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PeezMachine

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SummerJammers Update #2.5: The Human Element

Monday's deadline has come and gone with no update, and there are two reasons for that.

1) Other life stresses. Bills, roommates, existentialism, unemployment and assorted career uncertainty, and a weird combination of choice paralysis and hopelessness. You know, the good stuff. My stress release is games, so I spent a lot of last week with Dark Souls and Rogue Legacy, both of which are great, it turns out!

2) Thanksgiving. Being away from my routines for more than a week (kicking it with the family) knocked me off track. I wrote some pseudo code while I was gone, but when I got back I found it hard to immediately get back into things. Largely because of those aforementioned stresses.

So after a pretty lousy week, I ended up a friend's place playing some Pikmin 3, and being around my friends again helped me get back on the wagon. I've made hella progress since then and I think I should be able to have all the resolution-adjusted draw stuff and the practice court ready to go for next Monday, a week later than planned. As agonizing as last week was for me, I must have been processing some stuff on the back burner because a lot of the scary implementation problems regarding resolution scaling just up and vanished when I got back to work on Monday.

So yeah, proper update on Monday. See you then, and Always Be Jammin'.

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