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officermeatbeef

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officermeatbeef

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#2  Edited By officermeatbeef

@spaceinsomniac said:

Sounds like a shitty police officer and victim blaming to me, not rape culture.

How is that all that different from "You were mugged, huh? Let me get this straight, Sir. You were walking alone at night in THIS neighborhood?"

And let me add that I hope she filed a complaint against the officer in question. :(

What? The phenomenon of victim blaming is one of the core concepts of rape culture, so much so that it's the first thing listed in the definition you quoted in the first post! I'm afraid this statement makes you look like you don't really understand what the entire concept actually means and deals with, which can be a fair misunderstanding because there are definitely more and less extreme definitions. It's akin to saying "sounds like easy access to high-powered automatic firearms to me, not gun culture" in response to an example of a mass shooting. Which, I must emphasize, is not meant to be an argument on that topic but simply an hypothetical illustrative example.

This was undoubtedly a shitty police officer, but a core difference would be that if a suspect in a mugging was actually arrested and taken to court, there would be absolutely no consideration of "this guy was asking to be mugged by being alone in a bad neighborhood", it would be purely about the crime perpetrated, end of story. Nobody would give a shit about what precipitated the mugging. Whereas in the case of a victim of sexual assault, the police/defense/etc. will still frequently ask the victim if they may have "provoked" the perpetrator. That shouldn't be relevant, yet many will still believe it so. It's the difference between "you perhaps made a risky/poor choice, but that doesn't make what happened to you ok" and "you made a poor choice and so you deserve what you get".

It's that godawful prison system "joke" that shlub earlier said and I refuse to quote. It's funny because those people are criminals and deserve it! Why, they might have been selling marijuana!

The concept of "rape culture" isn't just the extreme idea that it makes rapists into rapists, though it could certainly contribute to how some perpetrators might justify it to themselves and thus undertake the act when they otherwise may not have. But in general, that is indeed rather unrealistic if not a bit silly; of course there will probably always be individuals who do terrible things, and we can no more expect to eradicate rape than we can expect to eradicate homicide. But just because we'll never completely stop murder doesn't mean we just stop considering how a culture of violence could lead to people being more prone to commit violent acts.

More moderately, considerations about rape culture are really often more about making the rest of usnon-rapists/sexual assaulters less shitty about how we treat rape and sexual assault so we don't end up contributing, knowingly or otherwise, to a culture that would make a victim ever hesitant to report such a crime or feel guilt for having it occur to them. It's often just about something as innocuous as making you consider that, hey, maybe this thing I was going to say about this person or joke I was going to make might just make people feel bad, so it's probably not a good joke or a good thing to say.

The overwhelming majority of college people know it's wrong and won't ever commit rape, yes, and supposedly they have for decades if not centuries, but that doesn't necessarily mean they don't have a shitty attitude about it that's continually lead, year after year, to shit like rapists being found not guilty or not even being prosecuted because the victim was deemed to be "asking for it". Supposedly just as many people know murder is similarly wrong and won't commit it, yet pretty much nobody would ever expect a murderer to be absolved of the crime because the victim was "asking for it" by being somewhere they shouldn't have, say, wearing the wrong gang's colours, would they? I think most in our society would consider these two crimes nearly equally heinous, yet this glaring discrepancy still exists, so clearly there's something in the culture at play here that has allowed it to persist for decades.

Page 3 of the report:

These evaluations should focus on the true end goal, reducing rape, not intermediate goals such as changing attitudes (despite the fact that these intermediate goals are vastly easier to measure).

RAINN isn't saying that "rape culture" doesn't exist and should be forgotten about and ignored, it's saying it is important that when we're considering these things we don't let it overshadow the fact that a rapist is a criminal, responsible for their own actions, and that they need to be dealt with appropriately harshly and justly, because that still isn't happening like it should. It's simply saying that when it comes to instances of actual rape, they believe the way colleges treat it needs to not lose sight of the actual crime, and they should refocus that effort accordingly.

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officermeatbeef

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#3  Edited By officermeatbeef

Hey peoples, so let's start with some background on this crazy thing. If you are looking for some more flashy reasons as to why you might wanna give this (free! No money for anything ever!) game a shot, feel free to skip to the videos! You can grab the game from the website. I like to describe it as "the bastard child of Unreal Tournament & Battlefield", except the original came out before Battlefield so the parentage gets... weird. Or if someone made an actually good GI Joe multiplayer game (c'mon, the Nod are basically Cobra) with a different brand, if that does it for you.

Back in 2002(!) Westwood Studios created their one and only attempt to spinoff the classic Command & Conquer RTS universe into a different genre: the sadly most forgotten Command & Conquer: Renegade, an FPS with a wildly ambitious multiplayer component that fused in elements of standard C&C RTS gameplay in unique and really cool ways, though the single player campaign was generally considered only fair to middling for its time.

Myself, I never did play the full game. However, I spent a hell of a lot of time with the demo back in the day, and even today it contains many neat ideas and elements nobody had ever really tried before. This uniqueness led to a small but dedicated community who stuck to the game long after it was forgotten by most, some of whom eventually banded together under the label "Totem Arts" decided to undertake the insane task of updating the gameplay for modern engine technology.

Flash forward to Feb. 26, 2014, when this small team's labour of love was finally released for all to download as an open beta, completely free: Renegade X! Made in UE3 and clocking in at less than 2 gigs, it's an absolutely fantastic-looking, shockingly polished fanwork that has it share of bugs still left to work out but is still crazy fun. I have been playing it since I saw the notice of release and thought, "hey, that original game's demo was fun, I should give this a try" and just loving it.

Like I alluded to, the game plays like an FPS with RTS mechanics in a unique way that not even anything else in the tiny FPS/RTS genre (like the brilliant Natural Selection 2) does. It really does play, work, and feel like a match of the classic RTS, except people are playing all the units, there's no commander and instead the resources your team's Harvester are collecting are going to all the players so that they can purchase better units/vehicles, all in the service of nuking the enemy's base. Literally, in the Nod's case.

The GDI do it from orbit.

This is the official video giving you a rough overview of how the game plays:

Loading Video...

Anyway, the gameplay is fast and fairly arcadey, with a ton of different units/characters/vehicles with their own completely unique, really fun weapons and capabilities, the interplay of which being a huge part it the essential S part you expect from the RTS element. However, this also means that all the choices of what you should spend your hard-harvested credits on is pretty overwhelming at first, especially for those of us that have grown accustomed to the heavily... let's charitably called it "streamlined" selection of classes most current FPSs offer. I think you'll be more likely to get excited about it if you can see what these crazy guns can do, so with that in mind, I've created a few videos to give a basic, hopefully entertaining look at all the things what with you can blow ups dudes/dudettes. I think they came out pretty well!

Loading Video...
Loading Video...

I've had a lot of fun making these, and I'll be hopefully adding a look at the vehicles sometime soon. I'd love to hear feedback/suggestions/hot tipz from any 'n all. One thing: yeah, I know the titles were kinda hard to read in that first vid. I think I sorted it pretty well for the Nod one though.

Most important though, I hope this gets you trying out the beta and helping make it even better. Nothing to lose but about a gig and a half of downloading!

See you in the Tiberium fields! As skeletons.

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@oursin_360 said:

@officermeatbeef said:

Yeah, this is just simply sad. I'm a big apologist for programming fuckups because honestly it's insane that software works at all, but there is really no excuse for this.

Nothing happening on the matchmaking end here is at all new or innovative, so it is frankly astonishing (yet not surprising) that MS is having problems pulling this together, especially when the the upper limit of possible users is ENTIRELY defined.

I'm pretty sure this is what the beta is for, so it's not really surprising they went down. The purpose of the beta is to stress test the servers so they don't go down during launch (hopefully)

Please, don't get me wrong, I understand beta + stress test + etc. But this is a case where they have a strict limit of how many people will be trying to connect, that is, people who received beta keys, and this has been broken the entire time I've tried for more than 5 hours now. That entire time, Respawn/EA have clearly said it's an MS bug, not expected, and new servers can't be created for some reason (on MS's end).

If MS can't reasonably create servers for a completely defined limit of players, then they shouldn't be the only ones who can create servers. It's really as simple as that. It'll reflect badly on Respawn/EA, which is not entirely fair, except it sort of is because they're the ones who decided to go with MS server exclusivity.

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Yeah, this is just simply sad. I'm a big apologist for programming fuckups because honestly it's insane that software works at all, but there is really no excuse for this.

Nothing happening on the matchmaking end here is at all new or innovative, so it is frankly astonishing (yet not surprising) that MS is having problems pulling this together, especially when the the upper limit of possible users is ENTIRELY defined.

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#7  Edited By officermeatbeef

Fuck.

I won't post vid links because it's stuff only meaningful to me personally, but I had the great fortune to stab Ryan from a rooftop during a long-ago livestream, and then (in an unrelated incident) actually "talk to" (read: get yelled at) by him in a later livestream. I think/hope he loved both moments equally.

"For you, the day Ryan Davis yelled at you on a livestream was the most important day of your internet life. But for Ryan Davis, it was a Thursday."

For real, those moments probably will be the best accomplishments I ever make on this thing; with Ryan, moments like that happened every other minute, and that was on an off day. Guy was the best. This is the worst.

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#8  Edited By officermeatbeef

Great stuff, knew I shouldn't have looked at the comments but WHOOPS. My sanity can't stand reading more of that idiocy so here's one of many things that set me off:

"Minor issue" "blown way out of proportion" this is a fucking ENTERTAINMENT INDUSTRY you dolts, it's not like you're going to see stories about the video game industry actively murdering sweatshop workers and throwing the bodies in a shallow pool of quicklime behind the factory (well, I suppose maybe the hardware side...) or how some game is slowly and subtly infringing on people's liberties in a chilling way or that a company just bottomed out due to shady practices and now millions of people are gameless and destitute. These ARE the things that matter in an entertainment industry, particularly one that many apparently want to see considered an "artform".

By itself, this could have been considered a minor issue, sure. Except "Just a few Isolated Incidents". And that's a work in progress, it just goes from Jan to April of last year, before even the big shit like #1reasonwhy showed up. People are most upset about this because it KEEPS HAPPENING and companies JUST AREN'T LEARNING. Which some of the people posting these comments might just have started to possibly understand if they actually read the words in the article, and maybe, just maybe let themselves be open to considering a point of view different than their owahahahaahahah yeah I can't take that sentence seriously either, I'm done.

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#9  Edited By officermeatbeef

Sad to see the outfit kind of seems to have gone dormant (at best) already. For my part, being MIA is unrelated to dissatisfaction with the game, but instead a combination of some kind of Victorian wasting disease of eternal exhaustion and simple holidaytime logistics. Hope to be back in soon, & hope to see a few of you duders there sometime as well.

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#10  Edited By officermeatbeef

Manual horns forever! *Proximity Chat: Terrible vocalized honking sounds*

Having finally got some time in with the new update, really liking how ground-based AA feels now. Definitely feels like those flyers can't just laugh at turrets/MAXes anymore, even if you only have one Burster. Gotta have at least a little ground presence to take out those turrets.

Hope to see some people back in there soon! and , I've tried to add both of you to outfit with no luck; sure you have the right server/faction?