But we really wanted to focus on players being able to play with their group of friends and with their communities. And for those communities to build other mode types, where they play classic mode where it’s only the first set, or we want to play with just the common cards, or they build cubes that you draft from.
The people at Valve have been playing the same set of cards since the beginning and they still want to play them. If new cards come out, that’ll be exciting, but there’s a lot of play value there. So you want to release cards in such a way that you don’t confuse the fact that you’ve really got this evergreen game, but at the same time provide ongoing interesting strategic shifts.
RG: With the expansion pacing, it’s a balancing act, because people want to see new things. But on the other hand, you can play the original cards essentially indefinitely. That sounds kind of surprising for a trading card game, most people think you need new blood going in, but you don’t.
So you get the kitchen table Magic play analogue, where people can play with their own sets of rules and their own level of seriousness. And the analogue of cube drafts, or Commander Magic, or something like that, where a lot of play in Magic is driven by the players, because they’ve got the cards. We want to give people the capability of doing that with Artifact as well.
Haters gonna hate, but this game sounds like is the bomb! In a good way, like a giant bomb. They are doing some really interesting stuff here.
Source: IGN | The full Artifact interview – the future of Valve’s card game
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