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octaslash

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octaslash

804

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#1  Edited By octaslash

After changing the control scheme, the camera correction options, and the stick deadzones, the controls still aren’t up to modern standards, but it is definitely much more bearable. I’m really hoping a PC version comes out with controls similar to GTA V.

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octaslash

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@humanity: There is a huge delay from when you push on the stick to when the camera actually moves.

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octaslash

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@humanity: The character movement can be excused, but I don’t think you can qualify unreasonablely high latency on everything (most notably, aiming your gun) as a style or gameplay choice.

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octaslash

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@pompouspizza: It’s not so much the feel of the movement or actions that bother me. I don’t mind the weird animation priority or the slow, detailed looting animations. My issues are with how it’s all mapped to the controller and the extremely high latency on camera movement/aiming.

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octaslash

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#5  Edited By octaslash

Okay, so after playing around with the shooter control sceme, I realize you can tap the left stick button once to run and then tap it again to sprint (it doesn’t tell you that). I still wish it was mapped to a shoulder button or just used the analog stick to its fullest potential (thank you newest Assassin’s Creed), but this makes the game more playable.

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octaslash

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I didn’t notice the alternative control scenes before and that relieves a few of my issues. Oddly enough, you also move faster in first person mode.

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octaslash

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Most of it feels good, but I have issues with the armor system. It feels like you’re punished for engaging anyone before the final circle. I’m not sure if they intended to reward a more passive playstyle, but with a few tweaks or maybe a hardcore mode, I would love it.

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octaslash

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@efesell: I noticed the toggle, but you still have to tap to sprint and it only works on foot. I ended up swapping A and RB on the system level, but not having a remap option in the game makes it very annoying.

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octaslash

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With the exception of Max Payne 3, Rockstar games have always had odd control scemes. It was more acceptable in the PS2 era, but even when San Andreas came out, its weird lock on, drive by shooting, and tapping-to-sprint felt weird.

So, in the year 2018, how the fuck do we still have a game where you hold a face button to run? Am I supposed to play claw style like this is Monster Hunter on PSP or is slowly walking in a combat encounter intended? Could more than one speed not be mapped to an analog stick?

Also, is my TV broken or is there almost half a second of latency when I try to aim at anything? I understand why it defaults to lock-on controls if the aiming feels this terrible.

Of course, these are all problems Rockstar fixes with their PC releases. I am just very disappointed they haven’t fixed their console games yet and are stuck in the early 2000s.

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octaslash

804

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The animation is definitely something you have to get used to. A similar 2D/3D blend was used in Tron Uprising. After a while my brain just saw it as 2D, with pretty well animated characters.

The writing is really solid and the humor is kid friendly, but not completely childish. It’s not really anything like Avatar.

Keep in mind, that “season one” is just 9 episodes and most likely just the front of a 22 episode season. Netflix did something similar with Voltron.