Wow that is truly crazy. At first I was thinking ok it's a little close but by the end it's kinda nuts just how much of it is the same down to the format of the review. That's some elementary school level plagiarism right there.
This is just my personal opinion but I'd say we're more than a few years away from that being true. Granted, it might take a while for us to hit those limits because, as you get smaller, these things become harder to make and take more research to learn how to make reliable. So that might gain you something in the "buy now" argument.
But until we hit the point where things actually level out, then you'll have developers just relying on chip manufacturers to keep pushing the limits so they don't have to really remake their engines to really take advantage of things like multi-cores. Also, beyond some new 3D technology, there are still advances that can be made; regardless of transistor sizes. Intel can add new features to their architecture that increase efficiency. If you look at Hyperthreading, that's something that's increased performance but wasn't dependent on going from 22 to 14nm. (Technically, I'm sure that's not 100% true since more real estate means you can do fancier things without increasing the overall chip size but you get the idea.)
Avoid fighting too many enemies at once and use everything to your advantage. Stealth kill, use explosive barrels, giant rocks, etc. For me stealth was my friend and made some of the early parts more manageable.
When you can, B-line it to the Zora story area. You get a power at the end of it (I won't spoil it) but it helps make life a little easier for you. I did that by pure luck and found it incredibly helpful. Plus it's one of my favorite major story quests.
Focus on shrines that aren't strength tests at first, doesn't matter if it says minor. If you find one, just come back to it later. NOTE: If you want, do the minor ones but use a lot of bombs. Makes the fight go on pretty long but you won't waste all your weapons on the fight. That's what I did.
Use your bombs to get an edge on enemies, if you aren't already. Might be obvious but this is something I didn't do early on for some reason.
Stock up on healing items by cooking food. You can house so much food and it makes life easier to have a bunch on hand, if you're in a tough situation.
I'm sure there are other great tips I'm missing but those helped me out in the beginning.
Is anyone even still playing that game? Feels like they got most of their money and now they decide "Well this was a bad idea, and now that sales have tapered off, let's remove this system to get some good will back".
Regardless I got that game and just did what I do with all loot systems I don't like, ignored it. That game had some moments but overall wasn't doing it for me like the first one did. This isn't going to fix that.
I'd say yes. For me HZD being an open world game was an afterthought. I really enjoyed the story, the world they made and the characters. I did zero side quest stuff because it didn't seem fun and I just focused on b-lining the story and loved it. BOTW brought me into that world like no other game has in a long long time. Everyone's mileage will very but, to me, HZD and BOTW are two different beasts and liking or not liking one doesn't have any bearing on the other.
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