is successful right? If they don't get their act together, this is just going to end up a passing fad very much like that "pay a penny for a webcomic" thing that came and went several years ago.
Their press release should have mentioned how many tax breaks game companies get in Montreal. I'm sure that had more to do with this than the game itself. New York is expensive, yo.
Like Front Line:Fuel of War, Homefront had a terrible single player but a pretty nifty and underrated multiplayer.
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