SummerJammers Update #2.5: The Human Element
By PeezMachine 0 Comments
Monday's deadline has come and gone with no update, and there are two reasons for that.
1) Other life stresses. Bills, roommates, existentialism, unemployment and assorted career uncertainty, and a weird combination of choice paralysis and hopelessness. You know, the good stuff. My stress release is games, so I spent a lot of last week with Dark Souls and Rogue Legacy, both of which are great, it turns out!
2) Thanksgiving. Being away from my routines for more than a week (kicking it with the family) knocked me off track. I wrote some pseudo code while I was gone, but when I got back I found it hard to immediately get back into things. Largely because of those aforementioned stresses.
So after a pretty lousy week, I ended up a friend's place playing some Pikmin 3, and being around my friends again helped me get back on the wagon. I've made hella progress since then and I think I should be able to have all the resolution-adjusted draw stuff and the practice court ready to go for next Monday, a week later than planned. As agonizing as last week was for me, I must have been processing some stuff on the back burner because a lot of the scary implementation problems regarding resolution scaling just up and vanished when I got back to work on Monday.
So yeah, proper update on Monday. See you then, and Always Be Jammin'.
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