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ollieg_94

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ollieg_94

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Loving these. It's making me nice and nostalgic for the times when I was way into Achievement Hunter's Minecraft Let's Plays.

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ollieg_94

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Baffles me that there are a large number of people that love that Disturbed cover of "Sound of Silence". The last verse in particular is just painful to listen to.

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ollieg_94

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Man, I remember seeing Little Devil Inside on Steam Greenlight about 6 years ago. Nice to see that’s actually coming out.

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ollieg_94

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Still bitter about this game getting absolutely shafted in that years GOTY. An absolute gem.

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ollieg_94

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The Beatles were pretty good as it turns out.

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ollieg_94

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@noelveiga: I'm no lawman so maybe I'm totally off on this, but I feel Leon has perfectly solid grounds for self defense.

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ollieg_94

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I guess I’ll buy this game a 4th time.

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ollieg_94

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@ironoctopus89: Reading this comment, it suddenly occurred to me that GTAV is a 6 year old game. Christ, the time has gone fast.

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Edited By ollieg_94

"I heard this one is only 65 hours"

Oh Jeff.

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ollieg_94

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Edited By ollieg_94

On the subject of what goes on behind the scenes. I dug up a post from Vinny on NeoGaf (RIP) from a few years back that outlines a typical work week at GBE.

"I'll speak to my role, since, you know... it's mine. I'm head of video for Giant Bomb. Where Jeff is head of editorial, I'm head of video. We both report into the same boss. That means for my part in CBS Interactive, I'm responsible for all our video production. That's costs, technology, archiving, how we're spending man hours, etc. Luckily, I have fantastic producers like Drew and Jason that make my job a lot easier. Being in content is not actually my main responsibility. Making sure there is video content on the site is. I think that's important to remember.

What is my week like? Currently, a lot of it is navigating this studio build and laying the foundation for more content here. Currently we have a lot of issues, from actual studio space, budget, and getting network access. All of these things need solutions. From putting holes in a wall to asking IT to allow access to Xbox Live, everything requires meetings and time. We're still working on getting air conditioning in the studio. The lights went up yesterday.

So Monday, I come in and go through data and emails. If I can I'll usually start playing a game to QL I will. Let's take an actual week. So I'm playing Castle in the Darkness prepping for a QL. Then I jump into Lisa. At about 1:30 there's a meeting with my boss to go over video and whatnot. At 2:00 there's a meeting with Drew and Jason to go over the week in production. I'll play some more to prep. That week happened to be the week our quarterly budget was due, so I probably spent more time working on that.

Tuesday we recorded Castle in the Darkness, Grow Home, and Lisa. Had a meeting from 4-5, probably did more studio crap after that.

Wednesday start prepping Supreme and Darkness Assault. Spent a long time trying to find where Darkness Assault saves, I remember that. Couldn't find it so I had to replay some stuff in the studio. Had a Wednesday meeting 1-2pm. Then I meet with Drew every Wednesday to see how he's doing over there. Not sure where the rest of the day went, but making those quarterly budgets eat up a lot of time.

Thursday we recorded Supreme, there's a weekly meeting with the whole team, and I think I spent a bunch of time trying to figure out why the colorspace on our videos was mismatching. I think I also tried to rig a better baffling solution that week in the studio. Got a new capture device as well. Figure out why one of our capture machines wouldn't record 4 channels of audio (kind of...).

Friday we recorded Darkness Assault and Sunless Sea. Did some other stuff. Can't remember, I actually have to run. Giant Bomb East is not an island. So let me move on."