Xbox 360 "Fuck it, I'm done." list

Games that I couldn't complete either because of their difficulty or my own lack of interest, or simply because they were "fuck it, I'll give it a shot even though I know I'll probably hate it" games. Like almost all Kinect products.

List items

  • Period: January 2013<br>

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    Reason: Wasn't enjoying the experience. Quit soon after the prologue and left it at that.

  • Period: March 2010 & April 2012<br>

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    Reason: Tried and failed twice now to crack through FFXIII. I seriously thought this would be my first fully completed Final Fantasy game, but alas around 50 or 60 hours in, something took my attention away and now I can't stomache to go back to my spreadsheets and notes to decipher how to beat that game. Which is a shame, because I was enjoying it, right up until the part where you get out into the big open world. Overwhelming to say the least after so many hours of corridor gameplay. No. I'm done. Maybe next time, Square Enix.

  • Period: April 2012<br>

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    Reason: This game looked interesting when it first came out but I never thought it looked 1200MSP good. Eventually though I played some co-op with a friend for an hour or so, just to try it out. It was fine, but I doubt we'll be booting it up again, and I have no intention of playing through it alone. So to the dingy corners of the "Fuck it" section it goes.

  • Period: April 2012<br>

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    Reason: A buddy and mine gave this one a shot when it came out thinking it would be dumb co-op fun, but we played it for a couple of days and now it's sitting on his hard-drive doing nothing but be the irony-infused butt of "so what shall we play now?" jokes. Yeah, it's bad.

  • Period: April 2012<br>

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    Reason: My girlfriend went and bought this, and I thought "well now I *have* to play this garbage. And that was that.

  • Period: March 2012<br>

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    Reason: A Kinect dancing game. It occasionally got busted out when alcohol was in the general vicinity. Not so much anymore. I'd include this in my "completed and scored" section, were it not for the general fuzziness of my recollections.

  • Period: January 2012<br>

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    Reason: Before Dance Central, there was Just Dance 3. Both suffered the same fate.

  • Period: October 2011<br>

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    Reason: The only game I bought on my Windows Phone. Probably the only really decent one, but I'm never going to finish it or get anywhere near close because I never play games on that thing. In fact I never do anything on that thing.

  • Period: September 2011<br>

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    Reason: This game always look like garbage, but when you have two other people playing it, you may as well join in. I did, and I still think it sucks.

  • Period: August 2011<br>

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    Reason: Hey look, it's a dancing game for Kinect! I can't help myself.

  • Period: June 2011<br>

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    Reason: This one seemed alright when I played it at a friend's, but I doubt I'll ever play it again. There's also the fact that the servers for the game have been taken down, so much of the achievements are unobtainable.

  • Period: May 2011<br>

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    Reason: With so many Spider-Man games being released these days, I like to think that they are a bit like books. That first sentence should grab you and show you something unique and interesting. Shattered dimensions has that, but then you realise that 75% of it is going to be a real grind. So I passed.

  • Period: April 2011<br>

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    Reason: I've never been a big Halo fan. In fact, it downright bores me to tears. The combat is antiquated and the story is as innocuous as can be. Reach was no exception. This was another "hey, it's a co-op game so let's try it" before we realised "hey, this is a Halo game, let's turn it the fuck off and return it with haste before we implode into a reality where Halo is the only game that exists."

  • Period: September 2010<br>

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    Reason: Hey man, this thing had Keystone Kapers. I played that, and then I deleted Game Room. Blame Jeff.

  • Period: August 2010<br>

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    Reason: I love, love, love theme park sims. Well, I mean, I love Rollercoaster Tycoon. Thrillville has some cool mini-games but when I tried it I just wanted to build rollercoasters and ride them. Thrillville never did it for me, and I have no intention of going back.

  • Period: August 2010<br>

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    Reason: The first Crackdown was mediocre to amusing. Crackdown took that game and rounded off the edges, expanding on everything the first game did wrong and erased any fun elements in the process. I was done with this after about 2 hours when my map showed the same 5 missions in 30 different instances. It's like playing Assassin's Creed II, then going back to the original.

  • Period: July 2010<br>

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    Reason: Historically speaking, I don't play much games during the summer. Especially when any international sports are on. I tried playing FIFA for the first time in about 8 years and I sucked to the high heavens. I decided to just watch instead.

  • Period: January 2010<br>

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    Reason: Another co-op experiment. Slightly amusing, but nobody has this anymore and I'm not willing to hunt it out.

  • Period: January 2010<br>

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    Reason: So many co-op games, so little time and/or good ones. I wanted to turn this off half-way through the tutorial level, but we persisted for about 90 minutes. I won. The game was tired and painfully dull.

  • Period: January 2010<br>

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    Reason: It probably didn't help that I didn't think the movie was all it was talked up to be. But the game was just bad on its own. Not even achievements could coach me on.

  • Period: December 2008<br>

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    Reason: There would probably be a lot more fighting games on this list if I didn't stink so bad at them. This was one of the rare times where I unlocked achievements before getting my ass kicked, and thus my gamercard would be scarred forever.

  • Period: December 2008<br>

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    Reason: There are Spider-Man games then there are beat-em-up like games where you play as a guy called the Spider-Man. This was the latter. And I hate those games.

  • Period: October 2008<br>

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    Reason: There was a time when I would anticipate every Smackdown game months in advance, salivating at what new matches and wrestlers would be available to get my grubby hands on. About 5 years later though when the WWE really started to get stale and family-friendly, and the games seemed more and more clunky and out-dated, I stopped. 2007 was my first venture back into the series and it ended quickly. It was horrible. Subsequent games would hold my interest better, but this was was just. No.

  • Period: August 2008<br>

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    Reason: I've always loved the idea of strategy games more than I've actually loved playing them. Lord of the Rings seemed like a good fit, but eventually I got overwhelmed as I always do with these types of games, and I threw it out the window. Wish I didn't, as it's worth a decent penny these days.

  • Period: August 2008<br>

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    Reason: I remember obsessing over FEAR. I remember watching the Gamespot livestream when it first came out on PC. I remember trying to run it on my antiquated laptop. I remember it failing. I remember ripping open my Xbox 360 copy with glee. I remember playing it for an hour. I remember never playing it again. I don't remember why, but I know I won't be going back.

  • Period: March 2008<br>

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    Reason: Back in 2008, WWII FPS games were my bread-and-butter, but by this stage it had been perfected two or three years earlier. Call of Duty moved on, and Airborne felt like a waste of time. Medal of Honor has never been the same.

  • Period: December 2007<br>

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    Reason: Back in '07 when Tony Hawk games were dying a slow and painful death, Skate came out and put the nail in the coffin. I could appreciate it, but at the same time my stubby thumbs had been dumbed down by so many years of THPS games that I didn't have the patience to stick it out. With two sequels out by now, the thought of going back to this doesn't have much appeal.

  • Period: August 2007<br>

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    Reason: Clunky and out-dated, this one just never appealed to me in the slightest.

  • Period: June 2007<br>

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    Reason: For about 2 weeks I got into golf, but turns out you need a little more knowledge background than that to understand what the fuck you're doing in a golf game. Unless it's SimGolf.

  • Period: June 2006<br>

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    Reason: I don't remember much about The Outfit. I remember it was pretty original for the time, but then at the time there was next to nothing available at the time. With that said, I still thought my time would be better off elsewhere.