3d was always the most interesting thing about any videogame to me even before games had 3d graphics. The first videogame I thought was cool was the maze game included with the black and white macintosh because it had a mode that allowed some maze paths to look 3d and cross others. The coolest thing about 8-bit and 16-bit games was the various tricks they used to evoke spatial depth both visually but also in terms of world building and gameplay. I still find it difficult to enjoy games with flat level design where gameplay relevant information is largely conveyed by two coordinates instead of three. (most RTS, simulation, top down action rpg, and even many 3rd person action and open world games)
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