FIFA10 Game Face
By pdcdesign 1 Comments
In this years installment of FIFA from EA Sports they have rolled out a new feature that allows you to impose a 3D representation of your face onto your in game 'Pro'. Now if you're anything like me you will be thinking that you have seen this all before and it will just be the usual low resolution 2D webcam image stretched over a generic in game character model creating a creepy looking long lost cousin rather than a true representation. However after a quick visit to the easportsfootball website my concerns were quickly dispelled. Although it's still a Beta release the tool uses both a front and side view of your head to generate a fully detailled 3D model.
The Game Face utility is accessed online, you will need to download and install a couple of utilities but from there all the magic happens from within your browser. Initially you are asked to upload a picture of the front of your face, there are whole list of recomendations for composing the pic, but I just used my camera default settings, stuck the flash on and struck a passport photo style pose.
With the front view of your face uploaded you then have to edit it to give the software some starting points. I've got to hand it to EA, their instructions are pretty thorough but I've included some screen caps of the steps I took just as to demonstrate the process. You start by resizing and rotating you face until it fits within the window you are given. Try to remember that the software is looking for your facial features not your hair, neck and ears etc. When your happy click next, in this screen you are asked to place a series of markers on specific distinguishing features such as your nose mouth and chin. Again its all fairly self explanatory, when you click on each cross it tells you were you should be placing it.
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The side view is optional, but if you're gonna do a job you might as well do it properly right? Configuring your side view is pretty much the same procedure as the front albeit slightly trickier. Firstly you have to adjust your picture to fit within the sihouette, ideally you need quite a close view of yourself or you will have to zoom in a fair bit. Don't expect to get a perfect match to the profile but you should be able to get it pretty close. Then its just a case of positioning the facial markers as best you can and finally selecting a skin tone from the provided colour pallette and clicking generate.
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At this point you're greeted with a loading screen warning you that the generation can take as long as 10 minutes depending on your hardware specification. I was genuinely quite excited to see the results but worried that it could just turn out to be a big waste of time. As it transpired the results were awesome and well worth the effort, which they needed to be to remain consistent with the amazingly accurate character models in the game. My only gripe is that you have to match your hair to a limited selection of style and colours and some of the det ail is removed when the model is transferred into the game. That said when you see yourself in your team colours slamming one past Van Der Saar who cares if hair looks a little darker than normal!
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