onan's forum posts

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

@humanity: That's actually how most Visual Novels go. 999/VLR's puzzles are actually rather novel.

Instead, in games like Saya no Uta, Steins;Gate, and Katawa Shoujo, you make decisions at points in the story and just read along. But if the stories are good enough, which they very often are, why would you want to get bogged down in tedious minigames?

Because when both are good, like in Sengoku Rance, it just sucks weeks of your life away.

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

@jayzilla said:

It requires Kinect to be on all the time that has a camera that is trained on me. I read 1984, so no thanks. That was enough for me to say I'm not interested. Throw in the convoluted mess that was their used game message this week, the inability to lend a game to a pal, no backwards compatibility and the fact that I don't watch TV online or even, well TV on a TV...should I go on? I will buy a PS4 and stick with Steam. It's worth noting that the Xbox One is just as disappointing to me as the WiiU and maybe more. This is coming from a guy that LOVED his XBOX and 360.

Truth. I own a Kinect and unplugged it after about a week because it was honestly just creepy to have it connected when I didn't want to play Kinect games (which pretty much universally sucked anyway). I've sinced moved and it is still in the box I packed it in. The fact that this new Xbox NEEDS it to work is almost convincing enough on its own to sign up with PS4. Maybe the youtube generation is fine with having cameras trained on them 24/7, but it just makes me feel uncomfortable.

The TV overlay is as worthless as when Wii U did it, probably more so. I don't dick around on a tablet and phone while watching "TV" (which I rarely do) because it's cool and in, it's because I have shit to do, and (open secret!) I'm not really paying attention to what's on the screen. Is this thing going to support Exchange emails? If it does, will it be faster and more efficient than my touchscreen smartphone? Because that's all I care about. I don't actually want to be multitasking, most times I have to be. Am I going to be retiring my phone with this? No? Then what is the point?

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

@magzine said:

it's been a long time since I heard up on it, but IIRC, the widespread xbox failures were due to cutting R&D/QA short on the chips to get the xbox out there. I guess I'm not entirely sure what you mean by 'off the shelf'. I'm fairly sure both companies fab their own chips, it's just a matter how far they deviate from the designs supplied by whomever.

"Off the shelf" meaning designed for general purpose, or slightly modified. The benefits are keeping R&D costs down, plus ease of use for developers who are already familiar with an existing architecture.

The PS2 for example had the Emotion Engine and Graphics Synthesizer chips designed in-house by Sony engineers from the ground up, while the Xbox one used a 733MHz Intel Celeron processor, possibly with a bit more on-chip cache. With this last generation, 360s and PS3 both used IBM PowerPC processors. While the 360 pushed the envelope at the time with a triple core processor when most desktops were running dual core, it was still running on a fairly well understood PowerPC foundation. Sony used a single PowerPC core as the root of the Cell, but then designed an architecture around it focusing on the 7 SPE co-processors in conjunction with IBM. Beyond the base PowerPC core, Sony did most of the heavy design lifting and it ultimately resulted in a challenging chip to processor for (historically). Although they touted the Cell as being a viable option to put into televisions, computers, and food processors, ultimately it pretty much only ever was included in the PS3. (So not "off the shelf.")

While there are real benefits to using off-the-shelf technology, the major downsides would be having components that aren't optimized for (in this case) your console, and a rapid adoption and plateauing for developers getting the most out of your chip. I've heard it said that Sony intentionally made the Cell challenging so there would be a slow gradual curve of improvement over the life of a system in order to keep people excited about progressively newer and better-looking games.

In any case, the biggest criticism leveled against using off-the-shelf components is a psychological one. People see that and wonder what the point is of buying that console, if it's just more of something that already exists somewhere else. That's been a big criticism of the Ouya, which is not only using a standard Tegra3 chip, but also pretty much just a repackaged android tablet with a different UI and bundled bluetooth controller. When the first Xbox came out, it was effectively just a compact PC with almost the exact same components you'd find in a PC with an Intel processor and an nVidia video card. The criticism is, "why should I get something that I already own or can get with better specs?"

Conventional wisdom dictates that something custom built for a purpose is always going to be better, even if a good case can be made for the opposite. Times have changed though, and we've come to the point where the vast majority of games are completely multiplatform, put out on damn near anything that will run it. The more off-the-beaten path an architecture is, then, the more likely it will miss out on something when publisher accountants crunch the numbers of what it would cost to massage the code onto yet another platform vs potential revenue. That's why you saw a ton of PC/360 releases this last cycle where PS3 got poorer ports, delayed ports, or were left out entirely.

It's a bit of a moot distinction this time as this generation both consoles are going to be using almost the same components, but Sony is allowing theirs to be slightly more conventional, using faster RAM instead of putting the onus on the developers to juggle slower ram with the faster 32mb embedded cache. It's not the developmental gulf of the last generation, presumably, but that coupled with the reported difficulty working with Microsoft these days will probably lead to PS4 being lead SKU on most games this time.

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

#4  Edited By onan

@magzine said:

@onan said:

@truthtellah said:

You're mostly talking apples and oranges. At this point, commentary like this is practically meaningless. The real differences will be seen in the games, not in pre-release spreadsheets.

The real difference was seen this generation where PS3 wasn't utilized fully because of the unique architecture wasn't exploited and instead the off the shelf parts in the 360 reaped the most benefits.

The situation is reversed this time, with MS trying their hand at chip fabrication and designing their own chip while Sony goes straight to off the shelf parts.

The most capable system this time is also the path of least resistance. That doesn't bode well for multiplatform releases on X1, and most likely exclusives for PS4 will look pretty damn great in comparison.

I'm just sad I've got another 3 years or so on my XBL subscription. Hopefully they don't turn off the 360 servers anytime soon.

Nobody is using off-the-shelf parts in... ever.

If the 360 used "off the shelf parts," it wouldn't have spent the first year melting down and the next 3 red-ringing.

That was because some idiot made the executive decision to use substandard solder if I recall. Otherwise the 360 used a fairly standard synchronous multi-core PowerPC architecture (3 cores in this case), while PS3 used the exact same core in the Cell, but strapped on their own proprietary 7 small Floating Point Units for asynchronous operation. Granted, that triple core CPU wasn't standard at the time, but Sony went out of their way to try to reinvent the wheel to differentiate themselves to create a built-in learning curve and improvement over the course of the generation as developers learned the ins and outs of the chip, and most of that processing power ended up just going to waste.

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

#5  Edited By onan

@jasonr86 said:

HEY GUYS!!!!!!!! THE NEW SYSTEM LOOKS LIKE SHIT!!!!!!!!

I can understand the confusion for the OP, but when I've said that in the last two days, I wasn't saying anything about aesthetics having turd-like qualities, I was saying the system appears to be a turd (from a functionality and gameplay perspective).

The worst thing I can say about the look is that it looks dull, uninspired, and inoffensive, like my cable box. And exactly like my cable box, I don't care what it looks like.

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

#6  Edited By onan

You're mostly talking apples and oranges. At this point, commentary like this is practically meaningless. The real differences will be seen in the games, not in pre-release spreadsheets.

The real difference was seen this generation where PS3 wasn't utilized fully because of the unique architecture wasn't exploited and instead the off the shelf parts in the 360 reaped the most benefits.

The situation is reversed this time, with MS trying their hand at chip fabrication and designing their own chip while Sony goes straight to off the shelf parts.

The most capable system this time is also the path of least resistance. That doesn't bode well for multiplatform releases on X1, and most likely exclusives for PS4 will look pretty damn great in comparison.

I'm just sad I've got another 3 years or so on my XBL subscription. Hopefully they don't turn off the 360 servers anytime soon.

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

You call it Playstation One.

No Caption Provided

Wait. Now I'm confused.

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

@mattyftm: @doejonathan: Sadly the twitch video is busted and unwatchable. It's only showing 720p+ even when you select the 480 option so it stutters and stops and can't be watched. Really shitty as I just got home from work and already had way too many things from the show spoiled just by scrolling down the front page seeing if they had it up. I finally gave up waiting to watch the guys reaction at the same time and am now trying to hunt for an archive of the stream without some annoying nobodies I don't care about yapping over it. But of course in hunting around it's pretty much all been spoiled by giant news headers every fucking place so there's not much point in watching it now.

You can download unreliable flash videos with certain firefox extensions. I use FlashGot and that seems to work ok. Sure you have to wait a while, but it's better than watching something stutter.

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

what the hell does 'one' mean anyway? this is Xbox number 3, logic is needed here

It means I need to find a new way to refer to the Xbox 1 that's shorter than "original Xbox."

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

67

Followers

Reviews: 2

User Lists: 10

#10  Edited By onan

@jasonr86: @crosstheatlantic: I really don't understand the issue. Everyone has the internet, and if they don't, they're not going to buy an Xbox. I find it crazy that there are still, to this day, a whole bunch of people who can't connect their consoles to the internet.

Even when I take my 360 to a mates house for a LAN game, I can still connect to his internet. What situation are people in where they can't connect to the internet once every 24 hours?

In that case, look forward to your Xbox One's new doorstop functionality in 5 years when they turn off the servers.