@sagesebas: Actually I never saw the dev team fight or anything. They were actually a pretty great bunch of guys. They're a small team and there was a family-like atmosphere at the studio. @demonkd: As far as their knowledge they must have known there were a lot of bugs in the build that shipped. They were under ridiculous time constraints. If I'm remembering correctly, the multiplayer was outsourced to a different studio and we only had about 2 weeks worth of working builds to test before the game went gold. And I'm pretty sure Microsoft sent it back to us at least twice during the submission process because of game breaking bugs.
@demonkd: Well development of the game was rather slow and then after a certain date they only cared about submissions of "A" Grade bugs. (Game Breaking) It was a rush job in the strictest form of the term. Had to make that fiscal quarter!!!
@jukezypoo: wow...just started it and it looks exactly the same. gonna keep playing and will be back with further impressions.
::UPDATE:: Just finished " Every Day the Same Dream" and i preferred it over "You have one chance." Art style and music in the former are far superior in my point of view and i prefer the message and the tone of the game. It's a theme more up my alley.
@ImmortalSaiyan: honestly, the sewer level where the game forces you to play as the stealth character. I think the streamlined approach of that level helped hide a lot of inadequacies of the game engine, combat system, level design, development team, etc....
trying to come up with another positive..... the music isn't half bad and sometimes during testing the QA team would take a couple hours off to play Marvel vs Capcom 2.
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