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PatPandaHat

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GOTY 2013, Revisioned

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  • I love this game to bits, and I wish that more of the people who put Gone Home on their top tens got a look at Hate+ as a complementary piece.

    The real-time, twelve-hour waiting period between each "day" of the narrative was great and let you both chew on what you'd been reading and get anxious over what your companions were going to be doing and thinking over that period as well.

    Also, *Mute is great and she tears out my heart every time.

  • I'm still playing six months later, which is a definite boost compared to the previous three times I've moved into an Animal Crossing game.

  • That modern-day stuff is amazing, you guys. I desperately love when video games decide to get metafictional, and between Ubisoft's joint project with Abstergo bringing you AC: Liberation and that part where the Assassin's Creed world and the Watch_Dogs world seem to be the /same one/.... just, man.

    Oh, the pirate stuff is also pretty enjoyable.

  • Trevor is the perfect GTA protagonist. Even when he's on a five-star rampage through the city in a harrier jet, there's no ludonarrative dissonance anywhere to be seen in him or his story arc.

  • I love Phoenix Wright's blend of judicial dystopia and vaudeville comedy routine and I was bouncing on my toes waiting for the actual release.

    Now they just have to localize Professor Layton x Phoenix Wright and maybe sell the second Miles Edgeworth Investigations game and I can call things square with Capcom.

  • Remember what I said earlier about metafiction?

    What a great year.

  • And what a great year for first-person wandering, too. At a certain point, finding the nooks and crannies of the house, imagining the kind of home life someone has with secret passageways secreted throughout the house almost took over the narrative.

    But frankly, I did not expect the narrative I got at all. With an industry encapsulated by a lot of anxious masculinity, getting to see and hear the story of Gone Home was great.

  • Sure, I couldn't play outside of casual for fear of getting a TPK in the first mission, but Fire Emblem's the game that got me to pick up a 3DS this year, at the start of a /really/ great year for the system, and its gameplay was actually pretty fun for someone you normally breaks out in hives when exposed to a tactical-strategy type game.

    Everyone's hoof-feet kind of weirded me out though.

  • With the start of the year, I got a game willing to talk about the many-worlds theory of alternative universes.

    In a first-person shooter.

    Sure, thinking about it too long unravels the whole mess, largely because thinking too hard about /actual/ many-worlds theory tends to unravel fast. But it was a fun ride, and I really hope one of these days Ken Levine will just get over thinking he has to put in combat mechanics that tend to fuck up his stories.

  • I literally can't tell if I love this game because it's good, because my first Zelda game was Link to the Past, or because it's good /and/ my first Zelda game was Link to the Past.

  • Honorary mention #1: The first episode came out in October. It's a really good first episode, and I'm excited to see what they do for the next four episodes.

  • Honorary mention #2: The first episode came out in the middle of December. It's a really good first episode, and I'm excited to see what they do for the next four episodes.

    Huh, deja vu.