Interesting read @notnert427. The ad for the Norman Reedus show is only ever displayed when you're taking a shit, and even then you can avoid seeing it by skipping the cut scene as he enters the toilet.
The Monster energy placement was a bit strange, I'll admit. But I chalk it up to Coca-Cola's massive economic moat and being able to sustain itself post-apocalypse. There might even be Coke folks wrapped up with Bridges and/or Fragile gearing up for their post-Death Standing marketing campaign for all we know. But you're right, I wish they would have at least developed it further in-game instead of dropping it in like that.
All of that said, it has been more interesting to follow and discuss this game than just about anything in recent memory
You're right about that! It's immensely satisfying reading all the different opinions of this game because as someone who loves it, I'm perplexed by some of the criticisms. Many make sense, and basically there are so many things that make it unappealing to some gamers that it makes me further appreciate it. It's like what another user said about obscure bands, books, or films that simply aren't for everyone and can easily be blasted for its perceived flaws when that really just means somebody who doesn't like it is basically articulating the subjective Why.
Death Stranding feels like it was written by a teenager in just about every respect. It's painfully insecure. It demands that you hear about the most recent random information it absorbed, appropriate of and relative to nothing, because it needs you to think it's smart. It features some offputting elements because it needs you to think it's edgy. It belabors any substance it may have had into oblivion, and in the end, it unintentionally demonstrates that it has nothing original or of real value to say.
I've actually thought about this quite a bit. You get a fair amount of mail messages in the game and I read them all. Some of them left me thinking: "Why did you even send me this? Are you that bored?" My partner suggested it was sent out of loneliness, perhaps. Messages expressing gratitude, excitement, success and mild sadness. I understand where your criticisms are coming from, but they're unfair. I sense the community within DS is extremely traumatized in several ways. It becomes more and more obvious the more you play and deliveries you make based on how the terminal workers talk to Sam. There's nothing edgy about them wanting to unite and revive the country, really. I do agree with the insecurity element, which makes perfect sense given the circumstances. I'm interested in your ideas of "real value" as Death Stranding has plenty of elements of real value to me. I can understand that the writing leaves a lot to be desired (flaw). However, the objectives and mechanics of the game illuminate a measure of value not as poetically conveyed in the game's dialogues/written text.
@onemanarmyyIt just sounds like your expectations formed from the MG series fell short when applied to Death Stranding. I can understand how people who have played MG and know Kojima's work better would be disappointed based purely on what I've read, which is frequent comparisons to his earlier work. However, being a Kojima-virgin, DS plays perfectly fine. It has annoyances, I'm not sure I'd call them flaws. Like what you mentioned about chucking grenades at bosses. I'm completely fine with that because Sam is not a warrior, he's a porter. And I am uninterested in being a warrior. The game also seems to encourage being a porter with the ability to defend or evade attack. Criticisms leveraged against these mechanics also seem to be based on earlier expectations from the MG games. But when you consider who Sam is by trade, it makes sense that he'll be limited in his combat abilities.
Log in to comment