Something went wrong. Try again later

Patchinko

This user has not updated recently.

885 509 23 19
Forum Posts Wiki Points Following Followers

Patchinko's forum posts

Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#1  Edited By Patchinko
@crystalskull2 said:
"

Nice blog but i have to disagree on one thing.

FFX12 sold more than 5.2 million. So,it was really not such a bad sells result.

"
It was relatively poor selling compared to VII, VIII and X. That said, they still used some of the elements it introduced in FFXIII (mob behavior is similar to that of FFXII's, and the summons not in vehicle mode are much like FFXII's... but then again, FFXII got that from FFX) . 
 
@Valkyr said:
" @Zenaxzd said:

" @Valkyr: Like I think Ryanwho mentioned somewhere, the reason experimental shit gets called FF is because it increases the chances of it selling, big times. Not everyone of the 5 million+ people that buy the main series franchise are die hard video game fans and probably don't even know who SE is. Higher chance of them buying something with FF slapped onto the title. As for the rest of your post, whoaaaaa opinions. "

I know, but that's the kind of wild marketing that is devaluating SE as a dev, take the Mass Effect hype for example, the first game was a new IP and it delivered some great quality, now the ME2 hype is even bigger than XIII's which is a 20 year IP, so what happened?, we started trusting more Bioware because the AAA backlog is amazing, SE made a joke of itself with all the milking of their IP's "
 
I don't know that I'd call SE or the FF franchise "jokes" quite yet. We'll see how the sales for FFXIII shake out. I have a feeling it's going to do quite well.  
Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#2  Edited By Patchinko
@Magresda said:
" @Patchinko said:
" Or don't. The game gives you the freedom not to EZ-mode it if you choose not to.   
 QFT. You can easily break the battle system later on in the game, for example, but why would you?  "
I think it's rather funny, actually. People have complained about pretty much every FF since FFVIII about how they're "too easy". But of course it's easy when you junction 100 Meteor or complete the entire Sphere Grid et cetera!  The game doesn't force you to do those things, though. 
 
I mean, if you want a challenge, you can try only using one of the classes in each characters' Crystarium, for example. Or don't use the Crystarium at all (though I'm not sure how far you could get... you could certainly get far in FFX with No Sphere Grid, though).
Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#3  Edited By Patchinko

The game gives you the freedom not to EZ-mode it if you choose not to. Not that setting up a preemptive strike is actually hard in most cases anyway even without using them. There are quite a few places that are clearly set up to give the player the opportunity to get preemptive strikes without bothering to use smoke.

Versus is going to be like Kingdom Hearts. Not excited in the least here.  And I certainly never wanted a Final Fantasy game to be like Kingdom Hearts.

Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#4  Edited By Patchinko
@brukaoru said:
" Nice write-up!
 
I think a big problem for Square is trying to keep things fresh in a new Final Fantasy game while simultaneously garnering newcomers to the franchise all without alienating die-hard fans. 
 
To be honest, it's not because of the negative feedback that i've heard of, but I'm not that excited for FFXIII. Sure, I'm anticipating it, but I'm not "excited" about it. It's more like I'm anticipating it just because it's another entry into a franchise I've already liked, or because it's such a big game that if I miss out on it when it releases, then there's no use playing it afterward, at least that's the kind of mentality most people seem to have for a big release like this. I'm not sure what to think of Versus yet, think I'll wait for a price drop on that one if I'm really interested. "
Thanks for the comment!
 
I totally agree. I think honestly that team 2 is where they put their "experimental" development in the series, and where they try out drastically new things (like the MMO style in FFXII... that was actually something Kitase of team 1 wanted to do in FFX, but they nixed it for that game). It's not at all shocking to me that team 2 has consistently developed the last game in the series on a given console while team 1 develops for the first game in the next generation platforms.  Team 1 offers that mass appeal of stuff that has been tried-and-true in the past while team 2 offers what the more "die-hard" might be interested in.
 
I wasn't that excited for the game either because I kind of expected what we got in it. The Nomura-designed characters, the futuristic medieval look, the style-over-substance feeling, the faux-French words being tossed around, the frenetic battle system. They're not inherently bad things, but some of them just didn't appeal to me. 
 
Fortunately, it turns out I'm liking the characters (after a fairly long development period where I wasn't sure about them), and really liking the battle system.

I feel the same as you regarding Versus. Honestly, I'm not a big Tetsuya Nomura fan. Kingdom Hearts wasn't really my thing. I thought Advent Children looked great and was otherwise mostly cliche anime fluff. Talk about style-over-substance. I may well wait until Versus is in the bargain bin myself because thus far the story isn't such that I feel like I need to play another game that takes place in this world right away.
Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#5  Edited By Patchinko
@Zenaxzd said:
" @Patchinko: You know, another random question I hadn't thought about. As for this linear hallway stuff is it really just holding forward on the analog stick with some battles along the way or is it more like FFX where there was the temples along the way with puzzle solving and all that. I guess what I am trying to say really is are there puzzles and dungeon-like areas or is it all about running and killing down a straight path. "
There are very few puzzle/dungeon type things, which is a major complaint I have about the game. 
 
However, the zones are not just pushing forward on the analog stick. They're clearly set up with the intent of the player using the environment to set up preemptive strikes/avoid enemies and there are many nooks and crannies containing treasure/harder sets of enemies. 
 
Like I said, it does feel like it's more straight because the zones only have one clear exit and the minimap/zone map point you exactly where to go. And I don't think that's a good thing. But if I think back on FFX, it was pretty much the same except the areas were more wide-open and there was less clear direction equating to more random encounters. There are basically no "random" encounters in FFXIII because the mobs are actually standing around, have line of site and aggro tables similar to FFXII.
Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#6  Edited By Patchinko

Stumbling into Nabudis early in FFXII was certainly an experience. And that was after defeating King Bomb early with a fight that took me about 40 minutes of hectic battle. :)
 
It's funny the way people look back rosily on the old FF games, often asking "what happened to the team that created that one?" 
 
For example, CharleyTony, you mentioned FF6 and Chrono Trigger. The team that created FF6 is basically responsible for FFXIII... and it's the same as about half the team that made Chrono Trigger. ;)
 
Anyway, as for the "corridor straight" complaints. It's true that the first half of the game allows very little freedom. However, the environments do shift significantly. Do not think that calling it a "corridor" means it's all in some bland, gray hallway. The locales are gorgeous and they do shift. There just isn't choice in regards of what order they come in or which characters you use in them. In that sense, it feels more confining, even though it's not really that much more confining than previous FF games.
 
While each zone is more or less a straight line, and the game gives you an arrow that points you in the direction, I don't know that it's as bad a thing as people make it out to be. The alternative would be that each zone is more wide open, still with a specific exit one needs to reach, but with no direction so it takes longer. I don't find that more appealing. In this game, actually, there is a fair bit of strategy to utilizing the environment of the zone to avoid mobs or set oneself up for a Preemptive Strike (which are, by the way, quite powerful in this game). For example, zones where waiting for mobs to patrol away so you can slip behind them and into a tunnel that will avoid another pack, and zones where one can control the weather in order to cause different mob packs to spawn in various places in the zone.  So it's not as stale as it may sound from the description of the zones as "straight corridors".

Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#7  Edited By Patchinko

Alternatively, put it down and go play Dragon Age until Mass Effect 2 comes out. 
 
(But that's just me!)

Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#8  Edited By Patchinko

They don't address the resolution of the screens they were playing on, but I think the maximum resolution of the 360 is 1080i/720p, right? 
 
So if they were playing at 1080p on the PS3 and 1080i/720p on the Xbox, there would be noticeably less crispness, particularly if they were standing close to the screens.
 
I'd say if you had the choice of platform for this particular game, PS3 is the way to go, particularly if you have a very good AV setup. 
 
A significant portion of what makes it so impressive is the visuals.

Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#9  Edited By Patchinko

  @vidiot said:

" You're right on a lot of issues here, particular over the different teams within Square and what projects they work with. While Kitase is a great scenario writer, when it comes to dealing with the press, he's no Sakaguchi. The last time I saw him in an interview, he tried to convince me that there was nothing cut from the PS3 version when they went multi-platform. He then practically said in the same sentence, that they weren't going to have a Japanese vocal track, because they wanted both versions (360 / PS3) to be the same. I'm not ranting over how the project went multi-platform, I'm just pointing out the obvious.
 
I think a little bit of why people's opinions of Final Fantasy are so warped is because they don't know the entire history of the series. It's not their fault, this is a series that has drastically reinterpreted it's main mechanics with each entry. Western gamers also didn't have half the series initially, if you think these basic concepts have not messed up peoples interpretations I would urge you to reconsider. Whether this is more reflective of sales can be argued, but looking back on the series as a whole (I've played and beaten every main entry) the design decisions that are in place in this game (XIII) don't surprise me in the least. There is an evolution over-time with the series, but defining it as something "better" over the another entry is difficult. 
Half of Final Fantasy VI was non-linear, Final Fantasy I, III, V all focused on intricate job/class systems, and Final Fantasy II had a character progression system akin to Oblivion for crying-out loud. The list goes on.
 

@Patchinko

said:

" and the poor performance of Final Fantasy IX, which was his baby and which was overshadowed by FFVIII in both quality and sales. "

Sales yes, but quality? :/  I loved both games, but I would be hard-pressed to say VIII was leaps over IX in quality.  Regardless, good write up. "
First of all, regarding Final Fantasy IX:
 
I shouldn't have said it was worse in "quality" than FFVIII. What I should have said (what I meant to say, actually) was that it was generally reviewed less favorably. The game itself was actually of very high quality. It's a little bit different from what happened with FFXII, which was generally reviewed strongly, but which suffered poor sales as well. Being the last FF of the generation seems to hurt these games a lot, even when they're technically impressive.

And yeah, I wouldn't qualify one FF as "better" than another. I have my opinions on that matter, but as far as quality goes, I'd say the main entry FF games have yet to let us down in that regard. However, I do think since the team split that it's fairly clear IX and XII are the two "off" FF games that are more experimental and different. FFXIII is team 1, so I find myself unsurprised that it looks and feels the way it does. 
 
Oh, and as far as Gooch vs. Kitase. I will always love the Gooch. No doubt, he is one charismatic guy. I honestly think that's why they kept him around as long as they did. If you consider the projects he had a big hand in versus Kitase, there was a pretty hefty gap there. And they did let him get away with FF:TSW, which was a really big stain on his resume. But then again, he was around when Enix almost killed Square in the 80s, and it was his Final Fantasy that basically saved the company. He rode that legacy for a long time, and rightly so. I do get an image of him as a guy who always genuinely had a passion for his series, even if it meant not bending to the will of the executives in the interest of profit. I don't know that it's panned out for him at Mistwalker, but even if it doesn't, those old Final Fantasy games still hold up to this day, in no small part because of his influence on them.
 

@Sparky_Buzzsaw

said:

" This is a great blog and a fantastic look at some details in the series that I wasn't aware of.  I have a few questions for you, if you don't mind me asking:  1)  How do the characters hold up to previous entries in the games?  I'm not looking for specifics here, just generalities.  I'm trying to remain as spoiler free on this game as humanly possible.  2)  If the game isn't open-world, does it still encourage late-game (or even earlier) exploration and back-tracking, similar to some of the fun stuff in prior games? 3)  Similarly, are there a lot of side-quests or extra stuff to do? "

 
I'm glad you enjoyed it. Final Fantasy has had a fairly complex history, and I've been a fan for a long time so names like "Kitase" and "The Gooch" (Sounds like a comedy troupe!) conjure up images for me that they may not for people who don't know about the history.
 
Regarding your questions:
 
1) No spoilers. Thus far I feel the characters are strongly reminiscent of characters we saw in FFVIII. The term "Japanese cliche" does come to mind. I don't find myself overly disappointed by it because, again, it's what I expected from Kitase's team. Again, I haven't finished it, but rumors that I've heard also seem to be that FFvXIII will be a necessary companion to really telling the whole story.
 
2) Like someone else said, Grand Pulse is the open-world region. It might be hard to call it "late-game". It feels late-game because you don't get there til late in the main story, but there's a whole heap of game in Grand Pulse. 
 
3) Yes, in Grand Pulse. Prior to that, no. 
Avatar image for patchinko
Patchinko

885

Forum Posts

509

Wiki Points

19

Followers

Reviews: 2

User Lists: 6

#10  Edited By Patchinko

I've seen a few vocal people discussing Final Fantasy XIII and how it's gone in a "bad direction". I've even seen one person blaming the merger with Enix for the direction FFXIII went in. I couldn't disagree more. It seems to me, given the history of Final Fantasy, that FFXIII is the result of sales trends, which is also, of course, the simplest explanation for why it is the way it is.
 
Basically, I propose that sales trends in the series are what has driven FF in this direction.
 
Hironobu Sakaguchi, the original creator of FF, left Square to create Mistwalker after the bomb that was Final Fantasy: The Spirits Within and the poor performance of Final Fantasy IX, which was his baby and which was overshadowed by FFVIII in both reviews and sales. FF:TSW was an utter bomb and remains one of the biggest cinematic financial losses of all times while FFIX remains on the bottom half of most "top FF games" lists and remains as one of the poorest selling FFs of the post-16bit era (actually, I believe it had the worst sales of the post-16bit era).
  
Here's how things went with Final Fantasy:
 
After FFVII was a success, Square decided to break the FF team into two groups that would simultaneously work on the next two games in the series. This was well before the Enix merger. 
 
The team that created XIII is the team that brought you VI, VII, VIII, and X led by Yoshinori Kitase, and I think it's pretty obvious that XIII is the spiritual successor of these games. Look at the character archetypes and the style (both graphically and gameplay-wise)... the characters are almost uniformly taken from FFVIII, and the battle system is clearly inspired by these past games with a blend of VIII and X's systems. The Crystarium is just a new version of the Sphere Grid from X.
 
In The Gooch's (read: Sakaguchi's) absence, Yasumi Matsuno of FFT and Vagrant Story fame took over FF12 only to relinquish production to Kawazu of the even less well known SaGa series when he fell ill. Despite all these problems, the game turned out pretty well and was critically acclaimed, but the sales fell pretty far short compared to VII, VIII, and X. That said, even though Team 2 headed up production of FF12, it was inspired by the original desires Team 1 (again, led by Kitase) had for FFX in regards to an open-world approach.
 
Now take a look at sales historically and you get an image of why FF has gone this way. For reference, sales peaked with VII and were nearly as high for VIII and X, and X-2, a  game that cost almost nothing and had a very short development cycle, did fairly well also . Meanwhile IX and XII had significantly lower sales.
 
Is it any wonder, then, that FFXIII is basically a natural evolution from these particular games? Of course not. It's not surprising at all that the open-world nature of XII, for example, was abandoned after the game had low sales despite high critical praise. In its place is a world that's at least as constricted as that in FFX, which had just as high critical praise but significantly higher sales, with battles and characters more akin to that of FFVIII's, which had even higher sales along with high critical praise. 
 
I'm not reviewing the game yet because I haven't finished it. I can already say it's not my favorite in the series. But I predict sales of FFXIII will be quite high despite the complaints from many of the Hardcore Jaded Old-School Lamers (HJOSLs) out there that it's a bad game. After all, if nothing else, everyone basically agrees that the visuals are some of the best in a videogame ever, that the music is good, and the gameplay is at least tolerable. Plus, it's the first FF of this generation--you know it's going to be a big seller just because of that.
 
I think the real interesting caveat to FFXIII is the decision to co-create FFvXIII simultaneously, and to see how well FFvXIII sells once the dust settles from FFXIII. This is the major change made in FFXIII over the past games. FFX-2 was SE's first foray into this kind of development cycle, and it actually worked quite well for them, so we'll see how it pans out with this game.