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31 Days of 2Spooky4U - Day 3 (Batman: Arkham Asylum)

Hey duders! 31 Days of 2Spooky4U is a daily blog series I'm doing on some of the spookiest moments, things, concepts, etc. in videogames for the month of October. Enjoy!

Day 3) Batman: Arkham Asylum - Your first dose of the fear gas

·The Game: Bruce Wayne is a man with a moral code. It’s a fuck damn stupid moral code considering how it lets terrible people continue to do terrible things (like murder thousands of children seriously did you see that new Harley Quinn comic oH MY GOD) without any repercussions, but it is moral so we have to respect it… I guess? Yeah, whatever. The point is that whenever Batman bat-punches evil into submission he inevitably carts it off to Arkham Asylum, a high security mental health facility for super-villains.

Sorry, did we say high security mental health facility? We meant low security recreational facility. Because the various rouges of Bat’s gallery treat this place like their goddamn playpen in this game where the inmates take over the asylum.

·The Spooks: Arkham Asylum’s most grievous Spook offender is courtesy of the Freddy Kruger Impersonation’ Motherfucker himself – Jonathan Crane aka The Scarecrow. For those unaware Dr. Crane’s stock-in-trade is his fear inducing hallucinogenic drug, meant to make you experience your own worst nightmares in glorious high definition. This plot device is used in some creative levels for Arkham Asylum but the real moment of 2spooky4u comes before you even know you’ve been dosed with the stuff.

Things kick-off with the Batman getting an up close view of the good doctor’s experiments when just a pane of glass separates him from a room full of men being sent into shrieking fits of fear. An ominous shadow darts around the corner as a high-pitched voice shrieks that there is no Crane – only Scarecrow! Continue on from this scene and the Joker’s taunts only to find your screen beginning to tilt, a chanting picking up in the background, and Poor Commissioner Gordon being dragged away as he begs Batman for help.

Bruce is too late though. Jim is dead. Try to inform his daughter and you’ll only get a monotone voice telling you to hang up. Try to hunt down Gordon’s killer and you’ll be forced to go down a hallway crawling with bugs that squelch under-foot. Try to go into the morgue at all, only to have a voice tell you to get out of there, get out of there, get out of there – all while doors slam shut and gurneys tremble of their own volition. But when you double back the hallway is gone. You’re still in the morgue only everything has gone almost gone quiet. But there’s something new on the examination table, three body-bags wrapped up for you like presents on Christmas morning. Ready to take a peek inside?

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