They talk so much about the quality of the workers in the games industry but laugh about someone having to deal with Mike's fucking dumb shit. But hahah they probably had a good time dealing with it on an already literal shit paying job...
Literally the first response to the story is Abby expressing concern for the person that had to deal with the Mahardy Conundrum.
This reminds me a LOT of Reus. While they might not look too similar they share the same chill vibe and the same core mechanics of putting this thing next to that thing to get bonuses etc.
My thoughts exactly. And much like with Reus, ISLANDERS has enough hidden depth that I'm staying super into it. Y'all out there should play both!
I'm about 9 hours in and find this game to be a very middle-of-the-road Stardew-like (and yes, it very much is even if farming isn't the focus. You inherit a place, you ingratiate yourself with the town, the days have a timer. It's the same, get over it.). I like the crafting loop, and the storage bin quality of life should be heavily mimicked by other games, but it's kind of a shoddy production, especially when it comes to the audio, which is straight abysmal.
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